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CAS Infinity Nevada – Joint Force


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CAS Infinity Nevada – Joint Force

 

DOWNLOAD LINK: www.digitalcombatsimulator.com/en/files/1952140/

 

This mission is for the DCS A-10C.

 

CINJF_Key.jpg

 

This mission started as a place for me to learn about scripting. It is based of Chrisofswedens amazing mission CAS Infinity Nevada.

I have made a couple of additions to the mission by making the target group more dynamic by adding the ability for them to relocate,

and I have also added allied ground units that will help find, engage and destroy the enemy units, if you choose to use them,

and if you can keep them alive.

 

Use F10 menu to select training scenarios.

 

RANGE 62A

Static hard targets marked by laser.

 

RANGE 62B

Static soft/medium targets marked by laser/smoke.

 

RANGE 63B

Static targets marked by smoke.

Attacks with bombs/rocket will get measured.

Use training munitions to avoid destroying targets.

 

RANGE 64A

Static medium/hard targets in cover marked by laser.

 

CAS Scenario - North West NTTR (Ranges 71, 74, 75, 76, TPECR, Pahute Bravo, EC South)

Active targets that may or may not move.

Support units at disposal via F10 menu:

Alpha: HMMWV JTAC. Can designate targets.

Bravo: LAV-25 team that can designate/engage targets.

Pontiac: Reaper that can designate targets.

 

All the ground units can be controlled via the F10 radio menu. They can be given different commands:

 

Advance – The selected group will move to wherever the enemy unit is when the order is given. Alpha and Bravo can laser designate the targets when close enough and has line of sight. Make sure to give the halt command when they start designating targets, so they do not not drive to close too soon. If the enemy units move, you will have to give the Advance order again. Make sure neither of the groups are driving into a firefight they can not win by thinning out the enemy heavily armed/armored enemy units.

 

Hold – The ground units will hold position.

 

Laser on/off - Ground units will designate targets with laser and/or red smoke.

 

Pop smoke - Ground units will mark their position with green smoke.

 

You also have some airborne support:

Pontiac – An MQ-9 Reaper that will locate and laser designate targets after the command is given.

 

UNDER THE HOOD (CAS SCENARIO)

-Alpha and Bravo

When a new task is generated, Alpha and Bravo will teleport to the enemy groups vicinity and await command.

If Alpha or Bravo are destroyed they will respawn and be available to the next task.

 

-Pontiac

Pontiac will hold until given the command to move to the enemy group. When the command is given, they will follow the enemy group even if they move without needing to have the command given again. After the enemy group is destroyed Pontiac will move to its original holding position until given the command to recon again.

 

Pontiac will not respawn.

 

Screen_160529_183740.png

 

DOWNLOAD LINK: www.digitalcombatsimulator.com/en/files/1952140/

 

Enemy group movement

There are 59 different zones where the enemy group may spawn. When the enemy group is spawned, there is a 50% chance that they will

move to one of the 59 zones. When they get to that zone, there is another 50% chance that they will move to any of the 59 zones, and so on.

So they may stay put, they may relocate close, they may move far, they may stop and they may go on forever.

 

CREDITS

Scripts

CAS Infinity, by Chrisofsweden

MIST by Speed and Grimes

CTLD by Ciribob

 

This mission also uses the nav points from the 476th vFG mission template.

 

Big thanks to all of you for providing these great resources for me to play with.

 

DOWNLOAD LINK: www.digitalcombatsimulator.com/en/files/1952140/


Edited by EasyEB
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  • 3 months later...

Really fun mission. I would recommend slowing down the refuelers from 555 to 335. We lost Pontiac about 3 hours in, not sure what hit him or if he ran out of fuel. Here is some footage of a few of us playing the other night:

 

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  • 3 months later...

Hi guys, sorry for the delay.

 

This mission has been thoroughly updated. Many features has been greatly improved (ground units interaction) and some features have been removed (Artillery, SEAD). The mission should work alot smoother and more stable now.

 

Cheers!

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  • 7 months later...
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