Why does RAZBAM ignore the sound quality of their modules? - Page 2 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 04-13-2019, 01:36 PM   #11
mr_mojo97
Senior Member
 
mr_mojo97's Avatar
 
Join Date: Sep 2011
Location: East Ayrshire, Scotland
Posts: 1,462
Default

You know, if you look in the User download section of the DCS website, you can download updated sounds created by forum members which are really good. Try those and see if they float your boat. They are better than the originals. I don't fly online so I don't know if they break IC.
__________________
MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 250gb Samsung 850 Evo SSD | 500gb Samsung 850 Evo SSD (DCS and OS) | 250Gb HDD | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | JetSeat | Oculus Rift CV1 | Windows 10 | VA |
mr_mojo97 is offline   Reply With Quote
Old 04-13-2019, 05:14 PM   #12
BSS_Sniper
Member
 
BSS_Sniper's Avatar
 
Join Date: Jul 2013
Location: Utah, USA
Posts: 789
Default

Quote:
Originally Posted by 112th_Rossi View Post
This is an open post, to which I hope RAZBAM will take note of and perhaps do something about in future updates of their products. And yes I know, early access blah blah, but the point remains...

For the Harrier, the M2000C and now the MiG-19, the overall quality and immersion of the sounds of these modules is, to be frank, poor.

When creating simulations we are aiming in general for something to be as realistic as possible. Because a simulation cannot fully realise the sensation of the real thing, the things we can simulate accurately have to be all the more realistic. For example, while flying a jet in DCS we do not have the sensation of movement, nothing much can be done about that, we do not have the sense of smell, again nothing can be done. But we do have other senses we can use. Sight and Sound. For the former we can employ great graphics and rendering to make things look as real as possible and RAZBAM have done an excellent job in this respect. However, the next sense, sound is whats immersion breaking. In the absence of some of the major senses, these two have to be extra special.

As it stands, the sounds of the Harrier are 'OK' however, the main engine sound has a distinct seam at where the loop occurs. This sounds horrible. Also, the start up and in cockpit ambient sounds are really bad too. In the end I created a mod to improve this ( https://www.digitalcombatsimulator.c...files/3300537/ ).

The M2000C is almost as bad, terrible start up ambiance, some kind of sonic boom sound when the afterburner ignites (which is not realistic at all). As for the MiG19, well, ok it's early but it's still bad.

As stated before, the importance of creating immersive atmosphere relies heavily on exciting the senses available to use in the simulation. It is not an after thought. The simulation goes above just the systems and modelling, its the way it feels. At the moment, RAZBAM lack behind the likes of ED (F18 etc) and HB (F14) for general feel.

Please look to change and improve these aspects and don't rely on the community to fix them.

Thanks.

What are you comparing these "non-realistic" sounds to? Is it just a feeling or thought of how you think it should be or because you've sat in any cockpit and heard them?
__________________
AMD Phenom II X6 1100T 3.8Ghz, ASUS Crosshair IV Formula, 12 GB DDR3 Ram, Gigabyte R290X 4GB, Cooler Master 1000 watt, 1 TB HDD, TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
BSS_Sniper is offline   Reply With Quote
Old 04-13-2019, 07:58 PM   #13
jafa
Member
 
jafa's Avatar
 
Join Date: Dec 2016
Posts: 186
Default

Quote:
Originally Posted by mr_mojo97 View Post
You know, if you look in the User download section of the DCS website, you can download updated sounds created by forum members which are really good. Try those and see if they float your boat. They are better than the originals. I don't fly online so I don't know if they break IC.
Nothing wrong with audio samples them selves , its the way they are implemented , for example...most ED aircraft have some audio set aside for when the aircraft is moving aka you cannot hear these samples when the aircraft is stationary they creep in as the speed of the aircraft increases this gives or can give a better rendition of the difference in sound an aircraft has when its passing through the air , for example listen to a real spitfire doing a engine run up and then listen to one doing a flyby they dont sound the same do they .... which is the opposite of what we have going on hear and for that matter also over at Heatblur . Nice collection of audio samples but you have to put some time and skill into making them work in a realistic fashion

Cheers
Jafa
__________________
<a href=https://forums.eagle.ru/picture.php?albumid=1526&pictureid=9861 target=_blank>https://forums.eagle.ru/picture.php?...pictureid=9861</a>
jafa is offline   Reply With Quote
Old 04-14-2019, 08:19 AM   #14
shagrat
ED Translator
 
shagrat's Avatar
 
Join Date: Oct 2010
Location: Germany
Posts: 10,021
Default

So to sum it up, we need a "as much as realistic, as possible" sound in cockpit, with earprotection and a flight helmet on, while giving audible feedback for buttons, but not in an unrealistic manner. In addition when you are teleporting outside the cockpit in mid air like you do on every flight in real life, it should sound total real as well. And on the ground, also full realistic, but more like in the YouTube videos, as most of us haven't had the original planes standing a couple meters away without earprotection... if at all, they got near enough to judge the real thing.
Sounds like a challenge to the developers?
__________________
Shagrat

- Flying Sims since 1984 -
Win 10 | i5 7600K@4.0GHz | 32GB | GeForce GTX 1080 8GB - Acer XB280HK 28" 4k | TrackIR5 | Simshaker & Jetseat | TM HOTAS Warthog custom extension | MFG Crosswind Rudder Pedals | TM Cougar MFDs |a hand made UFC | AHCP | 2x Elgato StreamDeck (Buttons galore)

Last edited by shagrat; 04-15-2019 at 06:26 PM.
shagrat is offline   Reply With Quote
Old 04-15-2019, 10:42 AM   #15
Malexx
Junior Member
 
Join Date: Jun 2017
Location: Wolfsburg
Posts: 49
Default

As for the Mig19,what you hear is the wind, the faster you go, louder it gets.(In cockpit) In air, just before stall etc you hear nothing, no wind, no engine. Don't know if this is real, but it sounds weird.
To be honest I didn't like it in the beginning, but now ... it gives you a feel of what speed you are doing.

