uscstaylor Posted March 20, 2018 Author Share Posted March 20, 2018 I added screens to the 1st post of the thread of the Hovercraft guys, Enjoy! Link to comment Share on other sites More sharing options...
AcroGimp Posted March 20, 2018 Share Posted March 20, 2018 LHA's and LCAC's and Harriers, oh my!! Give us the Huey and a flyable Cobra or -53 and MAGTF here we come!!! Awesome work guys. 'Gimp (DISCO) [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot Link to comment Share on other sites More sharing options...
AcroGimp Posted March 20, 2018 Share Posted March 20, 2018 Some night time shenanigans, lighting is a touch brite but much improved over base Tarawa - and I had DS off so might be less brite with DS on. Great work guys! 'Gimp (DISCO) [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot Link to comment Share on other sites More sharing options...
flo57100 Posted March 20, 2018 Share Posted March 20, 2018 Really, REALLY nice work, thank you very much ! Just a question, I jujst tested the LCAC (tried to reach a beach), and for some reason they just stop about 1.3 NM from the shore, is there a way to overcome this little problem ? Link to comment Share on other sites More sharing options...
uscstaylor Posted March 20, 2018 Author Share Posted March 20, 2018 for the time being IM not sure why, its not my model. I believe it may have to do something with the map itself. though Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 20, 2018 Share Posted March 20, 2018 More that likely "normal" DCS behavior. Come to think of it, the Swift could almost touch the beach if placed correctly in the ME. I would need to investigate further. If it something in the lua code, we can correct it. I will let you know. It does appear this is a DCS limitation. Silver Dragon mentions this feature and it's status according to his available information, in his models thread. About landing operations, the status has actually "unknown". The landing behaviour has applicable to all ships near the coast (require some type of AI code on ships and a code to a landing on a coast / beach and dock a ship on a harbour or similar aka "DCS Navy", and meanwhile the LST Mk2 has improved the doors, ramp and cargo animations, none functionality has been added or implemented to landing cargo, vehicles or troops on the shore or vise-verse (ED need implement them). A similarly situation has to the "disappear" LCVP with ability to cargo infantry and / or cargo. The main problem about a LCAC has need build and code as a "vehicle", not as a ship to implement them the water so shore movement, added on the last updates. Meanwhile, LCAC and other Landing ships has in develop by RAZBAM, but actually has not data about release, similarly to the all RAZBAM "navy" pack in progress. Link to comment Share on other sites More sharing options...
Sierra99 Posted March 20, 2018 Share Posted March 20, 2018 Great mod guys. Can't thank you enough for doing this for everyone... Two questions... A.) Is this the same LHA MOD that appeared for a few days last year then disappeared? I was extremely disappointed I wasn't able to get it before it was pulled... 2.) What are the differences between the Tarawa and Wasp class of LHA. Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 20, 2018 Share Posted March 20, 2018 Size ( larger ) armament ( removed guns ) and some strutures place changed. Wasp on the left, Tarawa on the right " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
uscstaylor Posted March 20, 2018 Author Share Posted March 20, 2018 Thanks ESAC Mirmidon for the Pic that's a nice comparison of the types of vessel classes Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 20, 2018 Share Posted March 20, 2018 Wikipedia is our best friend. XDDD " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
uscstaylor Posted March 20, 2018 Author Share Posted March 20, 2018 (edited) Here's a good comparison too! Edited March 20, 2018 by uscstaylor Link to comment Share on other sites More sharing options...
Pikey Posted March 21, 2018 Share Posted March 21, 2018 You can make them amphibious (the LCAC's) if you want, but they don't keep the land speed they have on water. Better though as a land version. gimme a shout if you need the LUA for the entry. Could use an empty one and one with the 4 LAV and one with loadsa humvee/truck variety, but it's cool as is :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
gunterlund21 Posted March 22, 2018 Share Posted March 22, 2018 do the deck guns fire? I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
gunterlund21 Posted March 22, 2018 Share Posted March 22, 2018 I placed the Saipan folder in the tech folder but dont see the entry in the editor. path from openbeta is \MODS\tech\USS Saipan 2 I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
uscstaylor Posted March 22, 2018 Author Share Posted March 22, 2018 (edited) Hi Gunter make sure you've installed all five ships. they work with each other...I don't have the same problem your having.....sorry. If you have any other problems please just PM me not post here. thanks No guns don't fire at the moment but their are other guns that do shoot. This is still a work in progress. I have a fix for the hard deck elevators area and for the Osprey window areas...Just waiting a bit to test before I release.. Edited March 22, 2018 by uscstaylor Link to comment Share on other sites More sharing options...
flo57100 Posted March 22, 2018 Share Posted March 22, 2018 Hi there ! I tried to cold start in huey from the essex, and helicopters started on the very centre of the flight deck with rotor blades nearly hitting the bridge, they didn't spawn on helicopter places, does anyone experienced the same ? Link to comment Share on other sites More sharing options...
uscstaylor Posted March 22, 2018 Author Share Posted March 22, 2018 We are in the early stages with this Mod and are looking into a few things first. I will post any updates in the first thread...I will forward your concerns to the makers of the models. Thanks flo Link to comment Share on other sites More sharing options...
gunterlund21 Posted March 26, 2018 Share Posted March 26, 2018 Hi Gunter make sure you've installed all five ships. they work with each other...I don't have the same problem your having.....sorry. If you have any other problems please just PM me not post here. thanks No guns don't fire at the moment but their are other guns that do shoot. This is still a work in progress. I have a fix for the hard deck elevators area and for the Osprey window areas...Just waiting a bit to test before I release.. Thanks for the help. I'll do that. Also got guns to fire using Moose I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
uscstaylor Posted March 26, 2018 Author Share Posted March 26, 2018 Nice there's an update coming for the Hard Deck areas for the elevators and the fixed Osprey glass and all the carriers have cleared left sides for air ops Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 26, 2018 Share Posted March 26, 2018 Nice to read that. Thanks !! " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
gunterlund21 Posted March 26, 2018 Share Posted March 26, 2018 HI Taylor Using the mod and they look wonderful. Downloaded all the ships so the graphics are working properly. In my log Im picking up an error however. Looks like its having a problem identifying the path to the sound files. You know this may be a dcs thing. Also the rate of fire on the 127mm guns is off. They fire like shotguns. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Sierra99 Posted March 26, 2018 Share Posted March 26, 2018 Hey Taylor... OK Are all of the parking spots the "Same" or are there different spots for different aircraft? IF they are different can you give us a diagram of what spots are where? Thanks for a great MOD! Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
AG-51_Razor Posted March 26, 2018 Share Posted March 26, 2018 Nice there's an update coming for the Hard Deck areas for the elevators and the fixed Osprey glass and all the carriers have cleared left sides for air ops That is great news! Thank you :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
uscstaylor Posted March 28, 2018 Author Share Posted March 28, 2018 (edited) OLD Edited July 27, 2018 by uscstaylor Link to comment Share on other sites More sharing options...
AG-51_Razor Posted March 28, 2018 Share Posted March 28, 2018 Thankyou very much uscstaylor! :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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