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Storm of War - DCS WWII / Historical Server


philstyle

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That's definitely an ED latest update issue with the 109. Can't get it to autostart or manually start at all, just not working. The only way for it to play ball is to have engines running when spawning.

 

 

Yes, this is correct.

Given that this will likely be fixed in an upcoming hotfix/ patch, we are leaving them as cold start. The amount of effort required to switch them all to hot start, only to switch them all back again isn't worth it.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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Was finally able to get back online (unfortunately, I started out as a steam user and have so much money invested, I'm stuck there) and did some flying on SoW. I noticed a couple of things

 

1. Static mustangs at Beuzeville were not sitting on the ground

2. I don't know if this is a setting I have to adjust, a limitation in DCS or a server settings but, I was attacking the railyards at Carentan and most of the ground objects (trucks, train cars, etc) would not render until I was almost on them...makes target acquisition and lining up for an attack run even more challenging guessing where you are going to shoot until the last minute when the object pops into existence

 

I don't know about other people and I don't know how I'll feel in the long run but, just starting out on this server, I like the semi-single playability aspect vibe I get from it. I feel like it's kind of a merger of sp/mp …

 

I think it's pretty cool, so far.

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1. Static mustangs at Beuzeville were not sitting on the ground

This is a bug, introduced with patch 2.5.6

 

 

 

2. I don't know if this is a setting I have to adjust, a limitation in DCS or a server settings but, I was attacking the railyards at Carentan and most of the ground objects (trucks, train cars, etc) would not render until I was almost on them...makes target acquisition and lining up for an attack run even more challenging guessing where you are going to shoot until the last minute when the object pops into existence

This is a bug, introduced with patch 2.5.6

 

I don't know about other people and I don't know how I'll feel in the long run but, just starting out on this server, I like the semi-single playability aspect vibe I get from it. I feel like it's kind of a merger of sp/mp …

That's exactly what we are going for. An MP environment that also suits people who normally prefer single-player.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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  • 2 weeks later...

Missions updated to v40

 

- Mission run time extended to 5 hours 45 (to reduce AI load and allow completion of AI missions before new ones begin)

- Re-arranged a number of allied spawns in order to increase aircraft availability and to preserve the distinction between USAAF and RAF bases

- Re-sorted spawns to correct for new spawn layouts from 2.5.6 patch, and to pre-empt resale of the P47

- Resorted LW spawns and aircraft radios to fix SRS connectivity

- Player stats code implemented in all missions and released in BETA (http://www.stormofwar.org/?Page=dcs/stats/overview)

- Corrected some aircraft ID codes

- Added 602 RAF to Needs Oar Point

- Fixed MW50 errors and added more variety to LW aircraft availability

- Reworked the de-spawn locations of all AI bombers. These will no longer land (clogging up bases) but will fly to map edge, then de-spawn

- SRS to v 1.7.7


Edited by philstyle

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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I'd like to offer the following suggestion:

 

Would it be considered to put in the server messages like they have In LFDM? The server has a message telling who shot who down when it happens, it also gives messages when allied targets are being engaged.

 

Not having these messages may be a server admin decision and I may be in the minority but I really miss these messages whenever I fly on SoW. It is nice to know who just handed it to you and encourages a more "communal" type gaming feeling.

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I'd like to offer the following suggestion:

Would it be considered to put in the server messages like they have In LFDM? The server has a message telling who shot who down when it happens, it also gives messages when allied targets are being engaged.

Not having these messages may be a server admin decision and I may be in the minority but I really miss these messages whenever I fly on SoW. It is nice to know who just handed it to you and encourages a more "communal" type gaming feeling.

 

The short answer is no, because the messages are removed deliberately.

 

There are two main reasons for this:

1. It is not realistic in any way for pilots to get in-cockpit notifications when they "score" a victory. There should be an element of fog-of-war about this. The not-knowing if you have destroyed and opponent or not is part of what makes situational awareness important. Furthermore, as the damage model improves there will hopefully be more ways in which pilots can deploy deception when damage in order to convince an enemy that they are done for, when in fact they might be trying to escape from a fight. The "kill messages wold nullify this. If I had my way, I would also disable the in-game score table too.

 

2. Other players have asked to remove as many messages as possible. I have opted for this approach.

 

As for "X target us being engaged" - SoW also steers away from this. There are simply too many targets and potential targets in our missions to be able to provide the triggers and messages necessary to cater for all of them.

Also, SoW encourages ground attack play. Ground attackers, in general, like to be able to get to a target and back undetected. We don't want some artificial game-play generator to destroy their good work. Sneaky, well planned ground attack missions would be nullified if the server announced the arrival/ location of all GA aircraft to everyone.

 

We are, however, looking at implementing a type of automated Radar-Fighter-Direction system for both allies (late war CH) and axis (Freya). This will provide some rough information about possible enemy air activity, but will attempt to emulate the limited accuracy that existed at the time.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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1. I completely understand and appreciate your approach and feelings on this. I figured it was conscious and I figured it was done for pretty much the reasons you expressed.

 

I only brought it up because, playing online with other real people, it is kind of nice to know who you were pitted against after the fact.

 

Maybe an "after action" type record could be accessed like on the stats page that you are working on. Where someone could go after they've played to see who they were up against in that one hard fought engagement or whatever.

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Maybe an "after action" type record could be accessed like on the stats page that you are working on. Where someone could go after they've played to see who they were up against in that one hard fought engagement or whatever.

 

 

This might be possible, and is one of the things we are already looking into.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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SoW is now collecting and displaying player and squadron-based stats. This is still in BETA:

 

Pilot stats are here:

http://www.stormofwar.org/?Page=dcs/stats/overview

 

 

Squadron-based stats accumulation is here:

http://www.stormofwar.org/?Page=dcs/stats/squadrons

 

 

.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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Got "SLMOD INFO: [...] autokicked back to spectator"

Not sure what this is or why it happened

 

 

Thank for the report.

I thought SL-MoD was only doing this for people who sat in cockpit for a long time on the ground without starting etc. Maybe not.

I will disable that function.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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It is also possible at very limited locations (airfields well to the rear) to spawn in with an A.I wing-man who will fly with you and "help" you out.

 

 

This just happened to me, I thought for a long time it was another player. :megalol:

Not a bad idea and it works good and makes you feel less alone. :thumbup:

HP Reverb, Warthog Flight Stick and Throttle, Pro Flight Rudder Pedals, Playseat racing chair

1080ti, i7-7700, 32ddr4

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Significant update to the stats system (v55). Recent changes include...

 

 

  • Improved page load times
  • Much faster sorting of columns (click on headings to do so)
  • More details on individual pilot pages
  • Details of pilots on squadron pages
  • Able to include squad name, logo, website, etc. on squad pages (example)
  • Fixed stats bug with incorrectly assigned weapons
  • Improved layout, fixed spelling errors, etc.

Example of a squadron stats page> http://www.stormofwar.org/?Page=dcs/stats/squad0093

 

 

.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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