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[FIXED] HUD: A picture is worth a thousand words?


randomTOTEN

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Buzz,

 

 

I think the new cockpit geometry breaks what made the "old" view work. I suspect the cockpit shape is more accurate thus we need a more accurate eyepoint to correct it.

The old eyepoint also extremely forward of the camera rotation axis, which caused massive location shifts with mere panning and tilting of the view. That needed to be fixed too.

 

We'll just need to wait for the completed HUD work to fix this eventually. I think having proper eye position before that is more important, and should not be neglected.

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Here's my final answer for the A-10C Eyepoint and Eyeline.

 

 

x=0.083200

y=-0.007510

z=0

p=-16.0

FOV=individual case (61 for me)

 

 

if you want, you can use the SnapViews.lua to set it and it will override the DCS default. It will break your HUD in it's current version!

 

[13] = {--default view

viewAngle = 61.000000,--FOV

hAngle = 0.000000,

vAngle = -16.000000,

x_trans = 0.083200,

y_trans = -0.007510,

z_trans = 0.000000,

rollAngle = 0.000000,

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We can't cage the HUD in this plane right?

 

 

 

Yes you can. But it is not as easy as in the fa18 or f16.

You need to use the CDU and set it for wind correction.

There is an older video of bunyapsims...look for that.

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I have noticed that when using A10c in the open beta, the heading tape keeps migrating down the hud and I have to keep moving it up. Doesn't happen in my stable version once I have set it to where I can see it.


Edited by Lee1
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  • ED Team

 

 

 

thanks NineLine, looking forward to an update on this :thumbup:

 

Does indeed look like there are a few more tweaks on the A-10C II version, and I have requested those get moved to the OG A-10C ASAP, thanks for those helping with good info.

 

OG A-10C

attachment.php?attachmentid=248587&stc=1&d=1601255633

 

A-10C II

attachment.php?attachmentid=248588&stc=1&d=1601255633

OG.thumb.jpg.aa0ffc81d4285e6cc2b549621c10e770.jpg

II.thumb.jpg.4fd148688bd3e00315cfd740f1569541.jpg

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  • ED Team
I don't buy that an A-10 pilot has to crink his neck to see the light telling him his canopy is unlocked, but I do appreciate the improvement in the HUD. Hopefully a better position will work with it too.

 

I am hoping with the new HUD people will be able to work with the views a bit easier, even if you have to make some adjustments with seat height. But lets talk about it more when the final changes come out, and if we can still tweak, we can try. Thanks guys.

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I am hoping with the new HUD people will be able to work with the views a bit easier, even if you have to make some adjustments with seat height. But lets talk about it more when the final changes come out, and if we can still tweak, we can try. Thanks guys.

 

Thanks NineLine,

 

on this note I would like to ask you guys to consider the head placement in this new view which may need tweaking before release;

 

at this moment (and I understand is not the "final product") is much far forward toward the main panel, and you can clearly notice this by looking at some refence points like the once I pointed out in one of my previous posts. *see post 267 *

 

In addition to that this forward view point renders the use of mirrors almost pointless because again you are "sitting" too far forward in the 3d cockpit, below a couple of screenshots to show the issue done with standard zoom and max zoom backwards and just "looking up"

 

 

 

 

Does indeed look like there are a few more tweaks on the A-10C II version, and I have requested those get moved to the OG A-10C ASAP, thanks for those helping with good info.

 

OG A-10C

https://forums.eagle.ru/attachment.php?attachmentid=248587&stc=1&d=1601255633

 

A-10C II

https://forums.eagle.ru/attachment.php?attachmentid=248588&stc=1&d=1601255633

 

 

Thanks for the update! The HUD indeed looks much better in the A-10C II, good job! :thumbup:

Screen_200928_105638.thumb.png.7618b398824703263aa575908e4e82be.png

Screen_200928_105154.thumb.jpg.da236d7f3fc5140ae924c3732aca6e9a.jpg

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...at this moment (and I understand is not the "final product") is much far forward toward the main panel...

