Jump to content

When do we get high fidelity cockpit for ground units?


WildBillKelsoe

Recommended Posts

A while ago, Wags posted RFI for M1 tank. Is that a planned feature of CA to have high fidelity cockpit style switch heaven for that tank in CA? And if so, when can we expect it?

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Link to comment
Share on other sites

  • ED Team
A while ago, Wags posted RFI for M1 tank. Is that a planned feature of CA to have high fidelity cockpit style switch heaven for that tank in CA? And if so, when can we expect it?

 

There has been no official announcement on this yet. There have been hints towards a ground vehicle module, but nothing firm. What a ground vehicle module would entail, nobody knows either... whether they would be 3D clickable cockpits or what... just too little info right now.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

its perfectly alright and thank you for replying. In any case I will jump on it once its out.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Link to comment
Share on other sites

Lots of exciting stuff in the works for CA, I do hope this will be one of them as well.

 

I wish one of them was to remove the ability of AI armoured units to see through forests (like I can't) and pick my armoured vehicle off! That and for the lowest experience setting for AI units (average) to actually miss once in a while when they start shooting at me!

 

These are IMO two of the biggest CA game play negatives to me...

 

Here's hoping!

Link to comment
Share on other sites

  • ED Team
I wish one of them was to remove the ability of AI armoured units to see through forests (like I can't) and pick my armoured vehicle off! That and for the lowest experience setting for AI units (average) to actually miss once in a while when they start shooting at me!

 

These are IMO two of the biggest CA game play negatives to me...

 

Here's hoping!

 

 

 

The site thing, I am hoping would be resolved with tree collisions, but I am not sure how that all works, so we will just have to see.

 

As for the AI settings... I know that AI is getting a heavy look at right now, maybe that one will make the list.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

Likewise, I can't wait for some CA specific modules and more vehicles in CA.

 

I hope the tree collisions thingy doesn't break our current BVTQ Campaign!

 

For the AI shooting through buildings, trees, etc in the mission editor you can script the enemy units to only return fire which means you get a chance to shoot them first.

 

It's not ideal but at least they won't kill you from some hidden location. :thumbup:

F-15C-User-Bar-ACM.v2.jpg

MapleFlagMissions - Read Our Blog for Updates

Link to comment
Share on other sites

  • ED Team
Likewise, I can't wait for some CA specific modules and more vehicles in CA.

 

I hope the tree collisions thingy doesn't break our current BVTQ Campaign!

 

For the AI shooting through buildings, trees, etc in the mission editor you can script the enemy units to only return fire which means you get a chance to shoot them first.

 

It's not ideal but at least they won't kill you from some hidden location. :thumbup:

 

Tree collisions, provided they make the final release, will only be for new maps as far as I know.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

Clickable turret/hull w/dual cockpit on M1/T72 or any CA vehicle with driver/Gunner/TC/loader etc, now that would be sumptin :D I recall WAGS requesting info awhile back on the M1 but had'nt seen anything since. Not sure if all info relating an M1 is still classified(least the armor side of things).


Edited by Call911
Link to comment
Share on other sites

Tree collisions, provided they make the final release, will only be for new maps as far as I know.

 

Well it's easy to promise tree collisions for the desert maps :megalol:

 

I hope they retrofit the current map as well.

i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder

 

[sigpic]http://www.132virtualwing.org[/sigpic]

 

Link to comment
Share on other sites

  • ED Team
Well it's easy to promise tree collisions for the desert maps :megalol:

 

I hope they retrofit the current map as well.

 

The old map has limits to what can be done to it as it wont have the performance benefits, at least to the degree, that the new maps will...

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

  • ED Team
Will be able to drive the vehicles around on anything other than concrete roads?

 

I bought and tried combined arms a couple of times last year, but lost all interest after attempting to drive tanks that would suddenly become immobile, because I took them onto some grass...

 

I have had very few problems, there are times when the terrain geometry is not kind to CA, but for the most part I dont have an issue.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

  • ED Team
Interestingly enough, I just tried driving around a T-72 and I don't seem to be having any issues anymore. Might have been some user error on my part.

 

There are bad spots on the map for sure though, so maybe you just found a bad area...

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...