104th Phoenix - Operation Longbow - Dynamic PvP Mission - ED Forums
 


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Old 01-20-2018, 06:46 AM   #1
[Maverick]
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Default 104th Phoenix - Operation Longbow - Dynamic PvP Mission



104th Phoenix
Proudly Presents
Operation Longbow


A dynamic Multiplayer Mission set in the Caucasus Map.

www.104thphoenix.com




Featuring
  • 6 Airbases to capture and hold in the battle-zone.
  • Ability to recapture lost bases.
  • Spawnable aircraft at newly captured airbases.
  • Airbase Defence Upgrade rewards using heavy transport aircraft.
  • Simple Radio.
  • Helicopter Transport Operations using CTLD.
  • AWACS.
  • Aerial Refuelling.
  • Locked GCI slots that are open for sign up.
  • AFAC.
  • JTAC.
  • Anti-Ship Missions. (W.I.P)
  • Deep Strike Missions. (W.I.P)
  • Weapon Restrictions


Introduction
Operation Longbow is a large scale dynamic multiplayer mission that allows clients to capture any airfield in the Battle Area,
clients can then spawn in aircraft from their newly captured bases.
Starting at opposite ends of the map, both coalitions are aiming to capture all ten airbases within the Battle Area
located along the Black Sea Coastline while preventing their opponent from doing the same.


The Target Airbases are Kutaisi, Senaki, Kobuleti, Sukhumi, Gudauta, Sochi
Min Vody, Nalchik, Mozdok and Beslan

(Click the links for more info on coalition ground unit positions at the start of each round!)

All ten Target Airbases are NEUTRAL the start of the mission however ground forces from each side

are locked in a stand-off against each other at opposing sides of the airfields.

Click on the links above in red to see the approximate location of each coalitions units.





The victor is the first side to successfully deploy troops on all ten Target Airbases
after eliminating the enemy guarding the position.




Inter asset cooperation is key as airbases can only be captured by the landing of ground troops by a friendly Helicopter.




Each coalition will require transport helicopter pilots standing by to land troops on the target airbases
once the enemy has been cleared. Helicopter pilots will also be required to deploy JTACS, MANPAD Teams and EWR Systems to the front lines!




Communications





SRS Server IP - 208.94.240.34:5002

Simple Radio (SRS) is to be used as the primary mission communications tool while in the server,

however we request that clients also use the 104th Teamspeak server for mission planning and networking purposes.

Any client using a GCI slot MUST be on the 104th Teamspeak server.





TS3 Server IP - ts50.gameservers.com:9132 - Password = phoenix




We have set up a HELP CHANNEL to assist users in the set up of SRS on our Teamspeak server.
The channel is called "Help setting up Simple Radio" and it's channel description

has a step by step guide of how to install and set up SRS for use on the 104th.




Coalitions




The mission features an East vs West set up and is based on a fictional scenario that involves NATO Allies taking on Russia, Iran and China (Taiwan).


NATO Pact
USA, UK, Sweden



Fighters:F-15C

Strikers: A-10A, A-10C, AJS-37, AV-8B

Helicopters: UH-1H, SA-342 Gazelle


Russian Pact
Russia, Iran, Republic of China (Taiwan)

Fighters: F-5E, Mig-21, Mig-29A, Mig-29S, Mirage 2000, SU-27, SU-33

Strikers: SU-25A, SU-25T

Helicopters: Mi-8, KA-50





Ground Control Interception Operators





GCI services will be available to clients through the use of Combined Arms by approved GCI Operators who have signed up for access to the locked slots.
Clients who have not signed up to be a GCI Operator will be unable to access the GCI slots during the mission.

To be added as a GCI Operator in the server you will need to post a request on our forums at the following link - HERE

Once we have received your application and its been accepted an admin will co-ordinate with you on teamspeak and get you added to the GCI Operator list.





Airbase Assault Batteries

Each coalition has Assault Batteries for each Target Airbase.
At the start of the round both coalitions have an Assault Battery at EACH airbase! To capture an airbase you must eliminate the enemy Assault Battery and then land friendly troops on the airfield. Once this has been complete the friendly Airbase Assault Battery will move on to the airfield to protect it!


