cichlidfan Posted October 3, 2013 Share Posted October 3, 2013 Some will disappear in a certain period of time. What? They heal? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
Foul Ole Ron Posted October 3, 2013 Share Posted October 3, 2013 Soldiers with healing shovels presumably would clear runways and roads. Link to comment Share on other sites More sharing options...
Merlin-27 Posted October 3, 2013 Share Posted October 3, 2013 Soldiers with healing shovels presumably would clear runways and roads. Damn I had a great reply involving healing bulldozers. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
cichlidfan Posted October 3, 2013 Share Posted October 3, 2013 Soldiers with healing shovels presumably would clear runways and roads. Then it should be a gradual process and certainly should not occur everywhere a crater might appear. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
ami7b5 Posted October 3, 2013 Share Posted October 3, 2013 If only those trees were collidable... I pledged with eyes wide shut; but still hope they'll solve this arcadish feature in EDGE. Can't be unseen. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Foul Ole Ron Posted October 3, 2013 Share Posted October 3, 2013 Then it should be a gradual process and certainly should not occur everywhere a crater might appear. Almazi said "some will disappear". So maybe certain areas could be flagged as an area where a crater will be temporary while other areas would not. Or could be some other criteria - we'll find out in due course I guess. Link to comment Share on other sites More sharing options...
VincentLaw Posted October 3, 2013 Share Posted October 3, 2013 If only those trees were collidable... I pledged with eyes wide shut; but still hope they'll solve this arcadish feature in EDGE. Can't be unseen.Trees will probably be collidable in DCS WWII. RPS: Will hedge-hopping DCS WWII pilots need to worry about vegetation collisions? Ilya: My long and painful experience with past projects forces me to add a warning here that all features are subject to change and so on and so forth. And, the answer is yes. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
KaspeR32 Posted October 3, 2013 Share Posted October 3, 2013 For a brand new terrain engine, I'm still a little confused as to why it still seems so archaic. I mean, the new tools are great, but other than that, I really can't see much difference. The lighting (hopefully) will still get a nice upgrade, but even that is unknown. The maps are still flat, something FSX and X-Plane terrain have no problem getting over. Does this also mean that the water is still one giant, flat plane underneath the land? That has caused plenty of visual problems in our current engine. The non-collidable trees. Knowing that EDGE is the *NEW* terrain engine means these limitations will be around for a very long time. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
Scrim Posted October 3, 2013 Share Posted October 3, 2013 Can't they just solve the problem by placing invisible buildings in the forests that are tailored in size to match them? Link to comment Share on other sites More sharing options...
Flagrum Posted October 3, 2013 Share Posted October 3, 2013 For a brand new terrain engine, I'm still a little confused as to why it still seems so archaic. I mean, the new tools are great, but other than that, I really can't see much difference. The lighting (hopefully) will still get a nice upgrade, but even that is unknown. The maps are still flat, something FSX and X-Plane terrain have no problem getting over. Does this also mean that the water is still one giant, flat plane underneath the land? That has caused plenty of visual problems in our current engine. The non-collidable trees. Knowing that EDGE is the *NEW* terrain engine means these limitations will be around for a very long time. What we have seen so far was mostly from within the modelling tools, the editor. And Luthier repeatedly stated that this is in no way representative for how it will actually look like in-game later. And what do you mean with "flat"? Normandy is, well, flat. There are no mountains ... Link to comment Share on other sites More sharing options...
Flagrum Posted October 3, 2013 Share Posted October 3, 2013 Can't they just solve the problem by placing invisible buildings in the forests that are tailored in size to match them? That won't solve anything. The problem is not that trees are not collidable - trees are objects as any other, like for example houses. It would probably cost zero efford to just turn on "tree_collidable = true" (or some such :o). But as Luthier explained in some thread already, the problem is the performance hit that the necessary collision detection algorithms would cause because of the immense number of objects (trees) that need to be taken into account. Link to comment Share on other sites More sharing options...
VincentLaw Posted October 3, 2013 Share Posted October 3, 2013 (edited) And what do you mean with "flat"? Normandy is, well, flat. There are no mountains ...Referring to the curvature of Earth, not the terrain roughness. The black sea map is a flat plane with 3d coordinates mapped onto it, so you cannot actually circumnavigate the planet. (do polar circumnavigation, or you might follow your compass in a big circle). This means making an orbiter or ICBM module for DCS is impossible, because you cannot orbit a flat plane. It also means that making a map that spans long distances would have stretching effects. Edited October 3, 2013 by VincentLaw [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
cichlidfan Posted October 3, 2013 Share Posted October 3, 2013 This means making an orbiter or ICBM module for DCS is impossible, because you cannot orbit a flat plane. It also means that making a map that spans long distances would have stretching effects. If EDGE does not change this then DCS World really isn't and cannot be a World. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
MACADEMIC Posted October 3, 2013 Share Posted October 3, 2013 I was very much surprised when I heard that EDGE doesn't consider the curvature of the Earth. Very odd for a flight simulation graphics engine. Simple example. In real life, when you're about 10km up and you see an aircraft at a distance of say 5 Nautical Miles and it looks to be at the same altitude as you are, you can be sure that you are higher (I'd say by about a 1000 feet). This is because the horizon drops of a few degrees due to the curvature of the Earth. How would this effect then be simulated? MAC 1 Link to comment Share on other sites More sharing options...
