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[FIXED] flaregun toggle function


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While doing some research for a project, I found a good answer for this in one of my books. Messerschmitt Me 109 Pt3 by Robert Michulec (AJ Press) (if you like the 109, you need all three of these! They're FANTASTIC books!)

At the bottom of page 84:

"Additional Equipment - this included the signal discharger, its ammunition, first aid kit (rifle, food rations, water, skis). Some versions were tropicalised, this including, first of all, special filters to protect the aeroplane systems from dust. Later on, with the cockpit being built up, some of the equipment was transferred to the pilot: signal pistol and the ammunition (attached around legs, below knees), life vest, map holder (on the thigh, in the flying suit)...."

 

Emphasis mine. I think that pretty effectively answers the question as to whether or not the signal gun was stowed when not in use. :D

 

g.

Proud owner of 80-0007.

http://www.f15sim.com - The only one of her kind.

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Maybe in the future when the pilot will be placed inside the cockpit we will get an extra animation with him mounting the gun in the hole.

 

This will be nice, useful and realistic.

 

However... I can't stop wondering why some people take a pride of not using a headtracking method with 6DoF... :noexpression:

 

...but, to each is own

 

Because in some countries like Australia you can't get track IR any longer.

The distributor went bust, I just tried to order one and no go.

 

So this removal option has become essential!

 

Any idea when it will happen?


Edited by AussieFX
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+1. Make it an option in the load out while on the ground or even add it in the ground crew menu.

 

Don't really like the simple idea of having it hidden on/off.

 

Not being a head tracker ir user I have a toggle on my stick for clickable mouse cockpit on/off. When you press the middle mouse button you can move the view around to see the fuel gauge and prop pitch then switch back to a more free view using the mouse.

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yeah, from what Sithspawn was saying, we seem to get the option to change it with the loadouts in the mission editor...however, this is not ideal, as then for online missions the mission designer would have to decide whether to enable or disable the flare gun...such things which dont affect competitive online play directly, the player/pilot himself should have the option to adjust to his liking and not the server/mission designer...

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  • ED Team
yeah, from what Sithspawn was saying, we seem to get the option to change it with the loadouts in the mission editor...however, this is not ideal, as then for online missions the mission designer would have to decide whether to enable or disable the flare gun...such things which dont affect competitive online play directly, the player/pilot himself should have the option to adjust to his liking and not the server/mission designer...

 

It was not something that could be taken out in flight, there for an ME option makes more sense in this case. I do agree, being able to call the ground crew, and changing your load-out not to have it would be a good option. I am totally against a toggle-able hide/unhide option.

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It was stowable. Why not implement it like BOS where when you change flare colors you have to "take" it out out to reload the new color then put it back...so you could then leave it out if you wanted and then clear panel view


Edited by Baxter
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There's a butterfly screw below the pipe and the pipe is cut where the screw is. So you just plug the gun into position where you want it to be. Then tighten the screw, the gap gets thinner and squeezes the flare gun to seal it.

If it would be permanently in flight removable, there would an instrument to plug the hole, but haven't seen one yet in this thread. Data sheets, go.

 

I would prefer the ground crew method, but mission editor way goes fine too.


Edited by Bassly
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  • 1 month later...

So in the current release you can disable the Flare gun in the Mission Editor payload options. However this then means whether or not the Flare gun can be removed is at the whim of the Mission designer.

 

Would it not not better in the Main options screen as a 109K special command ? Perfect solution would be imo the loadout screen as an option, so you either have it for the mission or not at all.

 

(I posted a similar comment previously but that thread would appear to have been deleted )


Edited by IvanK
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So in the current release you can disable the Flare gun in the Mission Editor payload options. However this then means whether or not the Flare gun can be removed is at the whim of the Mission designer.

 

Would it not not better in the Main options screen as a 109K special command ? Perfect solution would be imo the loadout screen as an option, so you either have it for the mission or not at all.

 

(I posted a similar comment previously but that thread would appear to have been deleted )

 

I asked for this, but ED feels this is the best place for it right now.

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This is really annoying, especially considering that the flare pistol and its shells have clearly been shown strapped to the pilot's leg.

 

g.

 

Sorry, but I dont think that is the same flare gun. They dont take it off in flight and strap it to their leg or vise versa. The one in the 109 is bolted or mounted, its not (that I know of) remove-able in flight.

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It's the same gun. The barrel end is specially milled to fit into the bracket. It uses a wing-nut to hold it in place.

 

Here's exactly what the part attached to the windscreen lower cheek looks like:

http://www.arsenal-45.de/shop/product_info.php?info=p13_----flare-gun-console---messerschmitt-bf-109-g-k----.html

 

ED got it wrong and it would be nice if they'd make it in-flight removable.

 

g.

Proud owner of 80-0007.

http://www.f15sim.com - The only one of her kind.

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It's the same gun. The barrel end is specially milled to fit into the bracket. It uses a wing-nut to hold it in place.

 

Here's exactly what the part attached to the windscreen lower cheek looks like:

http://www.arsenal-45.de/shop/product_info.php?info=p13_----flare-gun-console---messerschmitt-bf-109-g-k----.html

 

ED got it wrong and it would be nice if they'd make it in-flight removable.

 

g.

 

 

You have an option to make to remove it now, if you dont want it, dont load it on your aircraft in the ME. I still dont see what the big deal is, its more than easy to see past anyways.

 

Some of the reasons they had it were to warn friendly AA that they were indeed friendly aircraft, having it strapped to your leg, then realizing you were getting fired on by friendly ground fire, so now you have to unstrap it, then insert it in the tube and tighten it up, or what fire a flare, then remove it and re-holster or strap to your leg, all while flying an aircraft under FLAK fire? Seems highly unlikely... sorry, but thats my opinion.

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I heard back from a restorer and it looks like the solution ED applied is likely good enough - at least without additional information. :)

 

"The flare gun fitted to tube in cockpit was not the same gun as in the pilot Pocket.The gun in the Pocket was used for emergency after jump in parachute,you had lack of time to open the wing nut and remove flare gun from tube if you was in emergency But some Aircraft didn,t have flare gun fitted in tube,the picked up a Me-109 from sea in Norway for some years ago.On this one flare gun was not fitted in cockpit tube but in the stowage room aft in Cockpit."

 

g.

Proud owner of 80-0007.

http://www.f15sim.com - The only one of her kind.

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It needs to a user preference not a Mission Builders preference.

 

So if it is on a Loadout option at Mission start or on the Special menu is imo the solution.

 

And as I said above, I asked about that, and as of right now it couldnt be put anywhere but where they did.

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