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Old 10-17-2018, 08:16 PM   #1
asparagin
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Default Why is AA working again?

Why does AA work again (since couple of updates ago) on 2.5 non-beta?

Just curious, AA did not work properly in the last more than a year? What happend now?
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Old 10-18-2018, 12:54 AM   #2
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I assume you mean msaa? Or ssaa? VR or monitor? I didn't know it was broken. I am not using VR.

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Old 10-18-2018, 03:51 AM   #3
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I´m currently on MSAA, I havnen´t tested SSAA.
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Old 10-18-2018, 03:59 AM   #4
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The openbeta has had a working MSAA all the time, at least on my end. A driver/card settings thing?
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Old 10-18-2018, 04:21 AM   #5
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AFAIK it's been working but tends to use a lot of CPU/GPU i.e. not as efficient as it was without deferred shading.


I am able to run at MSAA = 4 (and have been for some time) if I am prepared to put up with 45fps in Rift and PD at 1.2.

Irony here, just noticed it's been 9 months since I upgraded my GPU. Before DCS forced us to use Deferred Shading I could happily get 90FPS MSAA at 8 in Rift with 980Ti and CPU at 4.2Ghz, now with 1080Ti and CPU at 4.7 Ghz and MSAA at 4 I get 45FPS mostly and poorer Rift image quality, but that's progress I guess.
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Old 10-18-2018, 05:10 PM   #6
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For me AA did not work properly since the release of nevada - MSAA or SSAA, And looking through the forum I was not alone. Thats why I was wandering what changed.
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Old 10-18-2018, 05:25 PM   #7
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Are we talking ingame AA or driver applied AA?
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Old 10-18-2018, 05:57 PM   #8
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Ingame MSAA and SSAA options are working fine, but pretty sure that external AA methods are still non functional (with the exception of post processing AA methods like FXAA or SMAA)
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