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DCS WWII Map Discussion


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So..on a FB discussion were we talking about ways to make DCS WW2 more viable..and one of the big ones is a new map area...a lot of us liked this area...

 

1YSvpHN.png

 

I know it's large, but it seems like it would fit a very large amount of great, high quality late war scenarios in it...

 

Thoughts?

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I would also advocate fleshing out the Normandy map in preference to a new one.

 

 

 

Any new WW2 map would need to very carefully consider what aircraft and what assets it has on it... for both sides! Given the P-47, F4U, P-40(?), Me 262(?), Mosquito(?) and some AI (Ju88, ) are on their way, the best map would be the one that supports those the best, in addition to the existing ones we have. Actually, an improved Normandy would do an excellent job of this.


Edited by xvii-Dietrich
Fixed auto emoticon on the Ju88 reference :-\
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i guess there are already some ideas on new ww2 maps, would be very interesting to hear from ED what they consider to happen in the future.

 

fleshing out normandy would be awesome and a first for me too, maybe its even possible to extend it.

 

i think a south pacific map would be pretty easy to make because of the very large water mass and it shouldnt hit performance like for example europe and the third reich with its large cities and what not. i loved pacific strike back on my 386, one of my favorites back then. A south pacific scenario would need at least two planes on both sides and alot of ai and that would take alot of time.

 

It would be awesome if some or even all of the third parties and ED would work together on releasing ww2 birds/maps/ai so we could have complete scenarios in the developemnt time of one. What a great idea xD

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Sure but if You look now the WWII community is small and I didn't think that new aircrafts alone could revamp it...You need a game changer...and probably at the moment the competition on the western and eastern front that come from the IL2 series is too great to overcome...

So...release a new scenario, the Pacific, with (this is the game changer for me) the carrier operations...and with at least 4 flyable aircraft (2 USA and 2 Japan) and 2/4 others AI only per side...

It will be one of the coolest scenario in WWII and without competition to fight.

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It miss...life...!

You need a proper front...with forces who fight and the line of the front who dinamically change...

Then You need people to fly and interact with these environment.

Only then You could expand..add...and so on...

At the moment the impressionis to fly in a desert land where You pick some pocket of fight.

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So...release a new scenario, the Pacific, with (this is the game changer for me) the carrier operations...and with at least 4 flyable aircraft (2 USA and 2 Japan) and 2/4 others AI only per side...

 

You're looking at 6 to 10 years for that.

Development time for DCS warbird flyable aircraft is 12 to 24 months.

AI aircraft require around 12 months too (just look at the B17. I has been released for more than a year and still doesn't even have a damage model)

 

 

DCS WW2 has low levels of player-base now because what we have is not complete. Releasing another half-baked set of aircraft in 6 year's time is going to do nothing to help.

 

 

 

 

If you want "pacific" I suggest being imaginative with the Falklands map when it comes out. Pretend it is Guam or Palau or some of the Bismark islands..

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A WW2 Iwo Jima map is already in development, together with the F4U Corsair.

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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South Pacific with carrier operations, this is the only thing that could revamp WWII in DCS World.

 

 

I agree, it's the same thing that I think too ..

 

 

But the problem in DCS WWII is still the same, the lack of airplanes that in fact makes a new map useless, even if they do one dedicated to the South Pacific with what flights? with spitifire and 109?...

 

 

:thumbup:

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considering the timespan it takes the developers here to create 1 single aircraft, imo, its best to stay at the european front. maybe crawl backwards in time with the aircraft models, give us earlier 109 and 190models, while also creating maps closer to the end of the war(more central europe, and alps would be a blast)...that way we might get a proper ww2 flight sim one far far far away day...going pacific? if u ask me, before we might have 1pacific aircraft here in dcs, the other sim that is not to mention here will have bodenplatte and 1 or 2 pacific theaters developed...better iron out whats already begun here.

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considering the timespan it takes the developers here to create 1 single aircraft, imo, its best to stay at the european front. maybe crawl backwards in time with the aircraft models, give us earlier 109 and 190models, while also creating maps closer to the end of the war(more central europe, and alps would be a blast)...that way we might get a proper ww2 flight sim one far far far away day...going pacific? if u ask me, before we might have 1pacific aircraft here in dcs, the other sim that is not to mention here will have bodenplatte and 1 or 2 pacific theaters developed...better iron out whats already begun here.

 

 

Yes you are not wrong, indeed your reasoning is certainly acceptable, it would be enough that the ED ended the Normandy theater with the inclusion of other fundamental airplanes such as the series 190 A/F-8, 109 G10/14, P-38, Tempest, etc. ... to finally have a true WWII simulation environment in DCS.

 

 

But I would not compare with the well-known alternative WWII simulation environment, this has another target of sim pilots and follows a different development philosophy, and personally I much prefer the philosophy of DCS...

 

 

:thumbup:

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the existing Normandy map isn't up to standard yet.

I vote to flesh that out and complete the entire map area first before any thought of another map.

 

As the Normandy Map is 3rd Party, it doesn't stop anyone else from proceeding with a new WWII map.

