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New caucasus map


-IRRE-Rolluptito

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Guessing why no mention of new light system or new water in the features list: maybe they are included in the new map format and technology?

 

 

Bye

Phant

 

The new tech and format is the same we already have with NTTR and Normandy. The new caucasus will not bring any new map formats tot he table, but rather recreates the old Caucasus in the format the current Alpha uses.

 

Though of course there may (and probably will) be changes or additions to the technology (it is still in Alpha after all), but that doesn't really change the gist on the map techs.

 

I don't know if you have noticed, but 2.1 uses the new lighting and water physics already.

 

 

Regards,

MikeMikeJuliet

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Really looking forward to the 2.5 merger. That new Caucasus looks stunning.

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Are terrain shadows gonna be prebaked/painted on as they are in NTTR or will terrain shadows actually react to the position of the sun?

 

Shadows are not pre-baked/painted, but they are not dynamic as well, the positions is updated at a few points over a 24 hour period, this is a balance between performance and quality. Dynamic shadows was attempted early on internally I believe, but was too much of a hit based on object count, map size, etc. Maybe in the future as computers improve and ED's terrain engine matures we will see more on this...

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Great looking map. Just wondering what the performance hit will be with all those trees and the new line-of-sight logic.

 

Obviously its going to be better on high end systems, but I dont think its requirements will be any different than NTTR and Normandy at this point.

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Obviously its going to be better on high end systems, but I dont think its requirements will be any different than NTTR and Normandy at this point.
Agreed. Not to get too far off topic but an option to turn off LOS might be an idea. In Normandy, lots of opposing ground forces seems to slog things down. On my older machine anyways.
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Two questions:

 

-What about AA in this new render engine? Are there any good news already about its progress? Right now, with Nevada, we have no AA with ugly jagged lines and playable FPS or nice visuals but umplayable stutters.

 

-The area covered by new Caucasus is the same as before? We now know why is Crimea out of question, but what about south, Turkey. A couple of bases there would bring a new level to this scenario.

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Agreed. Not to get too far off topic but an option to turn off LOS might be an idea. In Normandy, lots of opposing ground forces seems to slog things down. On my older machine anyways.

 

Normandy is still being optimized as well, what are your specs... we can go off topic a little in the interest of what we can expect with the new BS map...

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Two questions:

 

-What about AA in this new render engine? Are there any good news already about its progress? Right now, with Nevada, we have no AA with ugly jagged lines and playable FPS or nice visuals but umplayable stutters.

 

-The area covered by new Caucasus is the same as before? We now know why is Crimea out of question, but what about south, Turkey. A couple of bases there would bring a new level to this scenario.

 

I dont know about AA, I will ask, but as for the question of airfields in Turkey, we will have the option to place airfields, but no plans to populate it are planned currently...

 

EDIT - No news on AA other than its WIP.


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Normandy is still being optimized as well, what are your specs... we can go off topic a little in the interest of what we can expect with the new BS map...
i7-3820 quad core, 16 GB RAM, GTX 980, Win 10. I don't think the problem is graphics related because all graphics were turned all the way down.
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Are you on an SSD drive as well?
yes. 2TB

 

 

EDIT: Anyway, not to pursue it too much but I notice it with the Normandy A-10C and Su-25T CAS instant action missions. I'd be curious if others have the same experience.


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I think you will be fine once things are finalized... even now, Normandy runs better internally for me, and I imagine it will get better with new effects, clouds, etc.

 

I am really encourage with the positive direction things are going. I am eager to see how things will perform with the next update.

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Good point

 

(...)Dynamic shadows was attempted early on internally I believe, but was too much of a hit based on object count, map size, etc. Maybe in the future as computers improve and ED's terrain engine matures we will see more on this...

 

 

Hey SiThSpAwN,

 

 

Thanks for explaining that. If one was interested to see ones PC "melted" first hand, is there a demo that could be used as a benchmark?

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Hey SiThSpAwN,

 

 

Thanks for explaining that. If one was interested to see ones PC "melted" first hand, is there a demo that could be used as a benchmark?

 

No, this was a few years ago when EDGE first hit our internal builds, and have long since vanished, I am sure they might consider revisiting as things mature, just not happening right now.

 

Also, melted PC might be overly dramatic, but I can remember early FPS being in the sewer...

 

Honestly if we had the entire earth modelled and we had 12 hour flights, I could see this being an issue, but many missions aren't anywhere that long, and the transition of shadows is really not that noticeable in most cases.

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I think you will be fine once things are finalized... even now, Normandy runs better internally for me, and I imagine it will get better with new effects, clouds, etc.

 

What magical version are you running because thats not the case for all 3 branches I have.

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What magical version are you running because thats not the case for all 3 branches I have.

 

2.5.xxxx ?? :D

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