Morpheus Posted March 8, 2020 Share Posted March 8, 2020 Yes, can be used. (But it has its own functional nav system) How can you make it working with mods (not modules) please ? Link to comment Share on other sites More sharing options...
claw Posted March 8, 2020 Share Posted March 8, 2020 How can you make it working with mods (not modules) please ? I don't know. I press "N" and it pops up.:smartass: Default might be Lalt+Lshift+B though. Link to comment Share on other sites More sharing options...
Morpheus Posted March 8, 2020 Share Posted March 8, 2020 I don't know. I press "N" and it pops up.:smartass: Default might be Lalt+Lshift+B though. Ok, will try, was thinking I need to updtae "entry.lua" from NS430 :smilewink: Link to comment Share on other sites More sharing options...
maikchaos Posted March 10, 2020 Share Posted March 10, 2020 (edited) You can fly the A4-E in Mp no problems but unfortunately it looks you have to run a own server. I also have some questions 1. The AGM45A Shrike i tried it many times on my test mission SP and MP, different targets (SA-3, SA-6, TOR) but not a single hit. I have a lock, fire the missile, but we will always miss, with a diameter of 15-20m around the target. Looks like the missile is bit useles, is that a bug? Is there a solution? 2. Radar Altimeter, how to get it to work? 3. AGM-62 Walleye i can mount it on a pylon... but then? UIse it as a "Dumb bomb"? Edited March 10, 2020 by maikchaos Link to comment Share on other sites More sharing options...
daemon1808 Posted March 10, 2020 Share Posted March 10, 2020 You can fly the A4-E in Mp no problems but unfortunately it looks you have to run a own server. I also have some questions 1. The AGM45A Shrike i tried it many times on my test mission SP and MP, different targets (SA-3, SA-6, TOR) but not a single hit. I have a lock, fire the missile, but we will always miss, with a diameter of 15-20m around the target. Looks like the missile is bit useles, is that a bug? Is there a solution? 2. Radar Altimeter, how to get it to work? 3. AGM-62 Walleye i can mount it on a pylon... but then? UIse it as a "Dumb bomb"? Check this: You have to be veeeeery close to the target to maximize the efectiveness of the Shrike. So prepare to sneak at loooooow level flight. ^_^ Link to comment Share on other sites More sharing options...
kahuuna Posted March 11, 2020 Share Posted March 11, 2020 greetings all! What is the difference in AFCS between 'heading mode' and 'path mode'? little confuzed on this difference. thanks for any and all help. Link to comment Share on other sites More sharing options...
kahuuna Posted March 11, 2020 Share Posted March 11, 2020 hello again. where is the correct place to do a 'bug' report / look for info regarding an issue?? I have looked around but must have missed it. thanks again for this great mod and all of the work. Link to comment Share on other sites More sharing options...
claw Posted March 11, 2020 Share Posted March 11, 2020 hello again. where is the correct place to do a 'bug' report / look for info regarding an issue?? I have looked around but must have missed it. thanks again for this great mod and all of the work. Take a look here: https://github.com/heclak/community-a4e-c/issues Link to comment Share on other sites More sharing options...
Paganus Posted March 11, 2020 Share Posted March 11, 2020 greetings all! What is the difference in AFCS between 'heading mode' and 'path mode'? little confuzed on this difference. thanks for any and all help. Path holds the current, including bank and AoA, within limitations. Heading follows what is displayed, and set with the rotary. Link to comment Share on other sites More sharing options...
kahuuna Posted March 12, 2020 Share Posted March 12, 2020 Take a look here: https://github.com/heclak/community-a4e-c/issues Excellent. Many thanks.... Path holds the current, including bank and AoA, within limitations. Heading follows what is displayed, and set with the rotary. Thanks... I had been looking through the different books / docs and had not found that. Now it is clear. Cheers and thanks to all.... Link to comment Share on other sites More sharing options...
mastershotgun Posted March 12, 2020 Share Posted March 12, 2020 Hi Team, I would like to know if you are still working on this, like additional features etc... Based on the github the last commit was done like 9 months ago... Link to comment Share on other sites More sharing options...
arturojgt Posted March 12, 2020 Share Posted March 12, 2020 Hi Team, I would like to know if you are still working on this, like additional features etc... Based on the github the last commit was done like 9 months ago... They have a development branch 1.4 has not been released yet but you can download it. Dream Commodore 64C, 1530 datasette, 1541 floppy disk drive, DCS cartridge, competition pro joystick, 14” Tv with VCR. Arturo "Chaco" Gonzalez Thomas Link to comment Share on other sites More sharing options...
mastershotgun Posted March 12, 2020 Share Posted March 12, 2020 They have a development branch 1.4 has not been released yet but you can download it. Dream Commodore 64C, 1530 datasette, 1541 floppy disk drive, DCS cartridge, competition pro joystick, 14” Tv with VCR. Great, do you know by any chance, is the refueling pod working now? Link to comment Share on other sites More sharing options...
