jsr9597 Posted March 27, 2019 Share Posted March 27, 2019 Will someone please help me learn how to make an AI aircraft land, park, then take-off again? What Im trying to do is have a airplane fly a mission, RTB then take-off again for another. How can I do this? MB / Dave Link to comment Share on other sites More sharing options...
FoxxyTrotty Posted March 28, 2019 Share Posted March 28, 2019 Hi Dave, Setup the AI patrol route as normal then have it goto assigned base for landing like normal... But choose not "landing" option, but "land refuel rearm" on the usual waypoint options drop-down list. Be sure to note the "rearm time" (default 10min) Also ensure the next WP after this you set speed/height back the way you want (or it will be 270kts + 100ft AGL, almost certainly results in AI crashing into nearest obstacle!) You can also set a further waypoint to loop round to an earlier one (eg set waypoint 15 to switch to waypoint 2) which will result in the ai forever patrolling, refueling/arming until they are killed. This gets around various issues especially online where aircraft may run out of fuel before players engaged, removing a need for scripts to give unlimited fuel to AI etc. Also tankers in MP now can be recycled too. There was a bug where refuel/arm aircraft will taxi/fly in reverse after this option was used, I am gonna assume after various bug fixes since this feature was added, has been resolved. . . . . . . . Every module/ map except the dual winged joke. Link to comment Share on other sites More sharing options...
jsr9597 Posted March 28, 2019 Author Share Posted March 28, 2019 Hi Dave, Setup the AI patrol route as normal then have it goto assigned base for landing like normal... But choose not "landing" option, but "land refuel rearm" on the usual waypoint options drop-down list. Be sure to note the "rearm time" (default 10min) Also ensure the next WP after this you set speed/height back the way you want (or it will be 270kts + 100ft AGL, almost certainly results in AI crashing into nearest obstacle!) You can also set a further waypoint to loop round to an earlier one (eg set waypoint 15 to switch to waypoint 2) which will result in the ai forever patrolling, refueling/arming until they are killed. This gets around various issues especially online where aircraft may run out of fuel before players engaged, removing a need for scripts to give unlimited fuel to AI etc. Also tankers in MP now can be recycled too. There was a bug where refuel/arm aircraft will taxi/fly in reverse after this option was used, I am gonna assume after various bug fixes since this feature was added, has been resolved. FT - thx for your help. Regret a/c taxi'd in reverse. :( Link to comment Share on other sites More sharing options...
Habu_69 Posted June 15, 2019 Share Posted June 15, 2019 Has anyone successfully commanded AI wingmen to land and rearm? I have set flight plan as above, but wingmen simply land and park. They never take off again. Link to comment Share on other sites More sharing options...
Habu_69 Posted June 17, 2019 Share Posted June 17, 2019 Guess I will try to partially simulate my objective by destroying the uncooperative wingmen units and late activate new ones. Link to comment Share on other sites More sharing options...
Zeagle Posted August 14, 2019 Share Posted August 14, 2019 Habu I get them to land and takeoff again. But I don't think they re-arm or re-fuel. They seem to run out of gas later on. I have some CH47's that base hop. They only make it halfway before they run out of gas. Link to comment Share on other sites More sharing options...
Delta99 Posted August 14, 2019 Share Posted August 14, 2019 I thought ED released this ages ago but it was NOT fully complete and buggy (ie. didn't really work). Haven't heard since that they actually fixed it!!!! My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
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