Only thing really bothering me in the mig19 is, you don't hear the afterburner in the cockpit. I would imagine, even with helmet on, even with micro etc on, you hear the afterburner in a plane like the mig.
Malexx is offline   Reply With Quote
Old 04-15-2019, 09:27 PM   #16
Focha
Member
 
Focha's Avatar
 
Join Date: Sep 2006
Location: Portugal
Posts: 671
Default

Although in real life you can’t hear the sound of switches (headset, noise) I think in the sim you should hear it. It gives you feedback if the switch was toggled or not or the button clicked.
Mouse is not enough. In RL you feel the switch going into position. Many switches are made to give you some kind of reassurance that are in place, like notched plates.
In the sim you don’t have it.
I like HB F14 because of that, it gives you feedback. I like F18 even more, but the switches are not so audible.
In the F14 the sound of the avionics is the same as for the Viggen.
But I agree that RAZBAM must developed better audio.
__________________
ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits
Focha is offline   Reply With Quote
Old 05-15-2019, 02:06 PM   #17
Pikey
Veteran
 
Pikey's Avatar
 
Join Date: Sep 2009
Location: Reading, UK (GMT)
Posts: 3,409
Default

I think Shagrat captured it. Really the amount of in cockpit sounds are way over done in every module. Imagine trying to hear a cockpit click over a jet engine. I toyed with the idea of putting comms through my headphones and engine and world sounds through my speakers and then wearing my closed ear headphones. It would still need a level of "noise" I'm not sure How i would reproduce anything remotely realistic. "Hear like in Helmet" doesn't go far enough in my opinion.


Remember the days when we could hear jets creeping up on us? It's insane. "Imagined immersion" is a real thing.

I'd like to see anything that comes through the pilot headphones (sidewinder growl, avionics noises) on a separate sound channel in DCS so we could actually get closer to reality, depsite how boring that reality might be.

For Combined arms though, exterior sounds are amazing and very well done in DCS. Not sure If i can recognise the Harriers sounds hear, last time I heard it in front of me it set off car alarms for miles.... (which was super cool)
__________________
“Six better fuses and we would have lost.”
Pikey is offline   Reply With Quote
Old 05-15-2019, 02:25 PM   #18
Sniper175
Member
 
Join Date: Feb 2018
Posts: 354
Default

Quote:
Originally Posted by BSS_Sniper View Post
What are you comparing these "non-realistic" sounds to? Is it just a feeling or thought of how you think it should be or because you've sat in any cockpit and heard them?
Check your ego. Mr expert who has flown every aircraft..... point is the sound scape sucks with these airframes and needs improvement. Mimic what heatblur does....
__________________
I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, OCULUS, ODYSSEY. SSD DRIVES, WIN10
Sniper175 is online now   Reply With Quote
Old 05-15-2019, 05:56 PM   #19
Cripple
Member
 
Join Date: May 2015
Location: Edinburgh, Scotland, UK
Posts: 316
Default

Quote:
Originally Posted by BSS_Sniper View Post
What are you comparing these "non-realistic" sounds to? Is it just a feeling or thought of how you think it should be or because you've sat in any cockpit and heard them?
Spot on.

Whilst this thread does raise a valid point about the practicalities of having audibly "tactile" switches/buttons, the premise seems to be based upon the unlikely scenario that a (currently active) mirage/harrier pilot is taking issue with the realism of the simulated engine noises.

Additionally, I can't personally say I've noticed any seam in the engine loop on the harrier. Possibly because the general immersion is distracting me as I fly along...
__________________
My *new* AV-8B sim-pit build thread:
https://forums.eagle.ru/showthread.php?p=3901589

The old Spitfire sim-pit build thread circa '16/17:
http://forums.eagle.ru/showthread.php?t=143452
Cripple is offline   Reply With Quote
Old 05-15-2019, 06:06 PM   #20
shagrat
ED Translator
 
shagrat's Avatar
 
Join Date: Oct 2010
Location: Germany
Posts: 10,021
Default

Quote:
Originally Posted by Sniper175 View Post
Check your ego. Mr expert who has flown every aircraft..... point is the sound scape sucks with these airframes and needs improvement. Mimic what heatblur does....
That is not a very useful approach, to my personal taste for realism, the Heatblur "clicks & cachunks" are a bit overdone... they do it to cover for no haptic feedback, but the exaggerated sounds are a compromise and NOT better.
I could ask with the same level of confidence to check your ego and build yourself a home cockpit, that gives you haptic feedback.
__________________
Shagrat

- Flying Sims since 1984 -
Win 10 | i5 7600K@4.0GHz | 32GB | GeForce GTX 1080 8GB - Acer XB280HK 28" 4k | TrackIR5 | Simshaker & Jetseat | TM HOTAS Warthog custom extension | MFG Crosswind Rudder Pedals | TM Cougar MFDs |a hand made UFC | AHCP | 2x Elgato StreamDeck (Buttons galore)
shagrat is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 08:32 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.