I jumped recently into the A-10C again to dust off myself for the upcoming A-10CII upgrade and noticed this too.

 

I use VR and if i start a mission in the A-10C i'm literally sitting on the forward edge of the seat. If i look behind me there is enough space for a second person to squeeze between me and the seat back(exaggerate a little here to make my point), other modules are fine. I hope this is not an issue for the A-10CII.

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I have a strong feeling that the POV is positioned too far forward - as I can move backwards using 6DOF and get a much better position.

Also looking down seems to give a very acute view onto the Front Panels...and looking left you have to look a long way back to view/interact with the Radio's/IFF panel.

 

As far as i'm aware its not possible to move the seat forwards/backwards (unlike up/down) to correct this...

Airbag_signatur.png

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As far as i'm aware its not possible to move the seat forwards/backwards (unlike up/down) to correct this...

 

Correct, the ejection seat is on a rail/tube assembly and cannot move forward/backward at all.

 

Also on the jets I've worked on IRL when moving the seat position up/down it's only the seat pan, the bit you plant your backside on, that moves up and down, not the whole seat assembly. This is fixed. Only way that should move is when the pilot initiates ejection.

 

I think our seat position seems a bit too far forward too, you have to look right back to get to the FM radio and some of the volume controls.


Edited by bart

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Correct, the ejection seat is on a rail/tube assembly and cannot move forward/backward at all.

 

Also on the jets I've worked on IRL when moving the seat position up/down it's only the seat pan, the bit you plant your backside on, that moves up and down, not the whole seat assembly. This is fixed. Only way that should move is when the pilot initiates ejection.

 

I think our seat position seems a bit too far forward too, you have to look right back to get to the FM radio and some of the volume controls.

 

So technically it’s adjustable... just pull on the rings above the seat and between your legs... :smilewink:

 

As a bonus you get much improved ventilation too!!! :lol:

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glad to see the new A10C II Hud made it to the OG version also :thumbup: good job ED!

 

would be perfect now if the head position would be shifted back just a little to reveal the top row of MFDs button and the underdash lights :)

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glad to see the new A10C II Hud made it to the OG version also :thumbup: good job ED!

 

would be perfect now if the head position would be shifted back just a little to reveal the top row of MFDs button and the underdash lights :)

 

There's also default zoom level. It's narrower in the A-10C than in many other DCS aircraft. I edit the \Saved Games\DCS\Config\View\SnapViews.lua file and standardize all mine to the same value.

 

Did we get our extra G in the old A-10C?

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Did we get our extra G in the old A-10C?

 

Yep :)

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Snakedoc,

 

 

Check out my snapviews edit. That should position your head correctly. I haven't checked the latest HUD update yet.

 

Thanks! I’ll give it a go :)

 

update:

just tried it and the head position feels good! unfortunately it breaks the hud even in this latest version. I'll be reverting to the "new" ED view for the sake of viewing the HUD correctly. Shame it's not "compatible"


Edited by Snakedoc
updated testing

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A-10C | A-10C II | F/A-18C | F-16C | FC3 | PG | Syria | SC

Home made F-16C simulator
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Can't say I've noticed it. :(

 

It's most noticeable if you try to hold the AOA at the chopped tone with full power say after you've come off target.

 

Before you'd get wing rock and buffet, now if you're careful you can hold the A/C at the "chopped tone" without any of those effects, of course if you pull back more on the stick you still get them

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A-10C | A-10C II | F/A-18C | F-16C | FC3 | PG | Syria | SC

Home made F-16C simulator
Forum Thread: DCS World forum - The Viper Project - Home Cockpits Instagram: 1583142 copia.jpg The Viper Project YouTube youtube-icon-512x512-874lspju.png The Viper Project - Youtube channel

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