Agent_wolf Posted March 3, 2019 Share Posted March 3, 2019 Is there wind in the mission? Wind will make you drift. A good way to check is to set your NADIR knob to V.S|DER. The top number on the display shows your ground speed. Try to get that as close to zero as passible when engaging autohover. [sIGPIC][/sIGPIC] ANON6-1 | Wolfie Link to comment Share on other sites More sharing options...
FragBum Posted March 5, 2019 Share Posted March 5, 2019 The other thing I would add is even with auto hover engaged you will drift so you might not think it's engaged I use the tell tale of the torque going up just a tad to indicate that auto hover engaged. Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic. Link to comment Share on other sites More sharing options...
SPAS79 Posted September 23, 2019 Share Posted September 23, 2019 Can't make it work for the life of me... Link to comment Share on other sites More sharing options...
swatstar98 Posted September 23, 2019 Share Posted September 23, 2019 Can't make it work for the life of me... I used it yesterday and everything is okay, you should test it under 0 wing condition, be hovering near the floor and then try if it works, maybe you are missing something in start up. Cheers. Chinook lover - Rober - Link to comment Share on other sites More sharing options...
SPAS79 Posted September 23, 2019 Share Posted September 23, 2019 I used it yesterday and everything is okay, you should test it under 0 wing condition, be hovering near the floor and then try if it works, maybe you are missing something in start up. Cheers. I'm pretty sure I'm within the limits. I'll try make a recording of the session, then abandon this piece of crap forever and fly what flies and behaves like a helicopter. Also, I flew robinsons IRL, not as twitchy as the gazelle... not even the R22... Link to comment Share on other sites More sharing options...
SPAS79 Posted September 23, 2019 Share Posted September 23, 2019 So... progress. For some reason it decided I should have worked, and it did. Until it crashed. Link to comment Share on other sites More sharing options...
SPAS79 Posted September 23, 2019 Share Posted September 23, 2019 And then again, it does not work. Same conditions, same pilot. DOES NOT WORK. Link to comment Share on other sites More sharing options...
Harlikwin Posted September 23, 2019 Share Posted September 23, 2019 What do your axes actually look like. From advice I received here, don't use curves keep it linear, set saturation very high, like 20-30 to flatten the curves. Makes all helo's much more flyable. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
xvii-Dietrich Posted September 24, 2019 Share Posted September 24, 2019 (edited) I used it yesterday and everything is okay, you should test it under 0 wing condition, be hovering near the floor and then try if it works, maybe you are missing something in start up. I also used it last weekend. It works just fine. But one thing I would add to swatstar98's comment is to check that the AP switch is on. If not, then auto-hover will not engage. As the AP switch will not stay on unless the engines are fully spooled up, it sometimes gets missed or deactivated during the start-up sequence - which is what is was probably alluding to. It's caught me out a few times, so the "auto-hover-on-takeoff" check is now part of my standard procedure. EDIT : Just speculating, but perhaps the AP is being de-activated in flight, which would explain it sometimes working/sometimes not and seemingly random crashes. Edited September 24, 2019 by xvii-Dietrich Added clarification Link to comment Share on other sites More sharing options...
zaelu Posted May 3, 2020 Share Posted May 3, 2020 That was a head scratcher... turned out my fuel flow lever was assigned to an axis that was going only to 99% so AP was not allowing autohover to engage. I have put a little deadzone to that axis so I made sure the lever goes to 100% in the helicopter and... voila!... it works easy now. So anybody with this strange AP not engaging any auto mode whatsoever check axis on fuel flow lever, [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Volator Posted May 3, 2020 Share Posted May 3, 2020 Autohover works fine for me. However, with a crosswind, the helicopter gets pushed away from initial hover position slowly, but constantly. Is it supposed to be that way? If autohover is gyro-based, shouldn't it maintain the initial hover position? 1./JG71 "Richthofen" - Seven Eleven Link to comment Share on other sites More sharing options...
zaelu Posted May 3, 2020 Share Posted May 3, 2020 Maybe you need to have the NADIR on? I don't use it as my missions usually don't require complex navigation. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Volator Posted May 4, 2020 Share Posted May 4, 2020 Maybe you need to have the NADIR on? No, that's not it. It's always activated on my flights. I love that thing, I wished the Huey had something similar. 1./JG71 "Richthofen" - Seven Eleven Link to comment Share on other sites More sharing options...
csdigitaldesign Posted May 26, 2020 Share Posted May 26, 2020 I'm able to engage auto hover without issues. Single player and multiplayer. You just have to have the heli in a stable hover first. It's very picky about that. Link to comment Share on other sites More sharing options...
VladimirSputnik Posted July 17, 2020 Share Posted July 17, 2020 I found that sometimes it works and sometimes it doesn't causing me much frustration. This worked for me: as soon as it does not want to engage and I am sure my parameters are in limits, press Autopilot Master in the category "Pilot Stick" (not the one "Master On/Off" on the console next to the autopilot pitch, roll, and yaw switches, but the one on the stick). Works like a charm after that. Worth a try. Link to comment Share on other sites More sharing options...
Rushman Posted September 26, 2020 Share Posted September 26, 2020 auto hover fix i have find the solution for the bug of auto hover; don t put the throttle on axe. if you move 1 mn it s impossible to do a auto hover on the gazelle Link to comment Share on other sites More sharing options...
rhinofilms Posted June 19, 2023 Share Posted June 19, 2023 I can't get autohover to engage after the update. No problems before and I'm able to get it to hover within the required parameters. Is anyone else having that problem? Link to comment Share on other sites More sharing options...
Ramsay Posted June 19, 2023 Share Posted June 19, 2023 7 hours ago, rhinofilms said: I can't get autohover to engage after the update. No problems before and I'm able to get it to hover within the required parameters. Is anyone else having that problem? AFAIK Auto hover, etc. for the new FM wasn't ready in time for ED's patching cycle - so doesn't work. Current recommendation is to use the regular cyclic trim and avoid auto-hover/slave. i9 9900K @4.9GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
RaySpainPlayer Posted August 16, 2023 Share Posted August 16, 2023 (edited) Well, I finally got Auto Hover to work ... DCS Stable version 2.8.7.42718, Microsoft Force Feedback2 Fuel Flow not mapped. Pitch and Roll axes linear with deadband 5 (I think this is critical for me, I'll investigate reducing the deadbands) Hot start on ground. Set NADIR mode to Terre and NADIR parameter to VS. Lift off to approx 3m (10ft). Achieve stable hover (with slight movement). No trim adjustment and setting. Engage Auto Hover (key bind 'Q'). CVS indicator illuminates (below Fuel Flow switch 'POMPE') Hands off joystick. Helicopter achieves wobbly, yawing hover. Adjust Yaw (using Z and X keys). Helicopter settles into the sliding hover within the box. Phew! Joystick still functions for gentle inputs, helicopter returns to position when released. Edited August 16, 2023 by RaySpainPlayer Link to comment Share on other sites More sharing options...
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