Is the Tiger getting a cockpit facelift? - Page 2 - ED Forums
 


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Old 09-16-2019, 09:27 PM   #11
Magic Zach
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Graphically the whole module needs a touch up. Textures in particular
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Old 09-16-2019, 09:52 PM   #12
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Quote:
Originally Posted by Harlikwin View Post
It works, it just doesn't look as good as the more modern modules. Plus as Kev2go has pointed out in other threads its a bit of mix-master F5.
I know what it looks like not bothered about looks just reading Cotoi post.

Last edited by freehand; 09-16-2019 at 09:55 PM.
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Old 09-16-2019, 09:55 PM   #13
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After the long-awaited F16 can we stop and fix all these things?

perhaps in view of a DCS 3.0
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Old 09-17-2019, 12:47 AM   #14
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Do you remember MAC? I hope to see upgraded graphics for all the full versions of MAC planes, and so even f-5 and korea jets.
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Old 09-17-2019, 10:00 PM   #15
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Quote:
Originally Posted by Magic Zach View Post
Graphically the whole module needs a touch up. Textures in particular
If only we could have higher quality normal/AO maps for both interior and exterior, that would be great.
Diffuse and rough/met maps could easily be done by community members, even in 4K. But normal and AO require access to the max model to be rendered if i'm not mistaken.

(oh, and the radar please )
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Old 09-18-2019, 02:22 AM   #16
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There isn't a DCS module that couldn't use some love, but whatever warts the DCS F-5E has, it is still my go-to DCS plane. Over time, I have flown it more and more. If the F-4E is ever released, I will surely shift my preference, as the Phantom II is my all-time favorite airplane. The F-14B and F/A-18C are absolutely amazing, but too modern for me. The 1960s/1970s jets are my favorites and the F-5E still has that analog feel while having the simplicity of early digital systems. It is easier to fly and fight in the F-5E than anything before or after it. The P-51 and F-86 are more complex in terms of engine management and the F-14 and F/A-18 are way more complex in terms of cockpit switches/MFD menus. The F-5E is right at the sweet spot between analog complexity and digital complexity. The only aircraft that might be better would be the F-15A and F-16A which would have similar analog/digital complexity, but would have the insane turn performance and thrust-to-weight of modern fighters.

Note: I fly VR about 75% of the time since getting the Rift S (previously about 50% with the original Rift), so I generally don't see the huge improvements in graphics between older and newer aircraft unless I fly with my 4K 49-inch monitor, therefore the F-5 cockpit doesn't really look all that bad to me compared to other newer cockpits.
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Old 09-18-2019, 02:23 AM   #17
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Click image for larger version

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From one the Q&A Wags did on the Speed and Angels Discord channel.
https://discord.gg/48PXc8
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Old 09-18-2019, 02:26 AM   #18
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Quote:
Originally Posted by DeathRaptor5 View Post
Attachment 217395


From one the Q&A Wags did on the Speed and Angels Discord channel.
https://discord.gg/48PXc8
I can't really complain about that. I don't fly either of those, but I've seen videos and those cockpits are in much greater need of re-work.
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Old 09-18-2019, 02:33 AM   #19
Magic Zach
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Quote:
Originally Posted by Clorydric View Post
If only we could have higher quality normal/AO maps for both interior and exterior, that would be great.
Diffuse and rough/met maps could easily be done by community members, even in 4K. But normal and AO require access to the max model to be rendered if i'm not mistaken.

(oh, and the radar please )
The Tiger's cockpit was a project I had considered undertaking, but upon learning there are no normals, I decided to do other things.
And ambient occlusion is included with the roughmet/PBR maps, as the red channel
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Old 09-18-2019, 03:29 AM   #20
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In all honesty the F5E needs more than just a cockpit refresh of textures or lighting......


https://forums.eagle.ru/showthread.php?t=247412
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