Manuel_108 Posted December 6, 2018 Share Posted December 6, 2018 Feels a lot draggier now, even though you have to push the nose down on final. I completely botched the first few carrier landings today. Did you guys notice any differences as well? I’m kinda confused. Link to comment Share on other sites More sharing options...
Quad32 Posted December 6, 2018 Share Posted December 6, 2018 Seems the same to me. Didnt notice any major changes. Link to comment Share on other sites More sharing options...
Freeroamer Posted December 6, 2018 Share Posted December 6, 2018 Really seems like it.. I feel it's easier to fly the ball now. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 6, 2018 ED Team Share Posted December 6, 2018 No changes have been made. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Manuel_108 Posted December 6, 2018 Author Share Posted December 6, 2018 Interesting. Thank you for the replies. Goes to show how subjective this topic is. Link to comment Share on other sites More sharing options...
Banzaiib Posted December 6, 2018 Share Posted December 6, 2018 If you have to push the nose down on final, you're not flying on speed angle of attack... that kind of hurts your credibility to assess the flight model :) Trim it to fly on speed and your landings will be so much easier. A quick tip is to not engage flaps and landing gear until you're at around ~180 kts... it'll be much easier to trim to fly on-speed angle of attack the closer you are to approach speed when you deploy flaps and gear. Link to comment Share on other sites More sharing options...
Davee Posted December 6, 2018 Share Posted December 6, 2018 It’s funny, I felt that I needed less constant throttle adjustment in carrier landings last night and attributed it to a change in the flight model. Maybe I am finally getting better, lol, after practicing hundreds and hundreds of carrier landings. If you get a chance, check out some Carrier landings from the cockpit and watch the pilot really working the throttle to stay on track. I've never seen a pilot just setting and forgetting or using auto-throttle right to the deck. It needs constant adjusting. So you are probably right on if you had to work at the throttles to stay on the approach. Link to comment Share on other sites More sharing options...
Manuel_108 Posted December 6, 2018 Author Share Posted December 6, 2018 that kind of hurts your credibility to assess the flight model I guess. I'll leave the criticism for the real life hornet pilots to pass on for the future. Apparently one of them flew the DCS Hornet very recently anyway and deemed the flight model to be too draggy still. What do I know though. They'll figure it out anyways, it's just such a subjective topic. About the AOA thing, I never had problems with that. I think it had more to do with the fact that it has been over two weeks since I last booted up DCS. I just had to pull back the throttles more aggressively in order to not float too much. The whole thing just doesn't feel 100% natural or...right yet? But again, what do I know. The flight model is still WIP after all. Still, thank you for the tips. I will try out the 180kts thing. Until now, I dropped everything at 200ish kts. Link to comment Share on other sites More sharing options...
StormBat Posted December 7, 2018 Share Posted December 7, 2018 Now I know there is really no stupid questions but may I ask if you had any ordinance on, bombs, missles, rockets? that may have contributed to more drag? Probably not but just want to know. Cheers. I guess. I'll leave the criticism for the real life hornet pilots to pass on for the future. Apparently one of them flew the DCS Hornet very recently anyway and deemed the flight model to be too draggy still. What do I know though. They'll figure it out anyways, it's just such a subjective topic. About the AOA thing, I never had problems with that. I think it had more to do with the fact that it has been over two weeks since I last booted up DCS. I just had to pull back the throttles more aggressively in order to not float too much. The whole thing just doesn't feel 100% natural or...right yet? But again, what do I know. The flight model is still WIP after all. Still, thank you for the tips. I will try out the 180kts thing. Until now, I dropped everything at 200ish kts. X570S AORUS PRO AX MOTHERBOARD, AMD Ryzen 7 5800X3D 8-core Processor, GIGABYTE GEFORCE RTX 3090 TI, 64GB DDR4(Corsair Vengeance LPX), DARK ROCK PRO 4 250W TDP Heatsink, Corsair AX1600i Power Supply, 2TB SSD, Windows 10 64 Bit VR: HP Reverb G2, VIRPIL: VPC Constellation ALPHA Prim[R], VPC MongoosT-50CM3 Throttle, VPC MongoosT-50CM3 Base Link to comment Share on other sites More sharing options...
