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Old 01-05-2018, 10:19 PM   #21
Fri13
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Originally Posted by imacken View Post
I would imagine 2.2 will be obsolete immediately. I mean it is alpha, so why would it exist when 2.5 will be at least that, and maybe beta on release.
2.2 gets updated to 2.5, so it cease to exist.
1.5.x dies and gets to pushed legacy and becomes unsupported as is (but still available for those who use it).

And then we will again have only two install base options, a "stable" and "open beta".

So we will get again simple management for DCS. Just download maps + modules you have space etc.
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Old 01-05-2018, 10:23 PM   #22
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Originally Posted by amazingme View Post
Let's hope ED won't sell the business to EA..
I believe that there is huge market for a next "Ace Combat Assault Horizon"...

Then you can get all the modules to be bought every year, with huge updates to graphics and gameplay like in new clouds in 2.6!
https://youtu.be/8qcILWW9ub4?t=77

So 2018 you see "DCS 2.9" and at the end of year "3.1" all only for 399,99.

Last edited by Fri13; 01-05-2018 at 10:26 PM.
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Old 01-06-2018, 04:41 AM   #23
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Let's hope ED won't sell the business to EA..
Who knows what's going on in Vince Zampella's head.

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Old 01-06-2018, 06:03 AM   #24
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Originally Posted by BigBadVuk View Post
My only question for the past 3 years still remains:

When will DCS stop fiddling around and finally join all multiple versions and modules into 1 coherent product? We are in 2018...
I believe ED is actually in this for the long haul.

I joined the community in 2010 for DCS Black Shark. Back then, this was their only high fidelity module, and it was not MP compatible with LOMAC/Flaming Cliffs.

Then the A-10C came along, and it was stand-alone, just like Ka-50 Black Shark.

Obviously, that sucked. So they decided to create a universal base game that would include Ka-50, A-10C and the entire Flaming Cliffs series, and would allow each of these aircraft to be flown in MP together.

The downside was that they couldn't just plug these modules together, there were dependencies. For instance, the Ka-50 cockpit needed to be entirely re-done, which was so much work that they decided they couldn't give it away for free (which they had originally planned to do). So ED re-did the Ka-50 cockpit.

The result was DCS World, a unified "simulator operating system".

But the graphics engine sucked, because it was soooo outdated. So they developed a new graphics engine, and gave it away for free. Those who remember DCS 1.2 and before will know just how huge the leap from DX9 to DX11 was with DCS 1.5.

In the meantime, those who pre-purchased the A-10C were promised to get a copy of the NTTR map. But to the best of my knowledge, the "existing" NTTR map sucked, and had to be recreated from scratch.

Now if it was me, I might have created a map that very loosely resembled NTTR and considered the obligation fulfilled. But not ED. If you look at the NTTR map... actually, I don't know how to describe in writing the amount of awe that I feel when flying there. This is not just "an obligation fulfilled". The map is just insanely beautiful. The amount of detail is mind-blowing.

Yeah, sure, it took a while, and it certainly took longer than anyone expected and wanted. Was it worth the wait? Hell yeah!

Then there was this whole WWII debacle. I was never invested in it, but AFAIK, ED took the obligations promised by an unrelated company on themselves, even though they never saw a penny of the original kickstarter funds. Yet they did deliver almost everything that was originally promised to the WWII kickstarter backers.

Nowadays we're on the verge of yet another epic switch. If Wags' videos are any indication, the switch from DCS 1.5 to 2.5, most importantly the new Caucasus terrain, which is re-worked, beautified and offered, once again, for free, is going to be yet another giant leap in the development of DCS.

And while we take 1.5 and 2.0 for granted, we shouldn't forget about the "small" features, like the ability to assign controls in SP and MP while missions are running, and the ability to change the sound options in-game, and the unified MP-interface, and... well, a huge list of stuff that was added with little fuzz and very little recognition over the years.

So yeah, we're in 2018, and we're very close to seeing 2.5 come alive.

But when someone makes it sound like ED never did anything right, and we're entitled to this new version... I dunno, I think ED actually did exactly the right things within that time-frame that I've been a customer, and I think DCS has become soooo much better within the last couple of years, that I just can't see how blaming them for not releasing 2.5 earlier makes any sense whatsoever. Ultimately, though, we all know it's going to be 2 weeks. Dang. 7 more days, and that would have been the perfect closing line in regards to 2.5
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Old 01-06-2018, 06:33 AM   #25
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Well said Yurgon.