norbot Posted March 12, 2020 Share Posted March 12, 2020 Great, do you know by any chance, is the refueling pod working now? I wonder how refueling should work without functioning radios? :huh: A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
mastershotgun Posted March 12, 2020 Share Posted March 12, 2020 I wonder how refueling should work without functioning radios? :huh: thru Skype obviously... Link to comment Share on other sites More sharing options...
wereferret Posted March 13, 2020 Share Posted March 13, 2020 SRS allows you to easily change the freq without using the aircraft radio. Link to comment Share on other sites More sharing options...
heloguy Posted March 24, 2020 Share Posted March 24, 2020 For some reason the A-4 shows up on random mission briefings for missions it isn't involved in (ie, F-14 instant action). Is there a way to fix this without uninstalling the mod? i9 12900k @ 4.9ghz, 32gb RAM Nvidia RTX 3090 Windows 11 x64 Valve Index Brunner CLS-E w/RS F16GRH, Virpil TCS Rotor Plus Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v1 Link to comment Share on other sites More sharing options...
ngreenaway Posted March 24, 2020 Share Posted March 24, 2020 For some reason the A-4 shows up on random mission briefings for missions it isn't involved in (ie, F-14 instant action). Is there a way to fix this without uninstalling the mod? I've noticed this with other aircraft, not just a-4. Never thought much about it tho [sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play Modules: All of them System: I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE Link to comment Share on other sites More sharing options...
AesclepiusCrow Posted March 25, 2020 Share Posted March 25, 2020 For some reason the A-4 shows up on random mission briefings for missions it isn't involved in (ie, F-14 instant action). Is there a way to fix this without uninstalling the mod?Likely if you were to locate and delete the offending image, you'd fix it. That could potentially mean another aircraft does the same to the A-4. Sent from my SM-G975U using Tapatalk Link to comment Share on other sites More sharing options...
Morpheus Posted March 25, 2020 Share Posted March 25, 2020 (edited) For some reason the A-4 shows up on random mission briefings for missions it isn't involved in (ie, F-14 instant action). Is there a way to fix this without uninstalling the mod? Delete file "briefing-map-default" located in ...Saved Games\DCS version\Mods\aircraft\A-4E-C\ImagesGUI just can't use A-4E thème :smilewink: Edited March 25, 2020 by Morpheus Link to comment Share on other sites More sharing options...
heclak Posted March 25, 2020 Author Share Posted March 25, 2020 Hi Team, I would like to know if you are still working on this, like additional features etc... Based on the github the last commit was done like 9 months ago... Hi, Sorry for the lack of updates. All our work is done in the dev branch. The master branch is only updated when we do an official release. https://github.com/heclak/community-a4e-c/tree/develop Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
heclak Posted March 25, 2020 Author Share Posted March 25, 2020 For some reason the A-4 shows up on random mission briefings for missions it isn't involved in (ie, F-14 instant action). Is there a way to fix this without uninstalling the mod? Unfortunately, the problem isn't with the A-4E but with the F-14 in that case. Not all modules (yes, official third party modules too) implemented their GUI code and assets correctly. So if you are using certain themes (I know the A-4E and Hornet are implemented correctly) then it will serve as the default image as well. If the 3rd party developers correct their image naming then it will fix the issue with their missions. In the mean time, you can just use another main menu theme or delete the briefing-map-default file and that should remove the A-4E image. However, if you have the Hornet, there is a good chance the Hornet image will override the F-14 image too. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
heclak Posted March 25, 2020 Author Share Posted March 25, 2020 Great, do you know by any chance, is the refueling pod working now? Refuelling pod will not work because that functionality has not been implemented in the main sim yet. Once that function is part of the sim then we can take a look at it again. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
irfanahmed1979 Posted March 25, 2020 Share Posted March 25, 2020 Thank you Heclak for your answers. They've really raised my hopes in the case of refueling pod functionality and also about future updates. I sure do hope that ED will add the functionality in the sim and you guys can work out a way of getting the tanker to actually hook-up with scooter without radios. CPU: Core i7 7700k, Mobo: GA-Z270x Gaming 7 rev. 1, RAM: 2 x 8GB DDR4 Corsair Vengeance 3200 MHz, GPU: Zotac GTX 1060 Amp Edition, SSD: Samsung 850 pro 512 GB, SSD: 2 x Samsung 850 EVO 512 GB (RAID 0), Intel 530 Series 240GB SSD, HDD: WD 2TB Caviar Black, TrackIR 5, Logitech Extreme 3D Pro, CH PRO Pedals. Link to comment Share on other sites More sharing options...
mastershotgun Posted March 25, 2020 Share Posted March 25, 2020 Refuelling pod will not work because that functionality has not been implemented in the main sim yet. Once that function is part of the sim then we can take a look at it again. So you are one of the developers of this? Great :) thank you Sir! For the answer and for the mode as well! Link to comment Share on other sites More sharing options...
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