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Old 02-17-2019, 04:03 PM   #331
Manuel_108
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Indeed. Just tried with the A-10C and it works perfectly there.
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Old 02-17-2019, 04:27 PM   #332
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Same, you have to TDC down to lock. Otherwise it works great. I like it. It doesn’t wander off for a second while searching for target. You can easily fire +1 in one pass.


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Old 02-17-2019, 09:56 PM   #333
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Hi Guys I have been trying to get the AGM 65 F to lock and launch, here is what I have found, After warm up timer has expired and AG selected and ARM is activated, DDI left and sensor to left control I can move the TDC no problem but it will drift a bit. However to get the sucker to lock and launch, (after watching Wags video) it just would not work. I just tried to move TDC over TGT, Depress TDC lock finally got the HUD to remove the (X) off the MAV indicator on HUD, no LKD indication but the sucker locked and left the rails. So for my warthog I HAVE TO SLEW, lOCK TGT, THEN FIRE IT WILL NOT LOCK AUTOMATICLY After launch it returns to caged position and you have to sight again.

Just my two cents

Just flew another msn and this time the triangle locked out near the FOV for the HUD, control was at first vertical once near HUD ladder and center the Horizontal movement broke lose, got to aim on TGT pushed TDC and no lock. Passed over the island line up on a ship switched to ship mode locked (no X ) and still no lock indication and fired no problem. Roll around back toward the island locked up TGT after struggling to get the triangle on the tgt, depressed TDC and nothing, no lock, no lock indication did not fire. rolled around again 10 mi out struggled with aim marker again, got it centered, depressed TDC, got a lock this time after switching from BLK back to White and fired and off it went. I think there is a problem or too with the AGM 65F, just my option, even the snakeyes , and the slick MK 82 are a little dicey to use.


Again just my two cent

Last edited by WeakLink; 02-18-2019 at 01:55 AM. Reason: Different results
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Old 02-18-2019, 07:19 PM   #334
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Quote:
Originally Posted by Glyn View Post
I saw Waggs video on the use of the AGM65F. He seemed to be just moving the TDC and when he let go it would try and lock. I have been using this and can move the TDC but it will not lock when I stop its movement. It will only lock when I press the TDC down button. Is this correct now so slighty different to wags video.
Working as he describes in his video for me, although you CAN push the button to try and lock again as well. What helped me make it work like Wags video was adjusting my curves and dead zones. I know with my Warthog TDC, it's really jumpy and touchy, so adding the dead zone seemed to help let it sit long enough to lock if that makes sense.

Edit: pushing the TDC to lock might not actually be working, but only seem like it, have to recheck. I am told it shouldn't, only hovering over the target should lock.
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Last edited by NineLine; 02-18-2019 at 07:58 PM.
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Old 02-18-2019, 07:25 PM   #335
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Quote:
Originally Posted by NineLine View Post
Working as he describes in his video for me, although you CAN push the button to try and lock again as well. What helped me make it work like Wags video was adjusting my curves and dead zones. I know with my Warthog TDC, it's really jumpy and touchy, so adding the dead zone seemed to help let it sit long enough to lock if that makes sense.
What curve and deadzone settings are you using. I have a large deadzone already. Maybe I need to only adjust the curves.
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Old 02-18-2019, 08:02 PM   #336
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Quote:
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What curve and deadzone settings are you using. I have a large deadzone already. Maybe I need to only adjust the curves.
I'm still tuning but right now on Joy_X I have a curve of -15 and a dead zone of 5, On Joy_Y I have a curve of 30 and dead zone of 5.

I think the Warthog TDCs can be very different controller to controller, so best to play with it and find what works best for you.
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Old 02-18-2019, 08:03 PM   #337
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Quote:
Originally Posted by NineLine View Post
Working as he describes in his video for me, although you CAN push the button to try and lock again as well. What helped me make it work like Wags video was adjusting my curves and dead zones. I know with my Warthog TDC, it's really jumpy and touchy, so adding the dead zone seemed to help let it sit long enough to lock if that makes sense.

Edit: pushing the TDC to lock might not actually be working, but only seem like it, have to recheck. I am told it shouldn't, only hovering over the target should lock.
That is not the issue. It doesn't work using another controllers axis or using a hat switch, either. It will not auto lock for several of us here.
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Old 02-18-2019, 09:19 PM   #338
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Ok, I got it nailed down now guys, looks like something didnt merge over correctly, so you have the new TDC option, but locking is working like the previous version. So this is reported, and hopefully can be merged with next OB. Internally it works fine just hovering over a target and leaving it more 1+ seconds, it locks up.
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Old 02-18-2019, 10:07 PM   #339
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Good to hear...thanks
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Old 02-18-2019, 11:04 PM   #340
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Yea!

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