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Old 05-21-2020, 01:57 PM   #81
Tailhook
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Quote:
Originally Posted by BlueAngel View Post
But, you must understand that changing the command lines and not explaining what is new WILL break skins, including those posted on ED's user files page.
The only reason we had to play a guessing game to fix them this time is because the F-16 EDM is currently broken and the modelviewer won't generate a livery LUA.
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Old 05-21-2020, 02:10 PM   #82
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Quote:
Originally Posted by DGambo View Post
1. I do not quite understand what is needed
2. these parts are included in the common piece




https://gyazo.com/b95f1cac6ee40cf3a1604f7cfe3b9881
The scratches, dirt, and weathering layers do not cover that area in the texture template, since originally that spot was mapped elsewhere. The same goes for roughmet.
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Old 05-21-2020, 02:46 PM   #83
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file editing
1. three blocks change the name of the material
F16_bl50_NOUSE_1_DECAL in the name F16_bl50_MAT1_BORT_NUMBER_DECAL


F16_bl50_NOUSE_1_BORT_NUMBER_001 in the name F16_bl50_MAT1_BORT_NUMBER


F16_bl50_NOUSE_1_BORT_NUMBER_010 in name F16_bl50_MAT1_BORT_NUMBER_X100

2. add block F16_bl50_INTAKE_BORT_NUMBER from my file to your file

3. block F16_bl50_FIN_DECAL unchanged


4. change the material name F16_bl50_FIN_BORT_NUMBER_001 to F16_bl50_FIN_BORT_NUMBER


5. add a block with arguments
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Last edited by DGambo; 05-21-2020 at 03:29 PM.
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Old 05-21-2020, 03:15 PM   #84
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I would have really liked if the tail numbers of this option
[1000] = 0.1,

were both placed where the left one of this option is
[1000] = 0.0,

@DGambo If what I just wrote does not make sense, I can show you with screenshots
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Old 05-21-2020, 03:29 PM   #85
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Quote:
Originally Posted by Santus View Post
I would have really liked if the tail numbers of this option
[1000] = 0.1,

were both placed where the left one of this option is
[1000] = 0.0,

@DGambo If what I just wrote does not make sense, I can show you with screenshots
???
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Old 05-21-2020, 05:46 PM   #86
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Quote:
Originally Posted by ams999 View Post
That's pretty easy with the new system now, really:

1. Say you don't want to show *any* custom numbers, then you delete the whole bort no. wall of text and add

custom_args =
{

[1000] = 1.0, -- change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn)
[1001] = 1.0, -- vis refuel board number (0.0 drawn, 1.0 not drawn)
[1002] = 1.0, -- change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn)
[1003] = 1.0, -- vis nouse board number (0.0 drawn, 1.0 not drawn)
}

Poof, all custom numbers are gone.
Thanks so much for explaining this! For those who are not LUA masters (like myself) here is what the total Description LUA should look like as an example for the default names with this code:

livery = {
{"F16_bl50_Main_1", 0, "f16_bl50_main_1", false};
{"F16_bl50_Main_1", ROUGHNESS_METALLIC, "F16_bl50_Main_1_RoughMet", false};
{"F16_bl50_Main_2", 0, "f16_bl50_main_2", false};
{"F16_bl50_Main_3", 0, "f16_bl50_main_3", false};
{"F16_bl50_Kil", 0, "f16_bl50_kil", false};
{"F16_bl50_Kil", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
{"F16_bl50_wing_L", DIFFUSE, "f16_bl50_wing_l", false};
{"F16_bl50_wing_R", DIFFUSE, "f16_bl50_wing_r", false};
{"pilot_F16_patch", 0, "pilot_f16_patch", false};
}

custom_args =
{

[1000] = 1.0, -- change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn)
[1001] = 1.0, -- vis refuel board number (0.0 drawn, 1.0 not drawn)
[1002] = 1.0, -- change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn)
[1003] = 1.0, -- vis nouse board number (0.0 drawn, 1.0 not drawn)
}


name = "NAME"
countries = {"USA",}

((You could in theory take out the --text but I left it so it was clear where this went. Feel free to correct the hell out of that as I am not a LUA editor but making this adjustment made it work!))
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Old 05-21-2020, 06:02 PM   #87
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Tyres seem to look weird/too darks too in the new update.
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Old 05-22-2020, 01:46 PM   #88
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I have an issue with the nose and intake numbers now. (At work so can’t post screens unfortunately). But I’ve followed the updated lua coding but I can’t eliminate the “background” of the intake BORT nor the bottom half of the nose BORT numbers.
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Old 05-23-2020, 07:05 AM   #89
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There's now a material issue with the nose bort numbers. NOUSE 1 used main_1 diffuse and NOUSE 2 used main_2 diffuse for background. Now the supposed-to-be clear background on both sides is messed. This is only noticeable on a fully painted jet.
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Old 05-23-2020, 07:24 AM   #90
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Quote:
Originally Posted by Tailhook View Post
There's now a material issue with the nose bort numbers. NOUSE 1 used main_1 diffuse and NOUSE 2 used main_2 diffuse for background. Now the supposed-to-be clear background on both sides is messed. This is only noticeable on a fully painted jet.
thank. I will check. aircraft numbers are at the junction of two materials and not everything is simple with them

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