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Taxi & Landing lights illuminating cockpit


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Hello.

 

Just wanted to let you guys know (this must have been reported already, no?) that the MiG-21's taxi / landing light illuminates the whole cockpit through the fuselage.

 

Latest open beta at this time. During low ambient light the cockpit shines as bright as the light of Elendil... you can barely even read the cockpit anymore.

 

 

Regards,

MikeMikeJuliet

DCS Finland | SF squadron

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Try now. There is no indication in the patch notes, but seems that all the code was part of this update. I've just downloaded patch and checked it on my side on open beta client:

 

owpsFl.png

 

 

 

4MC76B.png

 

bdDNDb.png

 

ldVjo2.png

 

XMmLuc.png

 

IPBjHG.png

 

 

 

Seems this issue is part of history now :)

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Mr. Derf...the lighting above is the work-around fix. But it's not the old bad lighting system.

 

It's the new lights with the beam widths reduced to prevent it from going into the pit. Colors are warmed up as the 21 doesn't use LEDs or HIDs....

 

When ED get's their side fixed I can re-enable the rest of the glow effects and increase the beam widths.

 

 

845238d3b7c543101d026d1b0bd4497f.thumb.jpg.62f94f4eca34c3ed5270334884c47765.jpg

 

maxresdefault.thumb.jpg.88a01e1fe28312253f608d949e239374.jpg

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Rudel the lights/cockpit finally looks much better now! Thanks for the good work :thumbup:

 

Please can the beam point a little more to the center of the runway? I notice a little "deviation" to the left (u can check that in the above screen posted by Hiromachi)

 

Is like the beam illuminates the runway more to the left than to the right :helpsmilie: Well... a communist plane :lol:

 

thanks!

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Thanks guys,

 

The deviation is set according to Dolphin's experience in the MiG-21


Edited by -Rudel-

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Mr. Derf...the lighting above is the work-around fix. But it's not the old bad lighting system.

 

It's the new lights with the beam widths reduced to prevent it from going into the pit. Colors are warmed up as the 21 doesn't use LEDs or HIDs....

 

When ED get's their side fixed I can re-enable the rest of the glow effects and increase the beam widths.

 

My mistake. I knew it was a workaround as you said before. The assumption on my part is that the way you got it not to bleed through was to revert to some previous lighting technology. I didn't think it was possible to fix it simply by adjusting the values on the new tech.

 

Nice to see some light colors other than #FFFFFF that you see on most modules. Default values are so boring.

 

Please can the beam point a little more to the center of the runway? I notice a little "deviation" to the left (u can check that in the above screen posted by Hiromachi)

 

Is like the beam illuminates the runway more to the left than to the right

 

The left light should skew left as this is where the pilot must look during the flare for ground reference since he cannot look over the nose. The manual even states this direction specifically. Probably the right light points more or less straight ahead since it has no hope of illuminating the left side. It might be strong enough to get some illumination of the landing spot pre-flare in the forward direction.

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The left light should skew left as this is where the pilot must look during the flare for ground reference since he cannot look over the nose. The manual even states this direction specifically.

yeah, this is common across russian aircraft design and can be seen from the mig-15 to the su-27. more than a few "bug reports" issued for the latter...

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