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Old 04-11-2019, 08:32 AM   #21
boedha68
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Quote:
Originally Posted by Wags View Post
Hey everyone,

Oculus was kind enough to send us a couple Rift S kits to ensure best performance in DCS World. Based on the previews I've been reading from GDC, I was expecting more of a lateral quality move, with added inside-out tracking. However, compared to the Rift, I'm seeing a significantly higher resolution in DCS World where instrumentation is much easier to read, as well as spotting units outside the cockpit. Looking around the Hornet cockpit, I can read EVERYTHING. I'm very impressed with the DCS World experience in the Rift S. Inside-out tracking has been flawless for me, and Rift S setup could not be easier. If you are a Rift owner, I'd certainly suggest taking a very hard look at the Rift S; I find the experience considerably better.

Oculus has not asked me to write this, nor compensated in any way. I'm just a bit giddy after just flying with it.

Also, I’m sure you’re asking: where is the VR performance boost!? It’s coming. The VR optimization of the Caucasus map is done, and now the team is optimizing the other maps for improved VR performance. Once done and tested, we’ll release this in a future Open Beta.

I'm starting a new sticky for this impressive device.

Thanks


Dear Matt,


I am concerned about the LCD display instead of the OLED that we have from the rift. Especialy black color (night flying) is not as black as in the rift. Very curious about the answer. Thank you.
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Old 04-11-2019, 09:19 AM   #22
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Thanks for this along with the update on VR optimization, really looking forward to when that gets done.

I was set on going for the Valve Index , might consider the Rift S a little more now will see. Heck I may end up getting both in the end lol.
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Old 04-11-2019, 09:43 AM   #23
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uhhh, that sounds really awesome.. i need to see how street prices will settle but i might be sold already
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Old 04-11-2019, 09:58 AM   #24
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Quote:
Originally Posted by Wags View Post
I'm seeing a significantly higher resolution in DCS World where instrumentation is much easier to read, as well as spotting units outside the cockpit.
Does this not highlight why people are irritated by the DCS spotting system when that same improvement in readability and visual fidelity is at the cost of making it *even harder* to spot enemy aircraft?

The two are at odds at the moment, and it hampers people's desires of upgrading if it just becomes a handicap.
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Old 04-11-2019, 12:10 PM   #25
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Quote:
Originally Posted by Wags View Post
Hey everyone,

Oculus was kind enough to send us a couple Rift S kits to ensure best performance in DCS World. Based on the previews I've been reading from GDC, I was expecting more of a lateral quality move, with added inside-out tracking. However, compared to the Rift, I'm seeing a significantly higher resolution in DCS World where instrumentation is much easier to read, as well as spotting units outside the cockpit. Looking around the Hornet cockpit, I can read EVERYTHING. I'm very impressed with the DCS World experience in the Rift S. Inside-out tracking has been flawless for me, and Rift S setup could not be easier. If you are a Rift owner, I'd certainly suggest taking a very hard look at the Rift S; I find the experience considerably better.

Oculus has not asked me to write this, nor compensated in any way. I'm just a bit giddy after just flying with it.

Also, I’m sure you’re asking: where is the VR performance boost!? It’s coming. The VR optimization of the Caucasus map is done, and now the team is optimizing the other maps for improved VR performance. Once done and tested, we’ll release this in a future Open Beta.

I'm starting a new sticky for this impressive device.

Thanks

Hello Wags,
great to hear about that.
Are you and the Team aware of the theoretical possibility to use the Rift S cameras for native Hand Tracking?
John Carmack tweeted about this some month ago and suggested that this may be a feature, that could be added to the SDK at a later point.
DCS would be a natural fit for Hand Tracking, as the tracking precision requirements are somewhat lower when just flipping switches compared to a fast past VR action game...


Just wanted to make sure, you are aware of this...
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Old 04-11-2019, 12:17 PM   #26
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John Carmack tweeted about this some month ago and suggested that this may be a feature, that could be added to the SDK at a later point.
That can be very interesting, I hope it arrives soon
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Old 04-11-2019, 01:53 PM   #27
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Originally Posted by dburne View Post
Thanks for this along with the update on VR optimization, really looking forward to when that gets done.

I was set on going for the Valve Index , might consider the Rift S a little more now will see. Heck I may end up getting both in the end lol.
Hedge your bets there buddy?
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Old 04-11-2019, 03:03 PM   #28
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Hi Wags,

Any comparisons in terms of resolution to other headsets like the Odessey plus Or Vivie pro?
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Old 04-11-2019, 03:03 PM   #29
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I would be interested in a comparison in performance in DCS between the Rift S and Rift CV1.
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Old 04-11-2019, 03:13 PM   #30
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Originally Posted by Harlikwin View Post
Hi Wags,

Any comparisons in terms of resolution to other headsets like the Odessey plus Or Vivie pro?
Yeah, a comparison to the odyssey would be much appreciated. If the clarity is similar then I might upgrade, since the odyssey is really uncomfortable for me.
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