RvEFuSiOn Posted April 18, 2010 Share Posted April 18, 2010 Hi all, I have decided to work on a new flare modification for FC2, because the flares are terribly unrealistic and look like big orange bubbles rather than flares. I am however having a small problem, I'm unable to find the file for the smoke trail on the flares. If someone knows where i could find this file it would be of great help! here is a pic below, it is obviously a work in progress. Original Flare picture New more realistic looking flare and here's a pic how they look at night Peace 2 Link to comment Share on other sites More sharing options...
Mustang Posted April 19, 2010 Share Posted April 19, 2010 Maybe it's the file FlareTrail.vsh or FlareTrail.psh in: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Bazar\Effects\RenderEffects\Shaders and yes, that reworked flare does look good :) Link to comment Share on other sites More sharing options...
Total Posted April 19, 2010 Share Posted April 19, 2010 I'd increase the density of the smoke trail. Ones ingame are kinda thin ;) Link to comment Share on other sites More sharing options...
RvEFuSiOn Posted April 19, 2010 Author Share Posted April 19, 2010 That's exactly what I'm trying to do. Unfortunately i cant find the texture file that does it. 1 Link to comment Share on other sites More sharing options...
near_blind Posted April 20, 2010 Share Posted April 20, 2010 did you try Bazar/Effects/RenderEffects/Shaders/FlareTrail.vsh ? Link to comment Share on other sites More sharing options...
ACUTech Posted April 20, 2010 Share Posted April 20, 2010 Great job nontheless FuSiOn, keep at it! =ACU=Tech TECH Systemes Computer 1 Computer 2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RvEFuSiOn Posted April 20, 2010 Author Share Posted April 20, 2010 did you try Bazar/Effects/RenderEffects/Shaders/FlareTrail.vsh ? Yes i did, but it looks like a vertex shader file and i have no idea what values to input modify in it, since its not a texture file. Peace Link to comment Share on other sites More sharing options...
Vekkinho Posted April 20, 2010 Share Posted April 20, 2010 Great work Fusion! I also hope for better looking Flare smoketrails! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Blu3dr4g0n Posted April 24, 2010 Share Posted April 24, 2010 (edited) Yes i did, but it looks like a vertex shader file and i have no idea what values to input modify in it, since its not a texture file. Peace Yup, here's the définition instructions for the Vertex Shader file (VSH) in 1.1 version : http://msdn.microsoft.com/en-us/library/bb172935(VS.85).aspx and for the Pixel Shader (PSH) file in 1.1 version : http://msdn.microsoft.com/en-us/library/bb219851(v=VS.85).aspx Wat i've understand (but maybe i'm wrong) is that the PSH reference the texture (tex t0) file ans apply a transformation on the texture (mul and +mul). But what's the T0 texture ? :) i think that the T0 référence the \Bazar\Effects\RenderEffects\Textures\Flare.tga For the FlareTail, perhaps the FlareTrail.vsh is the key and you have to deal with these parameters (don't know what they do) : def c25, 0, 1, 0, 0 def c26, 0.5, 0.5, 0, 0 def c27, 0.25, 0.5, 0.75, 1 def c28, -24.9808, 60.1458, -85.4538, 64.9394 def c29, -19.7392, 1, -1, 0.159155 def c24, 1.0, 75, 8, 10 def c30, 1, 0.6, 0.3, 0 def c31, 16, 0, 0, 0 Edited April 24, 2010 by Blu3dr4g0n W7 pro 64bits - I5 750 @2.75Ghz - 8Go RAM Corsair @1600Mhz - ATI 5850 1Go DDR5 - x52Pro - TrackIR 4 French user - keep cool with my english :) Link to comment Share on other sites More sharing options...
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