DCS: MiG-23MLA by RAZBAM - Page 65 - ED Forums
 


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Old 08-10-2019, 09:37 PM   #641
TLTeo
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That's interesting! I wonder how they will pull that off, it's probably at least as complex as Jester AI.
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Old 08-11-2019, 08:33 AM   #642
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Absolutely bizarre to dismiss confrontations between aircraft types as unrealistic, when these actually took place many times in the past at multiple different locations.

When there is a difference between reality and an idealized confabulation of the past, the problem lies with the latter.
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Old 08-11-2019, 08:59 AM   #643
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Quote:
Originally Posted by Harlikwin View Post

I don't think the HMD system was actually in practice fitted to any MLA's, maybe the later MLD's. (I know it was tested in the mig23, but by then the mig29 was the priority)
It was tested as you know, but Mig-23 cockpit was too small to get it fitted without blocking visibility to front sides of the HUD.
There are photos of the installation and you really only can see through HUD for front view. So you are almost blind with it.

Otherwise it would have been installed if just possible, as it would have changed Mig-23 to be as deadly in close combat as Mig-29 etc.
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Old 08-11-2019, 11:17 AM   #644
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Can’t wait to see the external model of this beauty as I was very happy with the overall quality of the Mig-19 by Razbam. Thanks Razbam.
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Old 08-11-2019, 01:43 PM   #645
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Originally Posted by OverStratos View Post
The MiG-23 will be modeled to be realistic and to the max of its capabilities and this includes a properly made datalink system.
So how will the interaction with GCI be handled (if any?)
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Old 08-11-2019, 01:59 PM   #646
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We will make use of this module once its out shame we didnt get MLD version.
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Old 08-12-2019, 02:43 AM   #647
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Originally Posted by Harlikwin View Post
So how will the interaction with GCI be handled (if any?)
We are currently disscusing these matters. We will let everybody know when we agree on the implementation.
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Old 08-12-2019, 07:07 AM   #648
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Originally Posted by pepin1234 View Post
this can happen only with the destruction of Soviet Naval groups in what range from the Mig-23 combat range you expect deploy an Aircraft carrier with all kind of Soviet threats? In a realistic scenery this only happen if you destroy the first line of the North Fleet and then the long range Naval aviation and long range coast artillery and then long range high altitude Soviet interceptors. You need to beat all those enemy threat to reach Mig-23 combat assignment area.

Well if you do a quick search on 'Fleetex 83' or 'Able Archer 83', you will probably find an article showing that in early 1983 (I think it was march) a USN Battlegroup was able to operate in the sea of Okhotsk for about 3 days before it was 'discovered'. Caused a bit of an international incident when a flight of F14's got lost and flew over a Soviet Island. One of the carriers involved was the USS Enterprise. It kind of illustrates, its not as easy to find aircraft carriers at sea as people claim, particularly nuclear powered ones.


There is also an interesting interview on the 'aircrew interview' page, where an F14 crewman (It might have been Okie, I cant remember) describes intercepting a Soviet Mig23 off the coast of Vietnam that was getting too close to the battlegroup.


There are plenty of circumstances an F14 and an Mig23 could have met. They did in real life as we can see.
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Old 08-12-2019, 02:30 PM   #649
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Originally Posted by OverStratos View Post
Hello halowraith1,


What do you feel is still lacking in the cockpit? Could you expand on this?


Thanks
late reply, sorry.

i'm gonna be really frank; i didn't feel the cockpit textures were up to scratch in the Farmer, and both the exterior and internal sounds were too similar to the su-25.

the Flogger is a MAJOR piece of Soviet kit you're building so please, please take as much time as you need and then some to make it the top-notch module everyone's raving about.
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Old 08-12-2019, 02:51 PM   #650
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Originally Posted by halowraith1 View Post
late reply, sorry.



i'm gonna be really frank; i didn't feel the cockpit textures were up to scratch in the Farmer, and both the exterior and internal sounds were too similar to the su-25.



the Flogger is a MAJOR piece of Soviet kit you're building so please, please take as much time as you need and then some to make it the top-notch module everyone's raving about.
Yes i agree. Something seems weird and unfinished with internal textures whereas external ones are great!

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