Red Assault Battery
8x T-90, 8x BMP3, 2x SA-15, 4x SA-13, 4x Shilka AAA


Blue Assault Battery
5x M1A1, 6x IFV, 1x Roland ADS, 4x Chaparel, 4x Vulcan AAA






Airbase Defence Upgrades

Once a coalition captures an airfield a heavy transport aircraft will be despatched with an Airbase Defence Upgrade package.
The package will arrive in two stages.
First is the Surface to Air Missile system followed by an Early Warning Radar system brought in on another aircraft after the first has safely landed.

If a coalition looses their first transport aircraft with the SAM package to the enemy a second aircraft will be despatched with another SAM system to try again. In this scenario the EWR system would NOT follow if the second aircraft makes it safely.
A coalition only receives the EWR upgrade if the FIRST transport aircraft makes it safely to the airbase!

Red Airbase Defence Upgrade Package
SA-11 & EWR




Blue Airbase Defence Upgrade Package
Hawk & EWR





Helicopter Operations

Helicopter pilots are the key to a coalitions success in the mission. Transport pilots are required to land friendly troops on to the Target Airbases once the enemy troops have been cleared.

Once the pilot has offloaded his troops the airbase will be secured for his coalition.

FARPS can also be captured along with airbases. See the below pictures for FARP locations and details.
FARPS in YELLOW are capturable by the enemy!
FARPS in BLACK are not capturable.


Bulleye EAST Layout





Bullseye WEST Layout


FARP Details

BULLSEYE WEST
FARP Eagle : 43.30.57N - 40.38.38E : Grid FJ31 : 127.5
FARP Zemo : 43.06.21N - 41.49.17E : Grid GH27 : 130.0
FARP Gagra : 43.15.37N - 40.16.37E : Grid FH09 : 128.0
FARP Kuty : 43.00.53N - 40.56.10E : Grid FH56 : 129.5
FARP Gali : 42.38.31N - 41.40.32E : Grid GH22 : 128.5

BULLSEYE EAST
FARP Ambro : 42.32.03N - 43.06.34E : Grid LN41 : 125.0
FARP Phoenix : 42.14.51N - 42.37.36E : Grid LM07 : 126.0
FARP Mustang : 42.06.01N - 42.14.45E : Grid GG66 : 126.5
FARP Kobuleti : 41.50.35N - 41.47.45E : Grid GG33 : 124.5

BULLSEYE NORTH
FARP Forest : 42.37.32N - 42.37.32E : Grid MN61 : 124.0
FARP Spade : 43.29.49N - 44.38.05E : Grid MP71 : 123.5
FARP Bison : 43.51.10N - 43.49.49E : Grid MP06 : 123.0
FARP Kavkaz : 44.15.37N - 42.13.28E : Grid KQ70 - 122.5


Rearming, Loading Troops and Crates

All helicopters spawn on the ground at FARPS not on them. To rearm your helicopter you must fly over and land on the helipad then make your request to the ground crew!

Cargo loading is done through the fantastic CTLD script by Ciribob in the RADIO MENU.



All troops and crates are loaded when at a friendly FARP, loading crates and troops will NOT work at an airbase.
You must consult the map and fly to your nearest FARP to pickup cargo.
Once you have troops on board you can drop them when it is safe to do so at the target airbase and it will be secured for your coalition.

DESPITE WHAT THE IN GAME MESSAGES SAYS, IT ONLY TAKES 3 SMALL CRATES TO BUILD A FOB, NOT 9 SMALL CRATES!




Air to Air Weapon Restrictions


The AIM120C AMRAAM is now available.



Getting Started and Useful Information.

We are running Ciribob's excellent slot blocking script on the server. Available here

This means you cannot spawn at any airbase or FARP that your coalition does not control.

Aircraft at home bases start with the Number 1, eg "1 Tbilisi F-15C A1" aircraft at Capturable bases start with the Number 2, eg "2B Kutaisi F-15C A1".
If your coalition has not captured any bases in the mission you will only be able to spawn at a Home Base and select aircraft starting with 1.

