ouPhrontis Posted June 11, 2018 Share Posted June 11, 2018 I see this is a work in progress, but noticed waypoints do work.. however; I'd been playing around with attempting to enter waypoints with the scratchpad, without success. Is this implemented in any working fashion, no matter how crude? NATO - BF callsign: BLACKRAIN 2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64 Link to comment Share on other sites More sharing options...
Fishbreath Posted June 11, 2018 Share Posted June 11, 2018 Nope, waypoint entry is not currently implemented. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission Link to comment Share on other sites More sharing options...
ZeroReady Posted June 14, 2018 Share Posted June 14, 2018 Nope, waypoint entry is not currently implemented. Hi I just got the Harrier a couple weeks ago, coming from A10C. I am just curious about the lack of waypoint entry - I downloaded a couple missions for the harrier where you can spawn targets in with the F10 menu. Then you get L/L and UTM for the target. So am I just supposed to open the map and look to see where they are for now? Is there no way yet to make use of the given target location information? Thanks! Link to comment Share on other sites More sharing options...
Fishbreath Posted June 14, 2018 Share Posted June 14, 2018 Not yet. I believe RAZBAM is currently working on the INS and associated UFC functionality, so I would expect to see coordinate entry coming before too long. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission Link to comment Share on other sites More sharing options...
ouPhrontis Posted June 14, 2018 Author Share Posted June 14, 2018 After a long and hard day. Waypoint/Markpoint/Targetpoint Lat/Lon data entry and validation, which is always a PITA to code, is now working as intended. Tomorrow will start coding the data save functions. With those functions the AV-8B NA will have the in-cockpit ability to edit/add waypoints, markpoints and targetpoints* to the flight plan. Next step after that will be the offsets. Note: Multiple targetpoints not enabled yet. From RAZBAM's FB page. Woohoo, getting there! Good going gentlemen, keep plodding on. NATO - BF callsign: BLACKRAIN 2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64 Link to comment Share on other sites More sharing options...
olivier-gaming Posted June 20, 2018 Share Posted June 20, 2018 Unfortunatly not for this update :( Link to comment Share on other sites More sharing options...
ouPhrontis Posted June 20, 2018 Author Share Posted June 20, 2018 No, but some evidence of it being implemented are there, I had a play around with it a moment ago and the ODU options and colons are now in place, stoked. NATO - BF callsign: BLACKRAIN 2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64 Link to comment Share on other sites More sharing options...
Focha Posted July 1, 2018 Share Posted July 1, 2018 Any update on this? Where are you guys getting info on how to insert waypoints in the system? Thanks ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
ouPhrontis Posted July 1, 2018 Author Share Posted July 1, 2018 It's written in the NATOPS manual. Just tested and it's not in, though I've not seen any updates to DCS recently. Here's an excerpt; 23.10.2.1 Entering Waypoint or Markpoint, or Targetpoint Data Selecting the waypoint data display enables the UFC and ODU for waypoint data entry. This is indicated by the colon next to the WYPT (or TGPT) and POS options on the ODU, and the stored latitude of the selected waypoint, markpoint, or targetpoint on the scratch pad. If a valid offset is stored for the selected waypoint or markpoint, the system initializes with theWO/S options selected on the ODU. The WYPT and WO/S options are mutually exclusive, and successive depression of the associated option pushbutton provides alternate displays of WYPT and WO/S in the first window on the ODU (with OMNI 7.1 and C1+). With H4.0, the first window of the ODU cycles from WYPT to WO/S to TGPT. If a number is entered into the UFC after ODU window 1 cycles to TGPT and the enter button is pressed, the waypoint offset for the current waypoint transfers into the targetpoint number that was entered. To re--energize the DATA page ODU options, simply select the desired data entry pushbutton on the DATA page (i.e. WYPT, TCN, or A/C). The data entry pushbuttons are boxed as an indication of what DATA page is currently active. Selecting the data entry pushbuttons on the DATA page has the effect of energizing or de--energizing the ODU options, so selecting a boxed data entry pushbutton will not deselect the DATA page. NATO - BF callsign: BLACKRAIN 2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64 Link to comment Share on other sites More sharing options...
ouPhrontis Posted July 1, 2018 Author Share Posted July 1, 2018 (edited) Lat will appear in the display on the UFC; Edited July 1, 2018 by ouPhrontis NATO - BF callsign: BLACKRAIN 2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64 Link to comment Share on other sites More sharing options...
Zeus67 Posted July 3, 2018 Share Posted July 3, 2018 Any update on this? Where are you guys getting info on how to insert waypoints in the system? Thanks Waypoint add/edit will be enabled on next update. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Focha Posted July 3, 2018 Share Posted July 3, 2018 Waypoint add/edit will be enabled on next update. Cool Zeus! Thanks for the update. :thumbup: ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
Schmirco Posted July 3, 2018 Share Posted July 3, 2018 Thx a lot, thats awesome!!! Link to comment Share on other sites More sharing options...
TaoGaming Posted July 4, 2018 Share Posted July 4, 2018 (edited) So I did everything according to the Video where Zeus67 shows how to enter / edit waypoints, but it doesn't change / update the Values on the MFD and the waypoint is always at N00°00'00" and E 000°00'00". It does however create the Waypoint and I can select it with the arrow Buttons but the Coordinates are not the ones I entered. Is that a bug, or am I doing something wrong? Thanks in advance EDIT: Forgot the setup. I just place a Harrier in the mission editor and make it flying from the start, no additional Waypoints, no extra Units. Just place it somewhere on the Caucasus Map and hit fly. Another thing I just noticed. When you move the TDC on the Map it slews the Aircraft symbol instead of the waypoint. EDIT 2: It works in MP and Instant Action Missions, so I guess I forgot something in the mission editor. Awesome work. Really enjoy being able to setup own waypoints!! Thank you RAZBAM Edited July 4, 2018 by TaoGaming Link to comment Share on other sites More sharing options...