OttoPus Posted October 3, 2013 Share Posted October 3, 2013 I was very much surprised when I heard that EDGE doesn't consider the curvature of the Earth. Very odd for a flight simulation graphics engine. Simple example. In real life, when you're about 10km up and you see an aircraft at a distance of say 5 Nautical Miles and it looks to be at the same altitude as you are, you can be sure that you are higher (I'd say by about a 1000 feet). This is because the horizon drops of a few degrees due to the curvature of the Earth. How would this effect then be simulated? MAC Interesting question Link to comment Share on other sites More sharing options...
PeroperoDokkiri Posted October 3, 2013 Share Posted October 3, 2013 I truly believe, that graphic engine is holding DCS back. We have good sound engine, great FM and then EDGE... [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o) Link to comment Share on other sites More sharing options...
KaspeR32 Posted October 3, 2013 Share Posted October 3, 2013 (edited) Referring to the curvature of Earth, not the terrain roughness. The black sea map is a flat plane with 3d coordinates mapped onto it, so you cannot actually circumnavigate the planet. (do polar circumnavigation, or you might follow your compass in a big circle). This means making an orbiter or ICBM module for DCS is impossible, because you cannot orbit a flat plane. It also means that making a map that spans long distances would have stretching effects. If EDGE does not change this then DCS World really isn't and cannot be a World. Exactly my concerns. It's so odd to me that they "re-wrote" this terrain engine, something that's taken them years to do, only to have many of the same limitations the original engine had 10+ years ago. But then again, what other choices do we have? I guess if you're in a niche market you have to be willing to put up with certain limitations. I wish ED would get to the level of Chris Roberts type PR. Spend some time, use a *new* engine, and re-invent flight sims. The more they keep recycling their old code / technology the less people will be attracted. /end rant EDIT: Just saw Star Citizen has reached 20 Million. Two - Zero. I bet some of those people would be into a *modern* flight sim with bad a** graphics engine! Edited October 3, 2013 by KaspeR32 Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
cichlidfan Posted October 4, 2013 Share Posted October 4, 2013 Exactly my concerns. It's so odd to me that they "re-wrote" this terrain engine, something that's taken them years to do, only to have many of the same limitations the original engine had 10+ years ago. But then again, what other choices do we have? I guess if you're in a niche market you have to be willing to put up with certain limitations. I wish ED would get to the level of Chris Roberts type PR. Spend some time, use a *new* engine, and re-invent flight sims. The more they keep recycling their old code / technology the less people will be attracted. /end rant Agreed. I am beginning to get the feeling that, aside from being prettier, EDGE is going to be a bit of a let down. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
MA_Goblin Posted October 4, 2013 Share Posted October 4, 2013 No, actually SC has reached $20 738 635!!! Will reach $21 M this week. [sIGPIC][/sIGPIC] _____________Semper paratus, In hoc signo vinces________________ PC: Intel i7-8700K (4.9 GHz), Aorus Ultra Gaming Z370 MB, Gigabyte RTX 3080, 32 GB DDR3 (3,2 GHz), Samsung EVO 860 M.2 500 GB SSD + Samsung 960 M.2 250 GB SSD Gaming: Virpil T-50 CM2, TM WH Throttle, Crosswind pedals, HP Reverb Link to comment Share on other sites More sharing options...
JackDant Posted October 4, 2013 Share Posted October 4, 2013 Exactly my concerns. It's so odd to me that they "re-wrote" this terrain engine, something that's taken them years to do, only to have many of the same limitations the original engine had 10+ years ago. I thoroughly agree with the sentiment, but I can understand ED's point of view. Most of their non-gaming products are helicopter simulators, or like the A-10C, avionics trainers. In those, the curvature of the earth is mostly irrelevant and a complication. For the gaming market, I think they are missing a great opportunity. A true world model with pluggable scenery ala FSX, combined with their flight models? They could even compete in the civilian sim market. Who knows, maybe in the future... Link to comment Share on other sites More sharing options...
KaspeR32 Posted October 4, 2013 Share Posted October 4, 2013 Who knows, maybe in the future... EDGE was supposed to be the future :smartass: Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
JackDant Posted October 4, 2013 Share Posted October 4, 2013 EDGE was supposed to be the future :smartass: When I was a kid, 2000 was the future. Then around 1995, the future started being 2010. These days, I'm not sure what the future even is, maybe 2030? Anyway, I've learned there is always another future hiding behind the future. But none of them have flying cars:pilotfly: Link to comment Share on other sites More sharing options...
Shadylurker Posted October 6, 2013 Share Posted October 6, 2013 Came here for the first time. Find people complaining about the curvature of the earth not being modeled. Yup sim fans. 2 Link to comment Share on other sites More sharing options...
sobek Posted October 6, 2013 Share Posted October 6, 2013 Find people complaining about the curvature of the earth not being modeled. It is kind of a bigger deal than first meets the eye. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Blaze Posted October 6, 2013 Share Posted October 6, 2013 Yup sim fans. Damn straight. ;) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
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