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Blindsided : 2nd revision (DCS World co-op mission)


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Thanks for the feedback everyone :) It's quite nice to see it's generally positive, and to hear people are enjoying it.

 

DCS Thor, noted. The AI can sometimes be such a nuisance to deal with, usually they can navigate that but I might have to look into making it a bit easier for them. Maybe I'll still release a small bugfix later on.

 

HiJack, neat, I'm curious how the event went. You wouldn't happen to have a TacView ACMI on it? It'd be useful to me to see how organized groups interact with it.

 

I've been working on optimizing it a bit more for open servers too, are there any experiences out there on how that's working out?


Edited by DragonShadow
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  • 2 months later...

Great mission - had a go with it (rev2) tonight and it was a blast. Apart from a few misunderstandings in "story" of the mission (most likely on our part) it was really fun!

 

We had a problem with a ship disappearing for a client (but only in 1st person view) in the concluding part of the mission. But that is probably a problem within DCS World.

Please fix the KA-50 bugs :-)

 

Black Shark: Controller profile & setup, TrackIR profile, pit.

Warthog HOTAS: Lubing the stick and extending the stick.

Posts on howto customize switches in DCS &

.

Must-have mods for DCS World and KA-50 (mostly JSGME).

Casual couch pilot, watching capped.tv...

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