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DCS Map: Normandy 1944 by Ugra Media + WWII Assets Pack


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DCS: Bf 109 K-4 Kurfürst

 

We are now preparing to release the final version of DCS: Bf 109 K-4 Kurfürst. Over the last several weeks, we have been reviewing all user feedback and addressing a numbers of bugs and areas that require refinement. The creation of interactive training missions is also underway which includes all the normal procedures for engine start, taxiing, takeoff, landing and combat employment.

 

We have also opened a Bf 109 K-4 skin contest that you can read about here: Bf 109 K-4 skins contest

 

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During the course of the competition, a number of interesting skins (including the skin variants of the aircraft captured by the Allies), have been created by you, the users. Well done!

 

DCS: Spitfire LF Mk.IX

 

Adjustment to the flight model of the Spitfire LF Mk.IX aircraft continue. As of late, most of our testing and refinements have focused on airframe, engine and propeller parameters in references to actual tests of the World War II aircraft at our disposal at The Fighter Collection.

 

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The flight tests carried out in the DCS World have shown that the Spitfire LF Mk.IX is a very easy and predictable aircraft to fly. An accurately implemented pneumatic system of the aircraft used for the brake and flap systems is particularly interesting. Earlier DCS World War II aircraft have not used such a system. Pilots of the DCS: Spitfire LF Mk.IX will be able to feel all the peculiarities of the pneumatics while taxiing and landing the aircraft.

 

DCS: Normandy 1944 Map

 

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Development of the specially created "DCS: Normandy 1944" map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).

 

 

Bye

Phant


Edited by Mago

AMVI

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DCS: World War II, a Year in Review and Looking Forward

 

As 2016 closes, we are looking back to what we have done during the past year and reveal some of plans for 2017.

 

We completed several new tasks in 2016 for DCS:WWII. This included the official release of DCS: Bf 109 K-4, which was preceded by extensive work on flight model, skins, and training missions. We also added two FW 190 D-9 rocket types for air-to-air and air-to-ground missions.

 

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The main event this year though was the Early Access release of DCS: Spitfire LF Mk. IX. The huge project to recreate this legendary British fighter included the virtual reconstruction of the external model, cockpit, systems and flight dynamics. We are proud to add this to our stable of DCS World War II aircraft. In 2017, our Spitfire work will continue with bug fixes and the addition of bombs and an external fuel tank.

 

Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:

 

  • DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
  • As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the “Atlantic Wall” along the Normandy coast. We believe these objects are essential for making great missions.

 

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We are also still working on other previously announced features:

 

  • New aircraft damage model systems. This new system will be based on a much more precise system of positional agregats within an aircraft structure such that it will give players a new level of realistic air combat damage modeling- especially with machineguns. Because this system will dramatically change simulation balance, the system will be released for all World War II planes simultaneously.
  • Unpaved airfields. This feature will provide the ability to place additional, small airfields on flat ground surfaces via the Mission Editor. Such airfields were used by all sides in World War II for refuelling, emergency, and dummy airfields.

 

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Bye

Phant

AMVI

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DCS: Normandy 1944 screenshots

 

Here are a few WIP images of the upcoming Normandy map. One of the big items we are working on now is populating the towns and cities to make them look more lived in. Cars, bicycles, carts, telephone poles, laundry hanging on lines, tractors, etc. We also have two different types of trains based on the year of the mission.

 

 

Bye

Phant

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Normandy 1944 Map Update

When we started the DCS World War II series, we realized that one of the most important aspects of the series will be a great set of period maps to support the aircraft. Our first effort in this direction has been the Normandy 1944 map. Although originally scoped to just include the immediate area around the Normandy landing areas, the product has grown based on customer feedback and to create a great single player and multiplayer environment. This has taken the us in the following directions:

 

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While not planned from the start, we have now added a portion of southern England, directly opposite of Normandy. This area includes the RAF airfields of Tangmere, Ford, Chailey, Funtington, and Needs Oar Point. While not at the detail level of Normandy, we believe these airfields will add valuable gameplay options.

 

Another map task we are working on is the inclusion of Le Havre city and port and providing all the cities and towns many types of every-day objects to make the urban areas look lived-in. This includes cars, carts, bicycles, tractors, laundry lines, etc. Along the Normandy coast, our team is also creating the “Atlantic Wall” with coastal batteries and pill boxes.

 

The team is also working realistic road and rail traffic that includes the option for period trains and auto-generated road traffic. In addition to the map, a very important aspect to create an immersive experience is to have the option to populate it with period air, land, and sea units. Many such units are being created now, and one of these new units includes the AI B-17G bomber. We are happy to share the first images of the B-17G in the game. Inclusion of the B-17G will provide more interesting gameplay options for the P-51D and Fw 190 D-9.

 

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More screenshots

 

The Normandy 1944 map is rapidly coming together and we hope to have it in your hands soon. To give you a preview and answer questions you might have about the map, we will be broadcasting a live stream video of the Normandy 1944 on 25 February. Please find the details here: https://forums.eagle.ru/showthread.php?t=183172

 

Link: https://forums.eagle.ru/showpost.php?p=3054183&postcount=70

 

Il B-17 è uno spettacolo....:thumbup:

 

:pilotfly:


Edited by Falcoblu
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Normandy Map 1944 Live Stream

 

Sincerely sorry to have to do this a second time, but the team and I have decided it would be best to delay the live stream a bit to come very shortly after the start of the Normandy map pre-purchase and the release of the amazing trailer video that “Glowing Amraam” is working on. We feel the live stream and Q&A will be much more appropriate and useful after the pre-purchase beings.

 

 

Bye

Phant

AMVI

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