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I think we'd need more aircraft, AI and flyable before a new WWII map would make sense. Not that I wouldn't buy the map in the OP in an instant ;)

 

I hope we will see some new AI aircraft coming up. I will see if maybe in a coming newsletter we can get some new shots.

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Pacific maps are a total waste until we have at least 2 relevant opposing aircraft (at least!) and relevant AI assets. The OP map is the map that should have been built from the start for DCS, at least the eastern half of it. That way, the AI pack carry over just fine, the existing planeset get their proper setting, and we are a step closer to realizing the potential of DCS WW2. The Tip of England would of course be a huge boost (once again) since it allows for escort missions of B-17's as well as plausible scenarios for 41-43 as well. I just hope it will be the crew that made the PG map that would make it, and that they would continue the trend of blending sat images for high alt, and artist textures for low alt. It would be a godsend, but I am not hyping myself as I did for Normandy.

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While a Pacific Map would be the Gold Standard if it came out before the competition with the detailed Carrier ops that it appears DCS World is capable of delivering, the elephant in the room is as Philstyle points out, the 6 to ten years to get, map, assets and player a/c ready for early access.

 

The Pacific would play to DCS's strengths ( Carrier ops, high Fidelity FM, SM etc) and downplay it's weaknesses.

 

The small land mass would make development faster presumably. Most islands would not require any details at all since they were unoccupied atolls etc.

DCS is not good in multiplayer with any amount of ground unit movement and small islands would naturally limit movement and largely could be mostly eliminated by carefully selected scenarios.

 

The campaign was primarily air and sea so most battles could be done convincingly with no ground forces. With DCS map size and most of it being ocean you could cover most of the AO for the Coral Sea or Solomon islands on a map.

 

ED would need to put out one of those maps (quick), two player a/c, an F4F and an early A6M2. They would need to make a handful of AI, Dauntless,

Devastator, A5M, Val, Kate and Betty. Oh and four fleet carriers, a Japanese light carrier, a USN cruiser, destroyer, oiler etc and an IJN cruiser destroyer, minesweeper, tug, supply ships etc.

 

This would be like putting the patient on the transplant list for a new heart, what we need now is a transfusion to keep the patient alive.

 

The planeset that we have now and the ones that we are aware are confirmed, less the I-16 and P-40, make the most sense in the AO proposed by the OP.

 

The map lends itself to the strategic, operational and tactical levels. It would cover the time period from 1943 to the end of the war, meaning additional a/c development could be supported by those already released at each end.

 

The problem is that it is a huge landmass and development will be slower. FPS will be more affected than open water. Ground forces moving will cause problems.

 

I think what we need to reinvigorate DCS WWII is AI aircraft, allied AAA, trains and ground vehs that work (follow tracks or trucks that follow roads) and placeable airfield zones with appropriate buildings ( hangar, windsock , control van etc.) To flesh them out. And, a roadmap specifically for WWII from ED outlining the vision of what they are going to do and what is open for third parties, and some very general timelines

 

The OP map would be great, but we need to keep enough interest in DCS WWII to get there.

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ED is making FC type aircraft. Perhaps their goal is too make these and maps that do not take the better part of a decade to code. Trying to code for the latest API with current software has added another layer of time consuming work. ED is also trying to use the Vulkan API which also adds another layer.

 

From what I have read, ED has an enormous amount on their plate. They are trying to add more staff. Adding anything new at this time is unreasonable.

 

Developing software that is Pre-Released Alpha style which is released only for those who have time and patience to bug-hunt/troubleshoot this software, leads IMHO to think that this is a big turn-off for new customers who think the software is so full of bugs and problems, its not worth buying. Labeling software as Beta, is also an indication that it is not finished and turns off potential customers.

 

Its great to see new aircraft but many of the systems are not ready and maps are unfinished. It takes 2 to 6 months and sometimes years to get a finished product.

 

And you guys are wanting new maps/aircraft? Let ED stitch together what they have now.

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Fair enough, but maps will keep coming, even if they have a lot in their plate, so this thread is still valid. ED will announce a new map later this year accordring to Wags (Some recent youtube clip, don't remember which) and Ugra are making Syria (When they should be completing Normandy) and Razbam is doing the Falklands.

 

I doubt that ED's new map is WW2, and would assume it would cater to the stream of new modern jets out or in the pipeline (Hornet, Tomcat, Mudhen, Viper etc) and since Afghanistan has been mentioned, that is what I would assume. Then again you never know.

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I always remain of my idea, and that is that without airplanes it is useless to think of new maps in the WWII ...

 

And in my opinion the main problem is always the same, that is how much the ED is interested in WWII and consequently how much it intends to invest in this sector, because in the absence of a serious development policy the WWII sector in DCS will always remain in oblivion …

 

:thumbup:

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Maps can still be made anytime. My thoughts on DCS ww2, it will be popular with the guy's that want closer to real accuracy for the aircraft. E.g guy's that perhaps even start in other ww2 sims.;)

 

ED focus for this to "get there" I believe is...

 

Optimization / Vulkan / stable

Dedi Servers

Damage models

Spotting

Good MP map setups

 

The rest is fairly in place...More maps will come no doubt.

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