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What happens if some third party company close?


SilentSierra

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I spent a lot of money in these modules and with these changes on Leatherneck makes me wonder: what happens if some third party company close? The ED will take the project or will be dead?


Edited by SilentSierra
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I spent a lot of money in these modules and with this changes on Leatherneck makes me wonder: what happens if some third party company close? The ED will take the project or will be dead?

 

 

 

When Jane's closed there was a big following that to this day some still fly together long after their closure using forums like HyperLobby and others.

Of course there will be no updatessad.gif

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Of course there will be no updatessad.gif

 

Given the changes to DCS World, lack of updates to a module could easily make it unusable.

 

You can't compare a module to a standalone game.

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Good question indeed.

 

Instead of wild speculations we might get an answer from those involved who should know how such an incident will be handled.

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Given the changes to DCS World, lack of updates to a module could easily make it unusable.

 

You can't compare a module to a standalone game.

 

I would bet 10$ on your statement that after the first major update it's obsolete.

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I would hope if any studio were to foresee closing that they would make arrangements to transfer assets to another studio (1st or 3rd party) for continued support.

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I would hope if any studio were to foresee closing that they would make arrangements to transfer assets to another studio (1st or 3rd party) for continued support.

 

Interesting possibility but from a financial standpoint, not very practical. Debugging someone else's code is much more work than debugging your own.

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Interesting possibility but from a financial standpoint, not very practical. Debugging someone else's code is much more work than debugging your own.

 

Didnt say it was perfect,

 

But said studio would prolly not only gain the source code, but any future sales, so would likely spend some time re-writing or adjusting the code to their internal SDK Tools.

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I would hope if any studio were to foresee closing that they would make arrangements to transfer assets to another studio (1st or 3rd party) for continued support.

 

Unfortunately, if they're already financially non-viable, there's not much incentive to keep the business going longer while working through those arrangements. If they're in bankruptcy, they may not even be allowed to transfer assets/IP to a 3rd party without going through the courts too. (At least in the US)

 

As DCS scales with more 3rd parties and more modules, their current system feels unsustainable to me. I think they need to put more responsibility on the 3rd parties to own their individual module release schedules, with some form of API tied to the base engine, but that doesn't require all modules' copy protection to be updated weekly. Countless times we've waited weeks for fixes "ready to go" that could possibly have been hotfixed, but were waiting behind ED's master release schedule.

 

--gos

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Unfortunately, if they're already financially non-viable, there's not much incentive to keep the business going longer while working through those arrangements. If they're in bankruptcy, they may not even be allowed to transfer assets/IP to a 3rd party without going through the courts too. (At least in the US)

 

As DCS scales with more 3rd parties and more modules, their current system feels unsustainable to me. I think they need to put more responsibility on the 3rd parties to own their individual module release schedules, with some form of API tied to the base engine, but that doesn't require all modules' copy protection to be updated weekly. Countless times we've waited weeks for fixes "ready to go" that could possibly have been hotfixed, but were waiting behind ED's master release schedule.

 

--gos

 

Also depends on what terms are laid out within the license agreement they signed.

 

Edit: Answered Above,.

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Given the changes to DCS World, lack of updates to a module could easily make it unusable.

 

You can't compare a module to a standalone game.

 

 

 

 

If hypothetically tomorrow ED and all the makers of all the modules were not to be heard from again, wouldn't the modules work with DCS world just fine? I say this because in the past I sometimes waited a long time before updating and everything worked fine till I was ready to update.

I understand that if you update DCS world then the modules wouldn't work if they too weren't updated, but if as I mentioned, tomorrow ED and all the makers of all the modules were not to be heard from again we would all be flying 1.5.6 forever on private servers...wouldn't that be the case?

I include DCS world in the big picture because of what happened to Jane's, nothing is forever.


Edited by fitness88
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... tomorrow ED and all the makers of all the modules were not to be heard from again we would all be flying 1.5.6 forever on private servers...wouldn't that be the case?

 

I don't know. Will MP work at all without the Master Server? SP would still work but MP might not.

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All project resources are passed to us, to support the project, in case the developer dissolves.

 

Its a relief to know .. such a policy makes it easier to risk purchasing modules from the smaller developer houses. Thanks for letting it known.

 

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All project resources are passed to us, to support the project, in case the developer dissolves.

 

Is there a point or project scope that would force ED to hesitate in taking over? We've seen ED take over for the new NTTR map; can we consider that the largest possible project allowed by ED?

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Ok here is another question after Wags toke away my concerns about third parties stuff ( good question it was).

What if ED would disappear one day and due to hardware changes etc. our license keys are all used. Will we be able to register a module again to fly?

 

 

This is what makes me also wonder for some time as it is a lot of money invested in modules.

Regarding DCS it is the best and realistic flight simulator out there and the fact that I am not the youngest anymore I would love to keep on flying for as long as I life :)

And of course buy some more awesome modules and maps like a car lover cant resist to buy old timers again and again.

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#1 This has happened before. Remember the WWII stuff? What happened there? No reason to think anything different applies now.

 

#2 Don't worry about 'if ED closes' that isn't likely anytime soon. However, newsflash, companies do fold sometimes. You can look at any one of a million examples. Most the time it is still available somewhere, occasionally, games fall out altogether and lose support. In those instances, often enterprising community members pick up the flag.

 

#3 This is all pointless. I 100% guarantee you eventually ALL your currently owned software will no longer be functional or supported by anyone. In twenty or thirty years, your average computer will no longer even be silicon based. Life happens, things change, deal with it. We don't use eight track tapes anynore, either, yet the world keeps spinning.

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We don't use eight track tapes anynore, either, yet the world keeps spinning.

True, but we could use 8 Track tapes, VHS recorders, Floppy disks, etc. etc. if we wanted to. They can still be used/connected to current hardware. Might not be the same for DCS if ED were no longer in existence.

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It's very reassuring to know the ED will take over if a 3rd party goes down (which hopefuly will never happen), thanks Wags for sharing this with us. I've often asked myself this question, but never here.

 

As far as the ED itself is concerned,... I'm playing games and sims since early 1990s. A lot of game companies came and went since then, very few are still active. ED was also founded back then, which means it knows how to run the business and survive. I guess the fact that ED doesn't only do consumer staff but is also on the military market helps a lot. I'm confident the ED will be around for a long time.

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It's very reassuring to know the ED will take over if a 3rd party goes down (which hopefuly will never happen), thanks Wags for sharing this with us. I've often asked myself this question, but never here.

 

As far as the ED itself is concerned,... I'm playing games and sims since early 1990s. A lot of game companies came and went since then, very few are still active. ED was also founded back then, which means it knows how to run the business and survive. I guess the fact that ED doesn't only do consumer staff but is also on the military market helps a lot. I'm confident the ED will be around for a long time.

 

I agree, ED and Wags were around with all the other big nineties developers, ED's still here in the combat niche. Now ED is also running a separate commercial business too, this also is a little more reinsurance. I always thought third parties would sign a contract releasing their aircraft to ED, otherwise there could be potentially many upset people here, ED would have to pick up the ball and I really hope it never comes to this for any of the developers here.

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I think ED's actions after the initial Kickstarter for DCS WWII and what happened with Ilya, by taking over the project and making good on the Kickstarter backers rewards, is evidence enough there would be nothing to worry about if a third party developer ceased to contribute on their promises.

 

As far as ED itself, I highly doubt we have anything at all to be concerned about there for the foreseeable future. Of course no one knows what the future holds, for any of us.

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