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Old 05-16-2020, 08:26 PM   #11
Tippis
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Same. Setting the server name used to be a simple affair; now it resets to PILOT_[whatever] every time it is restarted. Name entries are saved in the nicknames.lua file but that makes absolutely zero difference — it just bloats up with more duplicate names on every restart and name change.
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Old 05-17-2020, 08:26 AM   #12
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While I admit its an annoying bug, it most definitely isn't a critical game breaking problem and is probably very low priority on the to do list. I suggest just ignore it until it will be fixed.
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Old 05-22-2020, 08:38 AM   #13
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Quote:
Originally Posted by Tippis View Post
Same. Setting the server name used to be a simple affair; now it resets to PILOT_[whatever] every time it is restarted. Name entries are saved in the nicknames.lua file but that makes absolutely zero difference — it just bloats up with more duplicate names on every restart and name change.
Same thing that happens here.

I agree it’s most likely now on the list but it would be cool if ED could just let us know that there aware of it.

Just for piece of mind
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Old 05-22-2020, 08:53 AM   #14
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I am assuming you guys are using dedicated server ?

navigate in explorer to
C:\Users\YOU USERNAME\Saved Games\DCS.openbeta_server\Scripts

where openbeta_server is what is specified in the -w start parameter for the server

create a file called dedicatedServer.lua
edit it and stick this in


net.set_name('Admin_name')
local res = net.start_server(serverSettings)
if res ~= 0 then
log.write('Dedicated Server', log.DEBUG, 'Failed to start server with code: ', res)
end


save file, start dedicated server
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Old 05-22-2020, 12:05 PM   #15
Dispatch
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Quote:
Originally Posted by HC_Official View Post
I am assuming you guys are using dedicated server ?

navigate in explorer to
C:\Users\YOU USERNAME\Saved Games\DCS.openbeta_server\Scripts

where openbeta_server is what is specified in the -w start parameter for the server

create a file called dedicatedServer.lua
edit it and stick this in


net.set_name('Admin_name')
local res = net.start_server(serverSettings)
if res ~= 0 then
log.write('Dedicated Server', log.DEBUG, 'Failed to start server with code: ', res)
end


save file, start dedicated server

Thankyou
this works great
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Old 05-23-2020, 12:08 AM   #16
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Works great for me too,

Out of curiosity what do all the lines mean/do

Also

Is there anything else we can do in this .lua to maximise experience/performance?
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Old 05-23-2020, 03:56 PM   #17
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Quote:
Originally Posted by PSYKOnz View Post
Works great for me too,

Out of curiosity what do all the lines mean/do

Also

Is there anything else we can do in this .lua to maximise experience/performance?

dunno, be better asking ED which is where I got that code snipet from and how to set-up the name
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Old 05-23-2020, 06:28 PM   #18
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Works great, thanks a lot !
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