high res MFCD mod for F18? - ED Forums
 


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Old 09-19-2018, 04:37 AM   #1
hannibal
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Default high res MFCD mod for F18?

saw this on youtube..



wondered if anyone with VR is using this..

https://www.digitalcombatsimulator.c...files/3301897/
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Old 09-19-2018, 01:26 PM   #2
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Going to give it a go when I finish work.

I've got a feeling we won't notice it. I don't know the technical stuff but in the past I have used 4k to record videos and that only renders on my monitor DCS output window and has no effect in headset.

BTW the bloke who made that video has a quality ascent.
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Old 09-19-2018, 08:33 PM   #3
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He changed this Mod. this video is outdated.

For high resolution monitors or VR, you only have to change 6 numbers in 1 lua located here:
\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator

I've attached my code and what it does below... To Sharpen decrease "stroke_fuzziness", to be able to read the display text/objects on color moving map, increase "DMC_outline_fuzziness"

------------------------------------------------------------------------------------------
stroke_thickness = 1.1 --Thickness of Text and Objects on L/R DDIs & HUD
stroke_fuzziness = 0.1 --Blurriness of the edges/outline of the Text and Objects on L/R DDIs & HUD

-- Currently is used for DMC generated fonts black outline
DMC_outline_thickness = stroke_thickness * 2.5 --Thickness of the Black outline of the Text and Objects on AMPCD
DMC_outline_fuzziness = stroke_fuzziness * 20 --Blurriness of the Black outline of the Text and Objects on AMPCD
DMC_stroke_thickness = 0.7 --Thickness of Text and Objects on the AMPCD
DMC_stroke_fuzziness = 0.15 --Blurriness of the edges/outline of the Text and Objects on the AMPCD
------------------------------------------------------------------------------------------
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Old 09-19-2018, 11:06 PM   #4
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thanks for your detail perspective of this topic!!
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Old 09-20-2018, 12:14 AM   #5
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Quote:
Originally Posted by DDSSTT View Post
He changed this Mod. this video is outdated.

For high resolution monitors or VR, you only have to change 6 numbers in 1 lua located here:
\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator

I've attached my code and what it does below... To Sharpen decrease "stroke_fuzziness", to be able to read the display text/objects on color moving map, increase "DMC_outline_fuzziness"

------------------------------------------------------------------------------------------
stroke_thickness = 1.1 --Thickness of Text and Objects on L/R DDIs & HUD
stroke_fuzziness = 0.1 --Blurriness of the edges/outline of the Text and Objects on L/R DDIs & HUD

-- Currently is used for DMC generated fonts black outline
DMC_outline_thickness = stroke_thickness * 2.5 --Thickness of the Black outline of the Text and Objects on AMPCD
DMC_outline_fuzziness = stroke_fuzziness * 20 --Blurriness of the Black outline of the Text and Objects on AMPCD
DMC_stroke_thickness = 0.7 --Thickness of Text and Objects on the AMPCD
DMC_stroke_fuzziness = 0.15 --Blurriness of the edges/outline of the Text and Objects on the AMPCD
------------------------------------------------------------------------------------------
What comes after...what is the name of the .lua file in the indictor folder that you edit.
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Old 09-20-2018, 04:37 PM   #6
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MDG_strokesDefs.lua
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Old 09-20-2018, 06:13 PM   #7
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Let us know if it improves it for you in VR. I'd be interested to try this if it works. Would this fail the multiplayer checks?
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Old 09-20-2018, 07:00 PM   #8
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Quote:
Originally Posted by Kayos View Post
Let us know if it improves it for you in VR. I'd be interested to try this if it works. Would this fail the multiplayer checks?


2 Good questions!
I'll try it later and report back.
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Old 09-20-2018, 08:20 PM   #9
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Quote:
Originally Posted by Kayos View Post
Let us know if it improves it for you in VR. I'd be interested to try this if it works. Would this fail the multiplayer checks?
1) Here is a screen cap from my Vive running the Shaders Mod looking at the AMPCD: https://imgur.com/a/bZQ3d1y also note the sharpness of the DDIs

2) Yes, it fails multiplayer checks.

Last edited by DDSSTT; 09-20-2018 at 08:27 PM.
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Old 09-20-2018, 09:40 PM   #10
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Quote:
Originally Posted by DDSSTT View Post
1) Here is a screen cap from my Vive running the Shaders Mod looking at the AMPCD: https://imgur.com/a/bZQ3d1y also note the sharpness of the DDIs

2) Yes, it fails multiplayer checks.
Thanks!
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