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StoneShield 04-Night Hunting-Convoy not advancing


Puma

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Flying stone shield for a little light fun. Got to mission 4, en route got the message ending in “don't attack the bmp until I say so”... then nothing for 45 minutes. Found and blew up the bmp anyway, no affect, mission fail. I watched an old fly through on youtube and didnt see anything obvious to trigger the next event.

 

Any advice, or is this a bug?

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Ive never built a mission but am a programmer. I assume since they dont start moving, future triggers which are based on position don’t occur and thus the progress is hung?

 

Q1) is there a workaround for this behaviour? Any F10 options or anything I can do in the mission editor?

 

Q2) even if there is a mission editor based fix, can I do that in a campaign mission?

 

Id like to keep the campaign going but afaik its a complete scrub right now.

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i9-12900KF, 32 GB DDR5, Gigabyte Aorus Z690 Master, Gigabyte RTX 2080 Ti, 1TB Sabrent Roket 4+ 2x750GB RAID-0, TrackIR 5 /w clip, CRG9 49” Curved Ultrawide Flight Display+15" Touchscreen+17" Gauges display, Thrustmaster Warthog+7.5cm, Saitek Pro Combat Pedals, Streamdeck, Butt Kicker and pneumatic G-Seat

 

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  • 3 weeks later...

Just tried this again after the latest patch, same issue occurs. Arrive onsite, get the message not to destroy the bmp until his orders, then nothing else happens.

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Oooo, super promising claim in todays patch notes. Will try asap.

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No joy. They are just standing there, as usual.

 

 

 

The campaign is still in the shop without notification that it isn't working. No official response in this thread. Not even the famous [REPORTED] tag. I can live with some bugs but that's the kinda stuff I find annoying.

Nooooooooooooo. Aw well, thanks for reporting. You saved me a very disappointing evening.

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  • 1 month later...
No joy. They are just standing there, as usual.

 

 

 

The campaign is still in the shop without notification that it isn't working. No official response in this thread. Not even the famous [REPORTED] tag. I can live with some bugs but that's the kinda stuff I find annoying.

 

I assume you use stable version 2.5.5?

A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H

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No Sir, OB user here.

 

If it's not working in stable 2.5.5, then it's ok to complain, but in all fairness, we are in no position to complain that a certain campaign is not working in the BETA we're opting for. We can report it, but not complain about it, IMO.

A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H

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The convoy of vehicles are now just driving around in circles in the latest patch (2.5.6.49314), so the mission can't be completed. Just sayin'.

 

A thought : I don't have Combined Arms, but will this module give better/smarter AI to all ground vehicles?

A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H

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  • 3 weeks later...
What did they claim? I didn't see this campaign was mentioned.

 

After some Testing with Ka-50 Deployment mission 2 that has gound units not moving issues similiar to other reported missions:

 

The convoy issue still exists in OB 2.5.6x, but it all works OK in the internal DCS testing version, in Mission 2 and most convoys that have all their waypoint set to "On road" will drive the routes, but if they have some "Off road" waypoints at the end of the routes then when the mission is run, the convoy has no routes at all to follow and stays stuck at the start or wanders off in circles or the like.

 

Regards, Ian.

Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV).

 

DCS Tech Support.

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Sounds like some progress is being made then. Thanks for the update Ian. It goes a long way to just know that someone is still aware of the issue.

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i9-12900KF, 32 GB DDR5, Gigabyte Aorus Z690 Master, Gigabyte RTX 2080 Ti, 1TB Sabrent Roket 4+ 2x750GB RAID-0, TrackIR 5 /w clip, CRG9 49” Curved Ultrawide Flight Display+15" Touchscreen+17" Gauges display, Thrustmaster Warthog+7.5cm, Saitek Pro Combat Pedals, Streamdeck, Butt Kicker and pneumatic G-Seat

 

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  • 1 month later...

Same Problem

 

The convoy of vehicles are now just driving around in circles in the latest patch (2.5.6.49314), so the mission can't be completed. Just sayin'.

 

A thought : I don't have Combined Arms, but will this module give better/smarter AI to all ground vehicles?

 

No matter what I do the vehicles drive around willy nilly-same dam problem here.

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  • 3 weeks later...

I just tried Night Hunt on Stable 2.5.6.52437.

 

Same issue.

 

First time I tried the mission I killed the BMP when requested, but did not eliminate the other targets in time (this time limit seemed very short but OK).

 

The second time I killed the BMP when requested, but nothing progressed from there, even after I eliminated all other targets.

 

I am going to edit the logbook rather than continue to waste time on a bugged mission.

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  • 1 month later...
  • 3 weeks later...
  • 4 weeks later...

Just tried it, still broken. It's easy to locate the BMP, even when the convoy is still moving. After a while they park near the village, but then no signal to engage is ever given. Tried circling for 20+ minutes, just silence and nothing happening.

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Very frustrating this. Ive tried rolling back versions and this mission never works! Doubly annoyed as Steam wont refund it. I fully appreciate the amount of work that goes into these campaigns however its really disappointing that no-one from ED is updating us with answers considering its a paid product on their store page.

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  • 4 weeks later...

Same darn problem here. I guess I'll move onto a different campaign for now.

 

I have CA so that isn't the issue.

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Same problem. 

I know why now. It's AI problem. 

And I saw it, the heli with 3 Ch-47D, I saw two of them crashed during their flying to the meeting point. 

I guess there is a trigger when this heli group arrive there, they will initiate ground attack, and the mission will move on. But it can't now. 

 

Can someone fix it? 


Edited by lqqfrank
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  • 2 weeks later...
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