Johnny Dioxin Posted July 27, 2016 Share Posted July 27, 2016 Anyone else get this? And if so is it just a VR thing? https://youtu.be/Cb6r_uohT6I I've never seen it do that on a monitor. Kneeboard Guides Rig: Asus B650-GAMING PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; SN-1 Pedals; VR = Pico 4 over VD Wireless + Index; Point Control v2 Link to comment Share on other sites More sharing options...
Raven257 Posted July 27, 2016 Share Posted July 27, 2016 I get this too. One monitor with head tracking Sent from mTalk on Windows 10 Mobile aka: Spectator257 Link to comment Share on other sites More sharing options...
SkateZilla Posted July 27, 2016 Share Posted July 27, 2016 not a VR Bug, Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ac5 Posted July 27, 2016 Share Posted July 27, 2016 I get this too. Not very nice. Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair Dominator Platinum DDR4-3000 Graphics Card: ASUS NVIDIA GeForce RTX 3080 10GB Monitor ASUS PA 329 32" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 860 PRO 4 TB Windows 10 - 64 V. 2004 CH Pro combatstick, throttle and pedals Link to comment Share on other sites More sharing options...
Kayos Posted July 27, 2016 Share Posted July 27, 2016 Does everyone get this? I wonder when we are expecting to get those new clouds they talked about a long time ago. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted July 27, 2016 Share Posted July 27, 2016 This has been around forever. Link to comment Share on other sites More sharing options...
mondaysoff Posted July 27, 2016 Share Posted July 27, 2016 Yes, I have experienced this as well. 1 monitor and TIR5. Modules NOT currently in my hanger Yak 52/F-14 Tomcat/CE II/Mig-19/I-16/FW-A-8/JF-17/Supercarrier My system: MSI Z97 Gaming 5 mobo 3.5 GHz Intel Core i5 4690k H100i CPU Cooler 16 GB 1866 MHz DDR3 Hyper X Fury Red MSI GTX980ti GPU EVGA 850W PSU Samsung EVO 850 500GB SSD 128gb Plextor M.2 storage (Boot Drive) Windows 10 X64 Professional Acer XB281HK G-sync monitor Trackir 5 MFG Crosswind pedals T M Warthog Hotas Link to comment Share on other sites More sharing options...
AstroEma Posted July 27, 2016 Share Posted July 27, 2016 +1 Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1 Link to comment Share on other sites More sharing options...
aaron886 Posted July 28, 2016 Share Posted July 28, 2016 As Skate said, this has nothing to do with VR, it's how the cloud shaders work. ("Billboarding") There isn't a chance in hell that ED is going to be able to change the current clouds so as not to billboard, so we'll all need to wait patiently for the new cloud shaders. (Which I hope have received some progress since the last shots, because they looked very blurry. :() Link to comment Share on other sites More sharing options...
eaglecash867 Posted July 28, 2016 Share Posted July 28, 2016 I get this too. I was pretending that they were just simulating rotors...even though I've never seen a rotor roll quite that fast. :D EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. Link to comment Share on other sites More sharing options...
Johnny Dioxin Posted August 14, 2016 Author Share Posted August 14, 2016 Interestingly, I have been testing a lot with FlyInside and Prepar3D and the clouds have been rotating the same way in that sim. So definitely not a DCS World issue alone. I use REX clouds for that, btw. Kneeboard Guides Rig: Asus B650-GAMING PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; SN-1 Pedals; VR = Pico 4 over VD Wireless + Index; Point Control v2 Link to comment Share on other sites More sharing options...
Fri13 Posted August 14, 2016 Share Posted August 14, 2016 Just wait that we get the new cloud system. We don't have now than couple different cloud shapes and weather conditions. Like we are totally missing clouds like Those would make aircrafts flying more interesting when you could hide and conceal yourself against IRST or IR missiles and other visual spotting. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
hideki2 Posted November 23, 2018 Share Posted November 23, 2018 Just a heads up that rotating clouds are still a thing! :D:D:D Link to comment Share on other sites More sharing options...
Fri13 Posted November 23, 2018 Share Posted November 23, 2018 Yes it is, but hopefully changes when the new weather system gets implemented.... I have fingers crossed to get the above kind (post #12) clouds and all other realistic kind ones that are changing the visual cover to ground as well for up in the air, so we can fly between cloud formations and go to hide'n'seek there when being silent. It will turn every GCI assisted combat interesting as you can go stealthy, without alarming others and who first pings with radar will lose. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
Vannipo Posted November 23, 2018 Share Posted November 23, 2018 That's a problem, how DCS alignes the cloud sprites to the camera. They use the roll of the camera as upvector instead of the worlds up axis. Would be ez to fix. Link to comment Share on other sites More sharing options...
sirrah Posted November 24, 2018 Share Posted November 24, 2018 That's a problem, how DCS alignes the cloud sprites to the camera. They use the roll of the camera as upvector instead of the worlds up axis. Would be ez to fix. I hope they fix it soon because it's highly annoying in vr. Up to the point that I rather play in clear sky only. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
dcs76 Posted November 24, 2018 Share Posted November 24, 2018 I created a bug ticket for that one and I got a reply from Wags: "This an aspect of the current cloud technology." After that, the ticket was closed. No mention of a new "cloud technology" being developed. So I guess we have to live with this annoying rotation. Link to comment Share on other sites More sharing options...
toutenglisse Posted November 26, 2018 Share Posted November 26, 2018 dcs76 : Matt Wagner talks of new/future clouds/weather here at 26 mn : Link to comment Share on other sites More sharing options...
Jabbers_ Posted November 26, 2018 Share Posted November 26, 2018 dcs76 : Matt Wagner talks of new/future clouds/weather here at 26 mn : Back in Dec 31, 2017, nearly a year ago. Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord Link to comment Share on other sites More sharing options...
Kayos Posted November 26, 2018 Share Posted November 26, 2018 It would be nice to get an update on the new clouds. In VR distant contrails disappear when you turn your head sometimes too. I'm assuming that is related to the same issue. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
toutenglisse Posted November 26, 2018 Share Posted November 26, 2018 That's because of "square" visible range area. Vr needs a round one. Link to comment Share on other sites More sharing options...
Jabbers_ Posted November 27, 2018 Share Posted November 27, 2018 That's because of "square" visible range area. Vr needs a round one. Not a VR problem, this is just how project matrix culling works. Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord Link to comment Share on other sites More sharing options...
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