Why is it So hard to land the MI 8 - Page 7 - ED Forums
 


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Old 07-20-2018, 08:58 PM   #61
Rogue Trooper
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Hi Tusler,
All previous posts are superb and I will only reinforce some points.

As you slow down the knocking vibration is not VRS! This is an aerodynamic vibration caused by the airframe/rotors once a certain speed is achieved. It is however a very useful vibration that warns you that loss of lift is coming and the VVI (VSI) must be glanced at more often as a danger zone is approaching.
How fast it is approaching depends on how fast you are decelerating.

In regards to your warthog, reduce the friction on the throttle, the Warthog is extremely capable of tiny small adjustments. A high friction causes jumps in collective adjustments due to stickation.

Set the zoom view to the Thrustmaster's throttles analogue "friction controller". A wide open view is essential for bringing this girl in to land. I reckon the Zoom function is the most useful analogue axis in sim chopper flight (using a standard monitor). During landing... or as you line up for landing, zoom out to ensure that you can see the Doppler drift and VVI below it. The zoomed out view should allow an eye ball glance on the VVI as your work load increases.

Know your VVI (VSI). Once you zoom out you will not be able to read your VVI hash marks. learn the hash points by heart and where they are. Once you know the VVI, even when zoomed out, you will see where the pointer dial is pointing or going. With experience you will ride the dial down.

Last edited by Rogue Trooper; 07-20-2018 at 09:07 PM.
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Old 08-07-2018, 12:57 PM   #62
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Is hard but practice!
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Old 08-08-2018, 07:11 PM   #63
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If you cant land it maybe they will change the flight model I have to land it on the runway only place i can land it.
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Old 08-10-2018, 11:14 PM   #64
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I'd recommend two different types of missions for learning how to shoot approaches in the Mi-8.

1 - DLQ. Set two ships up parallel to each other, about a half mile apart on the same heading. Go back and forth landing correctly (come to hover on the left side, slip right and land).

2 - CSAR missions. Set a mission up with the CSAR script and have a bunch of planes over top of a huge bunch of red SAMs. Remove the SAMs after a certain time. Enough time to let them shoot the planes down.

Going around and picking up the pilots gave me a really good understanding of how approaches need to be planned and executed, and especially how you need to handle power as you come out of ETL.
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Old 08-12-2018, 12:52 PM   #65
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I prefered flying the Mi-8 in "easy flight mode" and I could have a good time for hours with it...picking up soldiers on the montains...cargo...etc...
After I bought the F-18 I have selected to fly in "Sim mode" because there is no way to fly it in easy flight mode. That is not a problem for me. The F-18 is easy to fly and use. But I find it too hard to land and controll the Mi-8. Of cause I can change the options in the game for each time I change from plane to helicopter but with an endless lodingtime after restart, I simply dont have the spirit to do it.
In other Words, if I play with my friend that only want/can play in easy flight mode, I can use the Mi-8, but then I have to forget about using the F-18. Some options that work fine with certain planes/helicopter dont work with others.
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Old 08-16-2018, 09:45 AM   #66
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I'm just getting to grips with it. I've had the module for a long time but spent most of my time in warbirds


For me the difficulties were/are you need to have everything going at once, Stick back for instance means collective down to maintain a given height,collective down results in having to reduce right rudder. When you are pinned to the VSI and having constant stick movement that's hard until "muscle memory" starts to kick in.


Next is the ridiculously low sink rate to prevent VRS, you can recover from VRS at onset by applying more collective, but you must be quick.


Apart from that the inertia of the large mass means make an input and wait, it will respond but not immediately, ignore that and you will be like a ballerina on speed and quickly get into the realms of PIO. Cyclic, Collective and Rudder all need to measured, usually small, and smooth



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Helos are tremendously satisfying but take a lot of practice, stick with it because when it just starts to gel you'll be laughing like a drain
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Old 08-16-2018, 10:30 AM   #67
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Quote:
the ridiculously low sink rate to prevent VRS
As it comes to the Mi-8, if you get slow and your AoA is high, you'll get into VRS much easier than if you were level(ish) - or that's my experience at any rate. So try and slow down as early as possible and then level off before hovering/descending, and it's all much easier I've found.

That said, you'll still need a proper collective-cyclic-rudder coordination going, or you won't be able to control the chopper in its various flight phases. So above all practice, practice and practice, and then practice some more
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Old 10-03-2018, 08:11 PM   #68
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I'm not good by any definition but I found if I just commit to full down/off collective while slowly descending works better for me. Also add turning and I can see my landing spot easier. I also start my APU while approaching in case VRS and I end up having no choice but full collective and generators fail.
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Old 10-04-2018, 12:34 PM   #69
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Something that no-one has mentioned at all so far, and that's the importance of approaching into wind. It will make your life so much easier if you do this.

In terms of VRS, it requires 3 things to occur; avoid one and you're safe:
  • Low forward airspeed
  • Rate of descent
  • Power applied

The easiest way to achieve this is to make shallow approaches (as if you're flying fixed wing) and aim to ensure your speed doesn't drop below 50kmh or so until you're within ground effect, then come to the hover.

I do not agree with watching the VSI, it's not a good technique. Concentrate on maintaining a nice shallow approach angle and managing your speed, and your vertical speed will take care of itself.
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Old 10-06-2018, 08:15 PM   #70
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^ making vertical landings is a sucker's game. you can actually come in fast in ground effect with a slightly elevated nose at low collective, stop and land at the same time. minimizes time of vulnerability and gets you on the ground faster.
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