Nero.ger Posted November 26, 2016 Share Posted November 26, 2016 (edited) mod has been removed because its no longer maintained and caused problems in newer DCS versions. Also it included modified LUA-files from ED and sharing those is no longer allowed --last update:19.01.2017--BETA What is this MOD all about: well i think we can all agree that the Ka50's Cockpit systems are a bit outdated by now compared to the A10's for example. So i decided to give it an overhaul but stay true to realism. I looked at pictures from the different Prototypes and also of the Ka52's Cockpit and decided that replacing the TV-Screen with a modern MFD display would be a realistic option. The idea was to control most of the systems by the MFD and its 20 Buttons, so instead of remembering what you mapped to your 'Cougars' you actualy can see it on the screen. this MOD does not replicate an actual model of the Ka50, instead its a modernized version of our model how i see it (and how i was able to code it) The change of the HUD was more a medical necessity, because the old pitch-ladder always made me nauseating after 30minutes :) so in a nutshell, the only 'real new thing' is the ability to display a terrain-point in your HUD everything else is just another way to deal with the Ka50 current systems. UPDATELOG: 30.12.2016 so finaly there is an Alpha version of this mod. Since its my first mod to be released my hands are sweaty as hell :) i decided to release it even without the full manual because i have difficulty writing it because ...english is not my strong language. anyway, be aware that its alpha and you have to figure out stuff yourself for now (more or less :) ) Google Drive linke below General question, post here Bug reports, please send a PM to keep thread clean 31.12.2016 Manuel uploaded 01.01.2017 Manuel updated (some functions were missing) 06.01.2017 feature update (but no new release version yet, still some bugs to fix) https://forums.eagle.ru/showpost.php?p=3008127&postcount=64 07.01.2017 new release. now considered BETA now and feature complete :) DL link below. If you installed it and it "worked/did not work" pls send me a quick PM, even if you hate the mod and deinstalled it seconds later :) a tutorial/explenation video will follow (hopefully this evening). 08.01.2017 Hotfix: default.lua for joystick was missing so you could not bind anything other than keyboard keys. the beta version from 08.01.2017 allready has this fix included. 09.01.2017 Hotfix: bug in HUD only view 15.01.2017 using the "Scales reject"-function of the ka50 to hide FPM and Horizonline to clean up hud. MFD box was remove and Shkval is now back at its original place. 19.01.2017 there is now a "HUD Only" version available that leaves the Shkval completly original. Of course any function releated to the new MFC-Shkval are not available. Feature List (stuff will be added as i implement it) -HUD *overall cleaned/decluttered to improve overall readability (removed most of the Scales, moved Shkval off-hud-indicator to bottom) *added Horizonline and larger pitchladder and VVindicator Flight Vector Marker ability to display "Point of Interest", this can be a Location, NAVTGT or Abrismarker -Shkval modern LCD replaced the TV. removed "light-bleeding" into the HUD with nightvision 20 new buttons to control the MFD and its function -MFD Functions easier use of NAVTGT and DATALINK Display locations/Coords as Markers on the HUD Coords can be directly entered (JTAC), copyed from abris or from PVI ability to determin if you have LOS to a Marker/point Database with Missiondate and Custom textpages (set by player or mission designer) ---- [b][u][size=4]----Full Mod ---- BETA release![/size][/u][/b] --FULL MOD version:15.01.2017-- --HUD Only version: 19.01.2017-- since it replaces many files make sure you make a backup of your ka-50 folder. Manual will also be in the Download-link.