I to have been here since 2011 and seen the advancement in the technology and detail in the game, all for the price of a few modules, a lot of the time marked down in sales.

I don't take 1.5 or 2.2 for granted, I am amazed every time I start the game up how everything works seamlessly together, TIR, pedals, joystick and throttle etc.

I am chalking the days off preparing to be even more amazed.
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Old 01-06-2018, 08:07 AM   #26
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Quote:
Originally Posted by BigBadVuk View Post
My only question for the past 3 years still remains:

When will DCS stop fiddling around and finally join all multiple versions and modules into 1 coherent product? We are in 2018...
In other words what is he point of producing dozens of aircraft modules when your main product is not complete, even worse, it is delayed for like a 3 years....





I still have the original Lock On Modern Air Combat CD (2003).

When I bought Flaming cliffs you had to own the original Lomac because UBI
soft still owned rights.

https://www.mobygames.com/game/windo...t/release-info

https://www.lockon.ru/en/

It was a while until ED/DCS had the rights to everything.

Back in the day there was no DCS world. Back in the day each aircraft
was it's own install and included the map.

No auto update system existed. I could go on.

DCS world was the first move to fix that and new aircraft came because we
wanted them no matter what ED was working on.

It took a while for them to get here and we kept the stable version around
until the new stuff worked OK. simple as that.

And guess what. All those new aircraft that were developed are gonna slide
right into the new DCS world like they were made for it ! How about that.
Aren't ya glad they got made before the release of 2.5 ?


It took along time to do all this because it was darn hard.
That's why..............


Now to answer your original question. End of January 2018
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Old 01-06-2018, 08:58 AM   #27
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Originally Posted by Yurgon View Post
In the meantime, those who pre-purchased the A-10C were promised to get a copy of the NTTR map. But to the best of my knowledge, the "existing" NTTR map sucked, and had to be recreated from scratch.

Now if it was me, I might have created a map that very loosely resembled NTTR and considered the obligation fulfilled. But not ED. If you look at the NTTR map... actually, I don't know how to describe in writing the amount of awe that I feel when flying there. This is not just "an obligation fulfilled". The map is just insanely beautiful. The amount of detail is mind-blowing.
Well, if I would have been ED, I would have considered to release a NTTR map with the 1.2.x terrain engine - if it was 80-90% ready as is.

Then I would have promised to get it updated to the current NTTR just like the Caucasus (#1 map, NTTR being #2 map, Normandy #3 map etc) is receiving now with 2.5.

That way get early quickly the NTTR map out, the flight missions for it and keep going forward.

But that is only the theory, easy to say etc etc. And one of the challenges was that we ended up a 2.0 Alpha and 1.5x. Incompatible to each other.

But looking all around that, the main drawback I saw with it is just the licensing, DRM keys wasted to two different installations etc. ANyways the maps would require a lot of space even if all behind one installation base, but the module management just has been little too difficult compared to if it would have been just one.
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Old 01-06-2018, 05:01 PM   #28
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All this talk about how things were and such reminds me of this stupid commercial:



I know I know, that's horrible to spread a mobile game on here. But I thought it was funny Especially the part "It's only been a year..."

Soon, we'll be chatting with noobs as they complain about DCS like "We used to have 3 separate installs, an old Ubisoft game, and had to sprinkle goat blood each full moon just to make the damn thing work!"
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Old 01-06-2018, 09:47 PM   #29
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what I understand the upgrade will be made in two different way.

1- downloading the whole 2.5

2- update from 1.5beta to 2.5

I see some people posting that update will be from 2.2 to 2.5 . I think this is not correct.

somebody can clarify this please.
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Old 01-07-2018, 04:59 AM   #30
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Originally Posted by zhukov032186 View Post
All this talk about how things were and such reminds me of this stupid commercial:

I know I know, that's horrible to spread a mobile game on here. But I thought it was funny Especially the part "It's only been a year..."

Soon, we'll be chatting with noobs as they complain about DCS like "We used to have 3 separate installs, an old Ubisoft game, and had to sprinkle goat blood each full moon just to make the damn thing work!"

Lol I like your style cowboy !!!

(P.S. You also had to be facing north when you clicked Start Mission )
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