Once your coalition has cleared the enemy troops from a base then captured it you can spawn in at that airbase by selecting the aircraft based there in the aircraft list.

FARP Phoenix activates for the BLUE side when KUTAISI has been captured and secured!

FARP Gali starts as a RED FARP at the start of the mission however RED cannot spawn there until they capture SUKHUMI!


All fixed wing aircraft start with 0% fuel at all capturable bases.
Fixed wing aircraft starting at Home Bases load with 100% fuel.



USE THE F-10 MAP

We do not have a website with a live mission map, clients must use the F-10 map to see what airbases belong to which coalition.

Press F-10 and click on the airbase you want the status of and it will tell you if it is RED, BLUE or NEUTRAL.

You can only spawn on an airbase that belongs to your coalition AND has had the enemy cleared from around it!


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"Dammit Jim, I'm a Squadron Leader, not a software developer!"



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Last edited by [Maverick]; 08-10-2018 at 01:21 PM.
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Old 01-20-2018, 06:47 AM   #2
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DISCLAIMER:
WE DO NOT CLAIM THAT THIS SCENARIO IS REALISTIC OR FAIR!


While efforts have been made to make the mission balanced it has NOT been the main priority.
No one from the 104th is claiming that this is a fair 50 / 50 fight or a realistic depiction of how a modern air battle would go.

Both sides have advantages over the other in different areas!







Mission Bug Board:

  • -FARP Showtime: no rearm/refuel possible, no crates* - Fixed
  • -FARP Kobuleti: rearm/refuel available, troops also but no crates* - Fixed
  • -FARP Phoenix: same as Kobuleti - Fixed
  • -FARP Ambro: refuel/rearm available but no troops - Fixed
  • -You can spawn on FARP Gudauta with a Huey. The Gazelles are unavailable - Fixed
  • -No bombs, BK90s or anti-ship missiles available at Vaziani. - Fixed
  • -Issue with Mirage Waypoints, 1 its Bulls Eye, but 2 doesn't belong to Sochi, and 3 doesn't appear at all. - Fixed
  • -Viggen does not have the presets for SRS - Fixed
  • -Su27 and Mig29 at Maykop, Krasnodar and Krymsk missing waypoints - Fixed
  • -Red can spawn helicopters at Senaki without capture - Fixed
  • -When you spawn in "2XB FARP Phoenix UH1H A1" there is no CTLD option. The other 3 slots are working fine. - Fixed
  • -BLUE: There are two "1 FARP Showtime UH1H A2" and no A1 - Fixed
  • -RED: Two "1 Maykop M2000 B1" no B2; Three "1 FARP Zemo KA50A2", no A3 and A4 - Fixed
  • -Are we not supposed to put down EWRs as right now that menu is empty? - Fixed
  • -Huey spawned from FARP Gali unable to load crates - Fixed
  • -Blue unable to load crates at captured Red FARPS - Fixed
  • -Tankers don't respawn when killed - Fixed
  • -Heuy A1 at FARP Phoenix cannot access CTLD - Fixed
  • -Blue Helicopters unable to spawn at FARP Gali when captured - Fixed
  • -Blue not able to load crates / troops at captured Red FARPS - Fixed
  • -Red are not able to load crates at any FARPS. - Fixed
  • -Red Tankers fly to fast - Fixed
  • -You can load troops and crates from an enemy FARP - Fixed
  • -There are issues with capturing Sukhumi for both Blue and Red - Fixed
  • -Another AWACS spawns under certain shoot down conditions - Fixed
  • -The first IL76 to Sukhumi dies right after spawn - Fixed
  • -Blue tankers spawn immediately after one is shot down - Fixed
  • -Red helicopters can spawn at Gali FARP when it has been captured by Blue - Fixed
  • -Refuelling on RED FARPs now can only be accomplished by the ATZ-10 - Fixed
  • -Red Mi8 at FARP Gali spawns in the trees - Fixed
  • -Gazelle unable to load troops - WIP
  • -On Senaki, two Gazelles are called Senki SA342M but are L Versions - Fixed








