Spook9 Posted November 2, 2017 Share Posted November 2, 2017 (edited) I had a skin I made a while back for a Navy Mirage 2000. After an update several months ago, some clipping appeared on the skins (image 1 has examples). I checked the skin file and that clipping does not appear in the texture. So I assume it's some kind of bleed through of that texture, but I have no idea how or why that would happen. Any ideas how I can clean it up and make it look correct in-game again? Thanks! Img 1: https://imgur.com/a/y1Vm5 Edited November 2, 2017 by Spook9 V/r [sIGPIC][/sIGPIC] http://www.vfa-141.com Link to comment Share on other sites More sharing options...
Spook9 Posted November 2, 2017 Author Share Posted November 2, 2017 LUA file can be viewed here https://imgur.com/a/vm88C V/r [sIGPIC][/sIGPIC] http://www.vfa-141.com Link to comment Share on other sites More sharing options...
Texac Posted November 2, 2017 Share Posted November 2, 2017 That's because of the dynamic numbering system. To remove these boxes or the dynamic numbering system, simply place these 6 lines for each texture into your discription.lua {"WINGL_NUMBER_001", 0 ,"M2KC_1T",false}; {"WINGL_NUMBER_001", DECAL ,"empty",false}; {"WINGL_NUMBER_010", 0 ,"M2KC_1T",false}; {"WINGL_NUMBER_010", DECAL ,"empty",false}; {"WINGL_NUMBER_100", 0 ,"M2KC_1T",false}; {"WINGL_NUMBER_100", DECAL ,"empty",false}; - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
Spook9 Posted November 2, 2017 Author Share Posted November 2, 2017 That's because of the dynamic numbering system. To remove these boxes or the dynamic numbering system, simply place these 6 lines for each texture into your discription.lua Changed the LUA to your code and no change. Did some searching and came across a thread that mentioned something similar; changed and still no joy. Current LUA is below. Also can't see where DCS World Multiplayer is pulling the files from, since I deleted a few skins from a few folders (in an attempt to find the exact folder) and they all still show up in game anyway. Also the new folder I made for this skin shows up, but the new skin itself does not (added additional text on the texture to see if it would change). livery = { {"ext1", DIFFUSE , "M2KC_1T_141",false}; {"ext2", DIFFUSE , "M2KC_2T_141",false}; {"ext7", DIFFUSE , "M2KC_7T_141",false}; {"ext8", DIFFUSE , "M2KC_8T_141",false}; {"FUSE_NUMBER1_001", 0 ,"M2KC_1T_141",false}; {"FUSE_NUMBER1_001", DECAL ,"empty",true}; {"FUSE_NUMBER2_001", 0 ,"M2KC_1T_141",false}; {"FUSE_NUMBER2_001", DECAL ,"empty",true}; {"FUSE_NUMBER2_010", 0 ,"M2KC_1T_141",false}; {"FUSE_NUMBER2_010", DECAL ,"empty",true}; {"TAIL_NUMBER1_001", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER1_001", DECAL ,"empty",true}; {"TAIL_NUMBER1_010", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER1_010", DECAL ,"empty",true}; {"TAIL_NUMBER1_100", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER1_100", DECAL ,"empty",true}; {"TAIL_NUMBER2_001", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER2_001", DECAL ,"empty",true}; {"TAIL_NUMBER2_010", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER2_010", DECAL ,"empty",true}; {"TAIL_NUMBER2_100", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER2_100", DECAL ,"empty",true}; {"TAIL_NUMBER3_001", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER3_001", DECAL ,"empty",true}; {"TAIL_NUMBER3_010", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER3_010", DECAL ,"empty",true}; {"TAIL_NUMBER3_100", 0 ,"M2KC_2T_141",false}; {"TAIL_NUMBER3_100", DECAL ,"empty",true}; {"NOSE_NUMBER_001", 0 ,"M2KC_1T_141",false}; {"NOSE_NUMBER_001", DECAL ,"empty",true}; {"NOSE_NUMBER_010", 0 ,"M2KC_1T_141",false}; {"NOSE_NUMBER_010", DECAL ,"empty",true}; {"NOSE_NUMBER_100", 0 ,"M2KC_1T_141",false}; {"NOSE_NUMBER_100", DECAL ,"empty",true}; {"WINGR_NUMBER_001", 0 ,"M2KC_2T_141",false}; {"WINGR_NUMBER_001", DECAL ,"empty",true}; {"WINGR_NUMBER_010", 0 ,"M2KC_2T_141",false}; {"WINGR_NUMBER_010", DECAL ,"empty",true}; {"WINGR_NUMBER_100", 0 ,"M2KC_2T_141",false}; {"WINGR_NUMBER_100", DECAL ,"empty",true}; {"WINGL_NUMBER_001", 0 ,"M2KC_1T_141",false}; {"WINGL_NUMBER_001", DECAL ,"empty",true}; {"WINGL_NUMBER_010", 0 ,"M2KC_1T_141",false}; {"WINGL_NUMBER_010", DECAL ,"empty",true}; {"WINGL_NUMBER_100", 0 ,"M2KC_1T_141",false}; {"WINGL_NUMBER_100", DECAL ,"empty",true}; } name = "141 BABOU 200" countries = {"CZE","USA","RUS","FRA","UKR","SPN","NETH","TUR","BEL","GER","NOR","CAN","POL","DEN","UK","GRG","ISR","ABH","RSO","ITA",} Any support is appreciated and thank you for the help so far! V/r [sIGPIC][/sIGPIC] http://www.vfa-141.com Link to comment Share on other sites More sharing options...
Texac Posted November 3, 2017 Share Posted November 3, 2017 I don't have any problems with your LUA code so the problems must rely on something else. Also your skin does now show up anymore? - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
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