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Old 08-03-2018, 11:58 AM   #21
Mimes
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Default Absolutely love the Hawk.

Thank you for such and amazing module,

I love the hawk as I do DCS with all the bugs, as is. The thing is, I am a software engineer and a programmer so I know difficulties you face every day.

Every time I find a bug, I ask myself if I could do a better job myself. The answer is, basically that you, DCS coding guys and module coding guys are semi-gods in what you can do with ones and zeros.

Thank you again for all your hard work.
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Old 08-03-2018, 12:46 PM   #22
Ells228
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Many thanks Mimes

DCS coding is unique for sure, our coders are wizards!!
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Old 08-04-2018, 02:44 PM   #23
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Quote:
Originally Posted by Mimes View Post
Thank you for such and amazing module,

I love the hawk as I do DCS with all the bugs, as is. The thing is, I am a software engineer and a programmer so I know difficulties you face every day.

Every time I find a bug, I ask myself if I could do a better job myself. The answer is, basically that you, DCS coding guys and module coding guys are semi-gods in what you can do with ones and zeros.

Thank you again for all your hard work.

I would like to endorse that, I would not know how to code a full stop, what these guys do to bring us a virtual world just amazes me.
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Old 08-04-2018, 04:15 PM   #24
Sn8ke_iis
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Quote:
Originally Posted by flyingscotsman View Post
I would like to endorse that, I would not know how to code a full stop, what these guys do to bring us a virtual world just amazes me.
Concur, I'm not a developer or software engineer but I did take a C+ coding class a couple semesters ago. It gave me a whole new appreciation for game developers and especially flight simulator developers who have to put up with such demanding customers. Flight simmers can be as bad or worse than the scale modeling communities' "rivet counters", but the developers have to deal with all the backend physics modeling that we never see and take for granted. Scale model manufacturers are just molding plastic from CAD files. If you actually looked at all that code it would be mind boggling.
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Old 08-05-2018, 03:29 AM   #25
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I had no idea a P40F was being worked on. I will add it to my list of must buy planes, next to the P47D and F14.
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Old 08-07-2018, 09:56 AM   #26
MikeMikeJuliet
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Thanks Chris.

I've had a feeling most of the community forgets that you folks do this as a part-time job on the side, compared to other 3rd parties who develop modules full time. That cannot be underlined enough as the core reason for slower developement pace.

The new cockpit looks way better than the old one.

Regards,
MikeMikeJuliet
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Old 08-07-2018, 02:53 PM   #27
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Yep I’m sure.

We are looking at ways to rectify that however to increase production time and shorten bug fix time.

Glad you like it
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Old 08-30-2018, 04:57 AM   #28
Akmatov
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very helpful, thanks for the info and the candor.
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Old 08-30-2018, 07:34 PM   #29
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Always happy to answer community questions openly
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