Capn kamikaze Posted June 29, 2020 Share Posted June 29, 2020 Since the last patch I've noticed that when you set a ship to fire cruise missiles, they're missing their target by about 3-500m, even if the zone size is set to 0. Link to comment Share on other sites More sharing options...
Shadow KT Posted June 30, 2020 Share Posted June 30, 2020 Same for Artillery 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 1, 2020 ED Team Share Posted July 1, 2020 Please attach a short track replay showing the issues, Tested seems ok, artillery in this case, using kobuleti cross as a target Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Shadow KT Posted July 3, 2020 Share Posted July 3, 2020 You can see that artillery has very little success hitting inside their radius zone. This issues is even more pronounce, the smaller the radius is. Artillery should be able be extremely precise and they are not, even at Excelllent. From the MLRS track only one rocket out of ten, hit inside the big radius. In the Palading one, maybe around half of rounds landed inside the radius, with most of the rest hitting the edge of the radius. Except one shot with the Tomahawk, all of them were pretty accurate, which is good. Their attack profile was less than ideal and also you cannot choose how many shots you want per attack or radius of the attack Another note, the Tomahawks which the ships fired, in-game said to be BGM-109B, which according to Wikipedia (I know) are anti-ship missiles with a radar, designated RGB. Further more, in the Encyclopedia, the in-game one, it says BGM-109C (which also according to wikipedia) is the land-attack variant and its model looks exactly like the one shot in the track. There is also another BGM-109E, which should be an improved version, but I do not know who can use it. Getting off-topic here, when firing at another ship the Ticonderoga will use somethin named (in-game) AGM-84S. My brief search on the internet did not find an S variant of the Harpoon, but it looks awfully close to the AGM-84A in the encyclopedia. It also says that ship launched onces are RGM and have a booster motor to get them going, unlike the fixed wing launched ones.MLRS Inaccuracy.trkPaladin Inaccuracy.trkRGM-109B Inaccuracy.trk 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 3, 2020 ED Team Share Posted July 3, 2020 Reported to the team for checking thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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