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Old 11-01-2019, 07:13 PM   #1
Maxim76
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Default Animate a propeller (HELP)

Hello Pilots,

I realize a plane with a propeller and the problem is that I can not animate the propeller.

I did an animation with the arg 407 (360 degrees) but nothing turns.

Do you have a way out to rotate a propeller?

Does anyone have a more recent argument list than what is currently on the forum (version 1.X list).

Thanks for your help.
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Old 11-01-2019, 07:40 PM   #2
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ModelViewer2


view all arg or view >>Basic_Animation_Guide.pdf
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Old 11-01-2019, 07:47 PM   #3
Maxim76
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I looked at the P-51 and it's the arg 407 for the propeller but nothing turns into play while the other animations work.
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Old 11-01-2019, 09:10 PM   #4
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anything above 336 is PFM/EFM Only.

Refer to SFM Arguments List:
https://forums.eagle.ru/showthread.php?t=120130
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Old 11-01-2019, 11:32 PM   #5
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The animation works with the 40 argument but only on the AI.
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Old 11-02-2019, 02:40 AM   #6
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Quote:
Originally Posted by Maxim76 View Post
The animation works with the 40 argument but only on the AI.
player controlled aircraft of the propeller type do not have a generic SFM to interface with, user must create one.
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Old 11-02-2019, 10:40 AM   #7
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So I need to create an unused argument, assign it to my propeller animation and declare it and program it in a script.

Is it right ?
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Old 11-02-2019, 01:26 PM   #8
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I believe you need to make an EFM (External Flight model) for it to work.
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Old 11-07-2019, 04:46 PM   #9
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Quote:
Originally Posted by SkateZilla View Post
player controlled aircraft of the propeller type do not have a generic SFM to interface with, user must create one.
Could you outline the steps for doing that?

It's one thing to tell a person that they can't do something, or that it needs to be done a certain way, but if you know how it can be done, it would not take but a minute of your time to share that information.

Why must it be so difficult to get direct answers to questions in this community?

It just so happens I have a similar situation, and I am aware of the custom user arguments (we are using an EFM argument ##) , but beyond that, what are the basic requirements . The user guide is vague. And cites no direct examples.

For instance, how are the visibility arguments linked to the animation arguments on a given propeller? Can you even have multiple arguments on a single animation? Do the custom arguments have to be programmed the same for AI aircraft as well as the user flown aircraft ? Or can these use the standard argument #40 in conjunction with the custom argument , These things are certainly not covered in the user guide.

I was able to find this post regarding visibility, but it needs further clarification Regards to propellers https://forums.eagle.ru/showpost.php...46&postcount=2


So any pearls of wisdom you can share in this issue would be greatly appreciated.
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Last edited by JazAero; 11-07-2019 at 04:59 PM.
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Old 11-08-2019, 06:41 PM   #10
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Quote:
Originally Posted by JazAero View Post
Could you outline the steps for doing that?

It's one thing to tell a person that they can't do something, or that it needs to be done a certain way, but if you know how it can be done, it would not take but a minute of your time to share that information.

Why must it be so difficult to get direct answers to questions in this community?

It just so happens I have a similar situation, and I am aware of the custom user arguments (we are using an EFM argument ##) , but beyond that, what are the basic requirements . The user guide is vague. And cites no direct examples.

For instance, how are the visibility arguments linked to the animation arguments on a given propeller? Can you even have multiple arguments on a single animation? Do the custom arguments have to be programmed the same for AI aircraft as well as the user flown aircraft ? Or can these use the standard argument #40 in conjunction with the custom argument , These things are certainly not covered in the user guide.

I was able to find this post regarding visibility, but it needs further clarification Regards to propellers https://forums.eagle.ru/showpost.php...46&postcount=2


So any pearls of wisdom you can share in this issue would be greatly appreciated.
-1.0 to 0 is rotation slow w/ actual 3d propeller mesh.
0 to 1.0 is rotation fast w/ Blurred 3d Propeller mesh

User should create a cockpit system that inherits Arg 40, gives it a name/dim, and then set a variable to control it w/ engine RPM or Torque.

I dont have time at the moment to script an example.
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