Zeus67 Posted July 4, 2018 Share Posted July 4, 2018 So I did everything according to the Video where Zeus67 shows how to enter / edit waypoints, but it doesn't change / update the Values on the MFD and the waypoint is always at N00°00'00" and E 000°00'00". It does however create the Waypoint and I can select it with the arrow Buttons but the Coordinates are not the ones I entered. Is that a bug, or am I doing something wrong? Thanks in advance EDIT: Forgot the setup. I just place a Harrier in the mission editor and make it flying from the start, no additional Waypoints, no extra Units. Just place it somewhere on the Caucasus Map and hit fly. Another thing I just noticed. When you move the TDC on the Map it slews the Aircraft symbol instead of the waypoint. EDIT 2: It works in MP and Instant Action Missions, so I guess I forgot something in the mission editor. Awesome work. Really enjoy being able to setup own waypoints!! Thank you RAZBAM You need at least two waypoints on the flight plan for it to work. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
TaoGaming Posted July 4, 2018 Share Posted July 4, 2018 Ok that was the problem then. I didn’t set any waypoints. Thanks for the Info. Really enjoying the Module. Flying it in MP right now and having a blast entering all the waypoints JTAC gives me. Link to comment Share on other sites More sharing options...
Pikey Posted July 4, 2018 Share Posted July 4, 2018 Works fine for me. 6 figure DMS is 0.2nm inaccurate so UTM or more figures might be nicer, but with TGP/DMS should be fine for everything you can adjust. Addition of waypoint numbers seems a bit "rough". (Delete or rearrange options?) This was the update I always was waiting for though. Great to finally have it. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Fishbreath Posted July 4, 2018 Share Posted July 4, 2018 You need at least two waypoints on the flight plan for it to work. I had the same problem after making two waypoints—both said 00.00.00 on the MFDs, selecting them didn't move the moving map, and the TDC moved the aircraft symbol. In another mission, I had a three-waypoint flight plan, but had to enter 24 or greater to make a new waypoint. (Paging through on the MFD, there were a bunch of markpoints in between.) Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission Link to comment Share on other sites More sharing options...
TaoGaming Posted July 4, 2018 Share Posted July 4, 2018 Is there actually a reason for the minimum of 2 preentered waypoints? Just curious Link to comment Share on other sites More sharing options...
TheKardinal Posted July 4, 2018 Share Posted July 4, 2018 Update dropped today for the Open Beta and I was able to add a manual waypoint. Harrier is so much more deadly now as a result! Excellent news. Link to comment Share on other sites More sharing options...
Zeus67 Posted July 4, 2018 Share Posted July 4, 2018 Is there actually a reason for the minimum of 2 preentered waypoints? Just curious Because you need a starting point and an end point to create a flight plan. Same reason why the ME creates one with three waypoint when you make a fast mission. I'm just following the same logic. If you make a mission without one, the aircraft will attempt to create at least present position so you only need to add another one. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
TaoGaming Posted July 4, 2018 Share Posted July 4, 2018 Ahh ok. Thank you for the reply. So there has to be an at least very basic flightplan preentered, and then you can extend it later in the mission by manually entering additional waypoints. Haven’t made a fast mission yet, so I wasn’t aware of the standard flight plan created by ED. Most of the time I just join MP and try to survive. And after using the Waypoint editing now available in the Harrier I must say I got a LOT better at finding targets. Link to comment Share on other sites More sharing options...
CoBlue Posted July 5, 2018 Share Posted July 5, 2018 (edited) Because you need a starting point and an end point to create a flight plan. Same reason why the ME creates one with three waypoint when you make a fast mission. I'm just following the same logic. If you make a mission without one, the aircraft will attempt to create at least present position so you only need to add another one. But this will change in the future, it's only a temporary solution (WIP), right? Coz no other aircraft uses that logic in DCS. Edited July 5, 2018 by CoBlue i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR. Link to comment Share on other sites More sharing options...
Yomo Posted July 5, 2018 Share Posted July 5, 2018 Because you need a starting point and an end point to create a flight plan. Same reason why the ME creates one with three waypoint when you make a fast mission. I'm just following the same logic. If you make a mission without one, the aircraft will attempt to create at least present position so you only need to add another one. Except; although the aircraft creates a WP0 and I can see the lat/lon coordinates in the UFC, they're not shown on the EHSD. Also, if I add a new WP I can edit the lat/lon, but they are also not displayed in the EHSD. Coordinates for both of these WPs can be seen in the UFC, but not on the EHSD and cannot be used for Nav. However, if I first drop a Markpoint, then enter the DATA page, I can then add WPs and they will be displayed in the EHSD as expected. (JTF-1) Yomo | 55th FS JTF-1 Discord Asus Prime Z370 MB // Intel i7 8086k @ 5GHz // 32GB DDR4 3200 // RTX 2080ti // Virpil FSSB3 Lighting, Cougar Throttle with USB mod, T-50 Base + Warthog HOTAS, custom collective // Thrustmaster TPR // Vipergear v2 ICP // 3xCougar MFDs // a bunch of DIY Button Boxes // Oculus Rift Link to comment Share on other sites More sharing options...
backspace340 Posted July 5, 2018 Share Posted July 5, 2018 One thing I spotted - when you enter the elevation, it converts it to metres on the display but it actually shows 'FT' next to the elevation on the EHSD (with data selected). i.e. if I enter '30' into the elevation, it would show as '9 FT' (whereas it's actually 9 metres). Link to comment Share on other sites More sharing options...
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