(still a bit lacking and outdated ...sorry) [u]install:[/u] unpack the zip file to 'C:\DCS\Mods\aircraft\Ka-50\' [u] uninstall:[/u] hopefully you made a backup.... [u]UPDATE from Alphaversion(31.12.2017): [/u]best way would be to copy the original files back or run a repair of your DCS installation because some files that had change previosly are no longer included in the MOD because of changes in the file structure. most important would be the Fonts.lua in your scripts folder. if you see strange letters or "(NULL)" everywhere, chances are you are not using the original Fonts.lua (copy from backup or repair DCS) [u] how to use:[/u] still working on the manual, but short version: Bind the new keys to your Cougar (Controlls/MDF) Buttonlayout: [code] 11 12 13 14 15 1 6 2 7 3 8 4 9 5 10 16 17 18 19 20 some buttons have a Short press function and a "hold for more than 1 sec"- function(in both cases the function will be called when you release the button) known issues the lcd monitor does not react to lighting conditions no clickability, you have to use the 20 key bindings if you find a bug, pls send a PM, its easyier to keep the thread clean. General questions belong in the Thread, course they might interest others Thanks to every other modder out there (yes i looked throu your stuff and learned) and everyone who documented something, no matter how small :) mod responsible - make Backups! Edited October 6, 2018 by Nero.ger 1 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
Rudel_chw Posted November 26, 2016 Share Posted November 26, 2016 Looks very nice, the Blackshark is one of my favorite modules .. wish you luck with this development :) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
razo+r Posted November 26, 2016 Share Posted November 26, 2016 Will those buttons get usable and will they do something? Otherwise, good luck and looking nice Link to comment Share on other sites More sharing options...
Braeden108 Posted November 26, 2016 Share Posted November 26, 2016 An upgrade to the clunky data link? Count me in Light the tires kick the fires! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nero.ger Posted November 27, 2016 Author Share Posted November 27, 2016 Will those buttons get usable and will they do something? Otherwise, good luck and looking nice if you ask if they will be clickable, maybe. but there will be 20 new Keys in the controlls so you can bind them to the thrustmaster Cougar Panels for example. and yes those will do something, like in the a10 mfds :) 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted November 27, 2016 Share Posted November 27, 2016 Very nice, I may have to buy a Cougar panel or two now! Good luck with the Mod. BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
Nero.ger Posted December 2, 2016 Author Share Posted December 2, 2016 A little update, hopefully i can get a video going the next days to better show the functionality. MFD buttons on the right side are linked to the NAVTGTs of the PVI. you can switch throu them and save them with just one click (TGT MEM) or recall them into the Abris/shkval so you can slew you shkval to the TGT. The small BOX in the HUD shows the position of the NAVTGT, like in the A10c. Also the MFD tells you what to to when you want to save a point for example. like "Lock target" "uncage shkval" etc. The HUD is obviously clean up, and it does not change much when switching modes, so you dont loose important information. The big line represents the horizon like in the M2000 and the little arrows left and right of the CenterMarker move up and down with your Vertical Velcocity. 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
BitMaster Posted December 2, 2016 Share Posted December 2, 2016 awesome !! :) Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
Nero.ger Posted December 3, 2016 Author Share Posted December 3, 2016 (edited) ok i managed to make my first youtube video ever :music_whistling: just a quick show how you can create NAV Targets, cylce throu them and display them in abris/Shkval/Hud using the MFD Edited December 3, 2016 by Nero.ger 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
BSS_Sniper Posted December 4, 2016 Share Posted December 4, 2016 I'm correct in assuming this won't pass the integrity check for MP? I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals Link to comment Share on other sites More sharing options...
Nero.ger Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) to be honest i did not tried it yet. Since it just presents information that is allready available in the Module, i dont see a problem with Integrity. But i aim for "passing integrity check". Edited December 4, 2016 by Nero.ger 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted December 5, 2016 Share Posted December 5, 2016 Thanks for the update! I'm keeping an eye on this thread. BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
Red Dragon-DK Posted December 6, 2016 Share Posted December 6, 2016 Very very very interesting. :thumbup: Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind Link to comment Share on other sites More sharing options...
