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Old 06-20-2018, 04:49 AM   #1941
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are Mirages supposed to not be allowed to rearm at Khasab airfield or is this a bug?
No, they can only rearm in Iran.



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Also that invulnerable predator drone in the Delta Papa grid area is incredibly annoying.
Thanks, your feedback will be noted in the Captains log.
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Old 06-20-2018, 05:40 AM   #1942
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Not a fan of nighttime, looks very bad and kills the server pop.
I do understand why some servers don't set nighttime, or have server start/restart times coincide with before sunrise/after sunset, so it's a real shame when it's negated entirely; the AV-8B NA is fit for it, so I feel we Harrier drivers ought to get a look in for such operations on popular servers.

Occasional nighttime would get my vote, at least enough to run a sortie or two.
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Old 06-20-2018, 03:37 PM   #1943
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104th server now @2.5.2.18736.400.
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Old 06-20-2018, 04:38 PM   #1944
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Do you guys still recommend using the autoexec file for all clients connecting to your server?

As our group grows, we are getting a large number of players on our flight nights and are looking for anyway to help some of the lag/disconnect issues.

Still relevant in 2.5?

Thanks!
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Old 06-20-2018, 04:49 PM   #1945
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Do you guys still recommend using the autoexec file for all clients connecting to your server?

As our group grows, we are getting a large number of players on our flight nights and are looking for anyway to help some of the lag/disconnect issues.

Still relevant in 2.5?

Thanks!
Yes always it helps ALOT especially when the client counts go into the high numbers and when there's alot going on.
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Old 06-20-2018, 06:32 PM   #1946
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I do understand why some servers don't set nighttime, or have server start/restart times coincide with before sunrise/after sunset, so it's a real shame when it's negated entirely; the AV-8B NA is fit for it, so I feel we Harrier drivers ought to get a look in for such operations on popular servers.

Occasional nighttime would get my vote, at least enough to run a sortie or two.
The issue is with the transition from day time to night time. Currently there some major issues with the lighting the lower the sun gets in the sky.

At sunset there is a period of between 30-60 mins of intense darkness that drives off a lot of clients that have no NVGs.

About an hour after sunset the lighting starts to normalise and we no longer get that intense darkness.
We have also set the mission to a date that has a full moon so our night time ops are actually pretty great for visibility,
its just getting to that period one hour after sunset while keeping the server population up that is the struggle.


Last week we started the mission at 22:00 with the sun well done and the moon already high in the sky,
it made for some great sorties and even better landings at the boat.
Expect more of that coming this week!
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Old 06-20-2018, 07:04 PM   #1947
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Quote:
Originally Posted by [Maverick] View Post
The issue is with the transition from day time to night time. Currently there some major issues with the lighting the lower the sun gets in the sky.

At sunset there is a period of between 30-60 mins of intense darkness that drives off a lot of clients that have no NVGs.

About an hour after sunset the lighting starts to normalise and we no longer get that intense darkness.
We have also set the mission to a date that has a full moon so our night time ops are actually pretty great for visibility,
its just getting to that period one hour after sunset while keeping the server population up that is the struggle.


Last week we started the mission at 22:00 with the sun well done and the moon already high in the sky,
it made for some great sorties and even better landings at the boat.
Expect more of that coming this week!
Understood, and on the rendering engine change being recent hopefully we'll see some improvements soon regarding day/night transition.

Look forward to seeing the "balls-o'clock" recoveries, might jump in for some of those myself.
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Old 06-20-2018, 09:36 PM   #1948
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Yes always it helps ALOT especially when the client counts go into the high numbers and when there's alot going on.
Hey thanks for the reply!

Hope you don't mind if I pick your brain for a few.

How did you come up with those numbers for bandwidth? I don't want to just blindly copy what you guys are doing to help smooth out things (we are ~50-60 folks online at a time now when we have our flight nights), should we consider some bandwidth tests for down/up on the server itself and how we should have clients configured?

Not a network guy at all, so I'm a little dense. Apologies
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Old 06-20-2018, 10:04 PM   #1949
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Hey thanks for the reply!

Hope you don't mind if I pick your brain for a few.

How did you come up with those numbers for bandwidth? I don't want to just blindly copy what you guys are doing to help smooth out things (we are ~50-60 folks online at a time now when we have our flight nights), should we consider some bandwidth tests for down/up on the server itself and how we should have clients configured?

Not a network guy at all, so I'm a little dense. Apologies
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Old 06-21-2018, 04:42 AM   #1950
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We are proud to announce that with permission from the VFA-113 we have introduced the LSO Mod on to our server

onboard the USS Stennis and USS Washington.


Sadly having the full mod package installed will fail Integrity Check however we have added the LSO part of the mod on to both carriers and Hornet pilots will now get LSO calls while recovering on the CASE 1.


You can click on the image above to download the mod and train using the LSO Plat CAM view.


You do NOT need to install the mod to have it work on our server however. All you have to do is fly the correct CASE 1 pattern and you will hear the LSO talking to you... and possibly the Air Boss telling you to depart and re-enter, watch out for those Airbuses cutting in line!


Thank you so much to JAR and everyone at the VFA-113 for this incredible mod!
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