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Working on new flare mod


RvEFuSiOn

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Hi all, I have decided to work on a new flare modification for FC2, because the flares are terribly unrealistic and look like big orange bubbles rather than flares.

I am however having a small problem, I'm unable to find the file for the smoke trail on the flares. If someone knows where i could find this file it would be of great help!

 

here is a pic below, it is obviously a work in progress.

 

Original Flare picture

 

screenshot017hf.jpg

 

 

 

New more realistic looking flare

screenshot016l.jpg

 

 

screenshot018bb.jpg

 

 

 

and here's a pic how they look at night

 

screenshot019ri.jpg

 

 

 

Peace

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Yes i did, but it looks like a vertex shader file and i have no idea what values to input modify in it, since its not a texture file.

Peace

 

Yup, here's the définition instructions for the Vertex Shader file (VSH) in 1.1 version :

http://msdn.microsoft.com/en-us/library/bb172935(VS.85).aspx

 

and for the Pixel Shader (PSH) file in 1.1 version :

http://msdn.microsoft.com/en-us/library/bb219851(v=VS.85).aspx

 

Wat i've understand (but maybe i'm wrong) is that the PSH reference the texture (tex t0) file ans apply a transformation on the texture (mul and +mul). But what's the T0 texture ? :)

 

i think that the T0 référence the \Bazar\Effects\RenderEffects\Textures\Flare.tga

 

For the FlareTail, perhaps the FlareTrail.vsh is the key and you have to deal with these parameters (don't know what they do) :

 

def c25, 0, 1, 0, 0

def c26, 0.5, 0.5, 0, 0

def c27, 0.25, 0.5, 0.75, 1

def c28, -24.9808, 60.1458, -85.4538, 64.9394

def c29, -19.7392, 1, -1, 0.159155

def c24, 1.0, 75, 8, 10

def c30, 1, 0.6, 0.3, 0

def c31, 16, 0, 0, 0


Edited by Blu3dr4g0n

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