Mission Updates
  • -JTACs on station at priority Airbases from mission start, Kutaisi for Blue and Sochi for Red.
  • -JTACs will now laser high priority targets (SAMS) before low priority units.
  • -FARP Co-ordinates, grids and freqs added to the brief
  • -Added extra helicopters to Senaki for Blue and Gudauta for Red.
  • -Added client welcome messages when aircraft spawn at home base.
  • -Added Admiral Kuznetsov Battle Group for Red.
  • -Added spawnable SU33 aircraft on the Red Carrier.
  • -Set new weapon restrictions, Aim120C is now the only restricted weapon, all others are available.
  • -Added respawn triggers for both sides tankers if they RTB or get shot down.
  • -Jazzed up Krymsk Airbase with Russian statics.
  • -Changed ground unit set up at FARP Gali for both sides to make capturing the FARP more difficult (added more armour).
  • -Set despawn triggers for priority airfield JTACs when airfields are captured (Banjo 11 and Venom 11).
  • -Moved the Admiral Kuznetsov Battle Group closer to Bullseye.
  • -Added USS Tarawa Battle Group for Blue off the coast of Batumi.
  • -Added TACAN for KC-130 on Blue, channel 11Y.
  • -Added additional JTACs for Red at Guduata and Sukhumi, Venom 21 and 31. Lasering on 1113.
  • -Added KC135 Tanker for A-10 usage, callsign ARCO.
  • -Added additional units to Red Assault Battery Groups at Kutaisi, Senaki and Kobuleti.
  • -Added Patriot system along the Georgian Turkey border to give NATO AWACS same cover as Russian AWACS.
  • -Added additional Red Tanker orbiting over the Kuznetsov patrol area
  • -Added the AIM120C to Tbilisi and Kutaisi.
  • -Removed MANPADS from the deployable menu until I come up with another system to limit the spamming of these units.
  • -Changed the Russian AWACS to a USAF Aggressor A-50 Aircraft to provide English Comms instead of Russian for Red Side (Playability reasons)
  • -Changed all Red EWR sites from Russian to USAF Aggressors for the same reasons as AWACS above.
  • -Added J-11A for Red Coalition.
  • -Added F/A-18C for Blue Coalition.
  • -Added USS John C. Stennis Battle Group inc USS Tarawa.
  • -Added NATO Tankers above Carrier Battle Group.
  • -Added R-77 to Gudauta


Download mission copy

HERE
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"Dammit Jim, I'm a Squadron Leader, not a software developer!"



www.104thPhoenix.com
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Last edited by [Maverick]; 08-09-2018 at 12:59 AM.
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Old 01-20-2018, 06:47 AM   #3
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Cool, looks good! Like Squad with planes
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Old 01-20-2018, 06:49 AM   #4
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Awesome, Can't wait to try this.
Thanks for putting in the long hours Mav.
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Old 01-20-2018, 08:53 AM   #5
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Wow!
Good job 104th!
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Немој ништа силом, узми већи чекић!
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Old 01-20-2018, 09:07 AM   #6
104th_Deboman
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I’m in Av8b for me
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Old 01-20-2018, 09:08 AM   #7
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Just need to down load Srs
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Old 01-20-2018, 09:20 AM   #8
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Good stuff!
You guys solved some problems other servers' dynamic missions have or had.
What i like especially:
The "save zone"/airfields that you can not capture. This makes the mission playable even when one side has a big advantage in numbers and enables AWACS/Tankers.

Only one aircraft type on one side (exception with Su25T). This allows the 3rd gen and any other non radar platform to operate without too much trouble. Your setup leaves room for F14 and F/A 18!

Thank you for your time!
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Old 01-20-2018, 09:53 AM   #9
benjamin0423
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This operation looks cool!
But is it possible to switch Mirage 2000-Cs on blue side?
Cuz F-15s are the only air superiority fighters while red has so many options, kinda poor.
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Old 01-20-2018, 10:00 AM   #10
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Very cool. Can’t wait for 2.5 so I can actually play it though.


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