BSS_Sniper Posted December 6, 2016 Share Posted December 6, 2016 to be honest i did not tried it yet. Since it just presents information that is allready available in the Module, i dont see a problem with Integrity. But i aim for "passing integrity check". Leavu did the same thing, sort of and it doesn't pass the check. It uses information that's already in game, not necessarily what's available in each aircraft. It enhances. What I should've asked is, will this give the Ka50 things it doesn't normally have? I mean, if it's stuff from a Ka52 I'd assume that's the case. I'm just wondering. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals Link to comment Share on other sites More sharing options...
Nero.ger Posted December 7, 2016 Author Share Posted December 7, 2016 thats actualy not an easy question to answer, because the original ka50 comes without an MFD for example, so that alone would be something it does not originaly have. The Ka52 was more of an inspiration to start this mod, not an "aim" to implement its systems (i have no idea whats in it anyway). Nightvision for the Shkval for example, one Model of the Ka50 has it as far as i know, so technicly it would be a reasonably upgrade. And thats my idea, reasonably upgrades to the avionics, like the modern MFD replacing the old Shkval TV instead of just adding features for "MOA POWER". depending on how things work (and how carried away i get with typing code ;) )out with integrity check,i might split it into 2 versions, one for MP and one for SP 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
Nero.ger Posted December 8, 2016 Author Share Posted December 8, 2016 showcasing lowlight capabilities of the TV-System: 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
Looney Posted December 9, 2016 Share Posted December 9, 2016 I like it, it brings some more functionality to the KA50 without going overboard. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
jacobs Posted December 9, 2016 Share Posted December 9, 2016 Wow, you managed to "inject" some kind of thermal vision to shkval! Fantastic! Can't wait to fight with the Ka-50M++ Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted December 10, 2016 Share Posted December 10, 2016 (edited) That's very cool. There are some of us who run severs/co ops without IC, so two versions (if it can be done easily enough) would be very nice. Keep going it's looking great so far! And Sniper tell the BSS next time I fly Pe-2's with the squad in BOS I wont run over half the squad while starting up! ..LOL it was all Mudcats fault! :P Edited December 10, 2016 by 20thBG_Blackwolf BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
Hawkeye60 Posted December 10, 2016 Share Posted December 10, 2016 showcasing lowlight capabilities of the TV-System: :thumbup: Great job. You may teach me a thing or two with this! :smilewink: "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
Nero.ger Posted December 11, 2016 Author Share Posted December 11, 2016 using coords from Jtac to mark target and kill it :) btw, if someone know how to acces "coord.MGRStoLL(table MGRS)" in the Cockpit enviroment let me know. until then, no MGRS :) 2 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
Scooternutz Posted December 11, 2016 Share Posted December 11, 2016 Very happy you are doing this work. Thank you! I am looking forward to integrating this. [sIGPIC]https://drive.google.com/file/d/16rUBmmJR7A3YGZVGPGskxG1XtvulGojJ/view?usp=sharing[/sIGPIC] Link to comment Share on other sites More sharing options...
RightStuff Posted December 11, 2016 Share Posted December 11, 2016 Are you enhancing the Shkval viewport or is this 'only' a kind of an overlay? Asking this, because I'm curious to know, if this enhancement can directly be used with Helios. Anyway: Good job! Keepn on with it! And pls disregard any questions concerning MWS. SCNR... :D Link to comment Share on other sites More sharing options...
Nero.ger Posted December 11, 2016 Author Share Posted December 11, 2016 Asking this, because I'm curious to know, if this enhancement can directly be used with Helios. the texts are part of the Shkval-viewport, so they will be exportet to another screen. i am not sure how helios handles the inputs back to DCS, but there are 20 new Keys, so you should be able to link them to helios right? and thanks everyone for the words of encouragment so far :) 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
RightStuff Posted December 11, 2016 Share Posted December 11, 2016 Sounds great! :D The new keys can be passed directly via Helios to BS. But if the new commands are in the sim an so not 'really' new there shiuldn't be any problem. Link to comment Share on other sites More sharing options...
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