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Old 07-30-2018, 05:45 AM   #701
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Yes
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Old 08-21-2018, 09:24 AM   #702
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Quote:
Originally Posted by xvii-Dietrich View Post
I would recommend adding to Combined Arms an...


Air-Traffic Control Tower Unit.


  • This is a simple tower building which can be placed on an airfield (or anywhere, really),
  • It can be occupied by a CA player (similar to the WW2 fortification asset Fire Control Bunker),
  • It gives them an elevated overview position to watch the airfield traffic,
  • It would have a radar display (just like the SAM SA-8 Osa 9A33) so they could monitor traffic.
  • There would be no weapons (there is no need... it is a monitoring position).


Although ATC can just use the F10 map to carry out the necessary functions, the ability to be on the field itself does add considerably to the immersion.
+1

but maybe do not add a new building, i think it would be better if i can join every normal airfield/carrier/farp at my side.
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Old 08-21-2018, 11:50 AM   #703
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Quote:
Originally Posted by Butcher868 View Post
+1

but maybe do not add a new building, i think it would be better if i can join every normal airfield/carrier/farp at my side.
Should be the standard existing buildings.
Have a radar, notepad, roster, IFF, radio device like in aircrafts etc.

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Old 08-21-2018, 02:47 PM   #704
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Both thumbs up for mannable Towers. I use LotATC and also man the tower from F11. Looking through the windows of the tower would defo add to the immersion.
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Old 08-30-2018, 11:22 AM   #705
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I would like to see a secondary azimuth ring in mils for tanks, jtac capable vehicles. However most importantly for the artillery assets as field artillery uses mils for call for fire missions. Oh and a secondary range bar for plunging fire. For example most artillery units like the paladin can elevate the gun to have a round fall right atop the target instead of impacting like the way a bullet travels....very good to hit the target a few valleys away
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Old 10-03-2018, 08:47 AM   #706
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Any Chance ED can incorporate the mod work from Suntsag into the next CA update?
He has made various control towers operable in Combined Arms.
This would allow for some really nice Air Traffic Control type playability.

Reference for the mods here:
https://forums.eagle.ru/showthread.php?t=221377

It took him not more than 2 days to get the wooden tower and the re-white tower enabled. Surely ED could either port his work over, or replicate it without more effort than that?
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Old 10-03-2018, 10:10 AM   #707
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OMG MAN !!! This is fantastic !!!

I'VE GOT THE TOWER !!!! ***Snap - i've got the power - intro here***
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Old 12-12-2018, 12:31 PM   #708
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Came up with this after seeing what looks like a renewed interest in development of CA. I won' re-post here, as it competes with to many good ideas, to numerous to sort thru.


Check this out.
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Old 12-13-2018, 01:42 AM   #709
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Some things for the wishlist:

1 proper stabilisation for vehicles (current one not really keeps gunsights on target when on the move like SPB or real life FCS,s)
2 Bobbing roadwheels/ moving suspension that moves with the terrain when driving over a hillcrest
3 intereurs for tanks
4 realistic Fire control system (lase target, get range & fire)
5 Tanks need stuff on the turret to make it looks less like it just rolled of the assembly line like coalition & thermal identification panels, backpacks strapped to the turret & gear in the storage racks, roadwheel & peace of track etc etc
6 better ai. For example when backing up the ai turns the hull exposing the engine to the enemy. Tanks never do that.
Also hull down needs to be implemented
7 realistic armor hit & damage modeling instead of a healthbar.

Last edited by oscar19681; 12-13-2018 at 01:49 AM.
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Old 12-13-2018, 07:52 AM   #710
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Quote:
Originally Posted by oscar19681 View Post
Some things for the wishlist:

1 proper stabilisation for vehicles (current one not really keeps gunsights on target when on the move like SPB or real life FCS,s)
2 Bobbing roadwheels/ moving suspension that moves with the terrain when driving over a hillcrest
3 intereurs for tanks
4 realistic Fire control system (lase target, get range & fire)
5 Tanks need stuff on the turret to make it looks less like it just rolled of the assembly line like coalition & thermal identification panels, backpacks strapped to the turret & gear in the storage racks, roadwheel & peace of track etc etc
6 better ai. For example when backing up the ai turns the hull exposing the engine to the enemy. Tanks never do that.
Also hull down needs to be implemented
7 realistic armor hit & damage modeling instead of a healthbar.
2 and 4 is actually in DCS, since a couple of years. Though the suspension is more a visual effect in the external views. My guess is the terrain elevation map resolution isn't high enough to model detailed hill crests...

The laser ranging and adjusting is implemented for most modern tanks etc. though depending on game mode you can automate that. Realistic mode you lase the range, the sight / cross adjusts elevation for correct range and you put the crosshairs on target. If you lose the hill in front or behind the target you miss, though you can adjust visually. Usually even the manual reticle is available as a fallback option, so you have to judge range by target size in the sight and adjust manually with the range scale.
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Last edited by shagrat; 12-13-2018 at 08:03 AM.
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