Davee Posted December 7, 2018 Share Posted December 7, 2018 Now I know there is really no stupid questions but may I ask if you had any ordinance on, bombs, missles, rockets? that may have contributed to more drag? Probably not but just want to know. Cheers. StormBat - so you've graduated from Spits to Jets. :) Nice to see you still around bro. ! Link to comment Share on other sites More sharing options...
Manuel_108 Posted December 7, 2018 Author Share Posted December 7, 2018 Now I know there is really no stupid questions but may I ask if you had any ordinance on, bombs, missles, rockets? that may have contributed to more drag? Probably not but just want to know. Cheers. Just the basic loadout really. 2 AIM-9X and a centerline fueltank. I guess I am just out of practice. Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted December 7, 2018 Share Posted December 7, 2018 No changes have been made. Why is a clean hornet, with 6,000 obs of fuel, once again needing full mil to make the last 180 turn into the carrier groove? This was no issue prior to the patch and everyone I know that flies this thing has noticed it to. I have over 150 traps in your hornet and something is definitely off right now. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Alphamale Posted December 7, 2018 Share Posted December 7, 2018 Feels a lot draggier now, even though you have to push the nose down on final. I completely botched the first few carrier landings today. Did you guys notice any differences as well? I’m kinda confused. It always pops up for me once I go to Full Flaps Link to comment Share on other sites More sharing options...
dramabeats Posted December 8, 2018 Share Posted December 8, 2018 Why is a clean hornet, with 6,000 obs of fuel, once again needing full mil to make the last 180 turn into the carrier groove? This was no issue prior to the patch and everyone I know that flies this thing has noticed it to. I have over 150 traps in your hornet and something is definitely off right now. I definitely don't need full mil during the 180 Maybe post a video so we can assess your technique Link to comment Share on other sites More sharing options...
remi Posted December 8, 2018 Share Posted December 8, 2018 I felt like it was easier to maintain onspeed AOA for Case I recovery mission. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
dramabeats Posted December 8, 2018 Share Posted December 8, 2018 Did this today with a centerline tank. Messed the break up a little but otherwise nothing has changed with this update Link to comment Share on other sites More sharing options...
Madbrood Posted December 9, 2018 Share Posted December 9, 2018 Did this today with a centerline tank. Messed the break up a little but otherwise nothing has changed with this update You make it look easy mate - nice trap! i7-4770k | EVGA GTX 980 SC | 16GB DDR3 | TrackIR 5, TM Warthog HOTAS, Saitek Pro Flight Rudder Pedals DCS: F-16C, F/A-18C, F-14A/B, AV-8B, FC3, A-10C, Black Shark II, UH-1H, F-86F, MiG-21bis, Mirage 2000C, AJS-37, F-5E :pilotfly: Link to comment Share on other sites More sharing options...
StandingCow Posted December 9, 2018 Share Posted December 9, 2018 I am also not noticing any change in the flight model... wingman also didn't mention noticing any difference. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
Druid_ Posted December 9, 2018 Share Posted December 9, 2018 I can confirm, ZERO changes were made to the Flight Model. If you'd really like to see FM changes from patch to patch you could save a .trk file and then replay it in the newer patch. In fact this goes for a lot of things and something I do regularly when testing. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
Manuel_108 Posted December 9, 2018 Author Share Posted December 9, 2018 That’s a great idea. I will do that in the future, thanks! Link to comment Share on other sites More sharing options...
remi Posted December 9, 2018 Share Posted December 9, 2018 I can confirm, ZERO changes were made to the Flight Model. If you'd really like to see FM changes from patch to patch you could save a .trk file and then replay it in the newer patch. In fact this goes for a lot of things and something I do regularly when testing. What had to be done to correct the launch issue regarding blacking out from excessive bounce? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Druid_ Posted December 10, 2018 Share Posted December 10, 2018 What had to be done to correct the launch issue regarding blacking out from excessive bounce? No idea on that one I'm afraid. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
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