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[NO BUG]Infantry not engaing (detecting) each other


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I set up a little battle zone. However, at some point, infantry groups stop engaging each other. They have ammo left and are not heavily damaged. ROE is "FIRE" and alarm state "AUTO".

 

The https://wiki.hoggitworld.com/view/DCS_func_getDetectedTargets functions says each group has not detected the other.

 

This is single player with DCS 2.5.5.41371

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Here is a track file showing the issue.

 

You can check the logs. It prints out the number of detected groups/units

2020-01-08 20:20:51.207 INFO    SCRIPTING:    910(  1028)/I:                   SUPPRESSION00203.StatusReport(SUPPRESSION Infantry AK_WID-2_AID-101_RID-1 | State CombatReady, Units=3/4, ROE=Weapon Free, AlarmState=Auto, Hits=39, Life(min/max/ave/ave0)=93/98/95/71, Total Ammo=172, [color="red"]Detected=0/0[/color])
2020-01-08 20:20:51.208 INFO    SCRIPTING:    910(  1028)/I:                   SUPPRESSION00829.StatusReport(SUPPRESSION Soldier M4_WID-1_AID-1_RID-1 | State CombatReady, Units=5/5, ROE=Weapon Free, AlarmState=Auto, Hits=10, Life(min/max/ave/ave0)=95/100/99/99, Total Ammo=498, [color="red"]Detected=0/0[/color])
2020-01-08 20:20:51.208 INFO    SCRIPTING:    910(  1028)/I:                   SUPPRESSION00858.StatusReport(SUPPRESSION Soldier M4_WID-1_AID-2_RID-1 | State CombatReady, Units=5/5, ROE=Weapon Free, AlarmState=Auto, Hits=12, Life(min/max/ave/ave0)=97/100/98/98, Total Ammo=505, [color="Red"]Detected=0/0[/color])

which becomes zero at the end, whilst the groups of opposite coalition stand right next to each other.

AI_Infantry_NOT_Engage.trk

A warrior's mission is to foster the success of others.

i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2

RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss

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  • ED Team

Hi

 

the track does not play correctly for me and has errors pop up due to moose.

 

If I do my own mission infantry engage fine

Screen_200109_101107.thumb.jpg.5afd66e976508969eb4fa8809f64a006.jpg

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Thanks for looking into it BN.

the track does not play correctly for me and has errors pop up due to moose.

Oh, that's probably because I use a symbolic link to the Moose files. I was not aware that this makes tracks unplayable for others.

If I do my own mission infantry engage fine

Yes, it's not that they are not engaging at all. They do but at some point it stops.

 

Here is a 2 min video showing the issue:

 

A warrior's mission is to foster the success of others.

i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2

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I've seen it happen on occasion (not all the time), on a "vanilla" ME mission, without MOOSE. In some cases, they'll just stop engaging after a while.

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  • ED Team

Reported thanks,

 

From my tests it seems to be related to Alarm state

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  • 4 weeks later...
  • ED Team

Hi all

 

I have spoken with the team, setting the the groups to excellent should help in this scenario.

 

Using excellent will increase their spotting range.

 

My testing with groups set to excellent has the troops engaging until they are all dead or out of ammo.

 

Let me know if you see the same.

 

thanks


Edited by BIGNEWY

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Hi all

 

I have spoken with the team, setting the the groups to excellent should help in this scenario.

 

Using excellent will increase their spotting range.

 

My testing with groups set to excellent has the troops engaging until they are all dead or out of ammo.

 

Let me know if you see the same.

 

thanks

Thanks a lot for investigating into this and talking to the team, BN :thumbup:

 

I just tried it out. Setting the groups to excellent indeed makes the battle a lot longer. But eventually, the engagement did stop.

 

Please find attached an example mission which generates an endless battle between (excellent) infantry groups. Note that it is sometimes necessary to run it up to 5h or more (in accellerated time). Hope it helps :)

WHS - 180 - Capture Zone Infantry Excellent.miz

A warrior's mission is to foster the success of others.

i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2

RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss

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  • ED Team
Thanks a lot for investigating into this and talking to the team, BN :thumbup:

 

I just tried it out. Setting the groups to excellent indeed makes the battle a lot longer. But eventually, the engagement did stop.

 

Please find attached an example mission which generates an endless battle between (excellent) infantry groups. Note that it is sometimes necessary to run it up to 5h or more (in accellerated time). Hope it helps :)

 

Thanks I will take a look,

 

Im ex infantry if a contact lasted more than 5 hours I would want an extract ASAP lol :)

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Im ex infantry if a contact lasted more than 5 hours I would want an extract ASAP lol :)

Lol, yeah :) BTW, I ran the mission a couple of times now. There were also cases where I did not see the engagement stop within any reasonable time frame. Just FYI!

 

I think this is a very tricky one. The info about skill level of excellent is already quite helpful. I did not know this before.

A warrior's mission is to foster the success of others.

i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2

RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss

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  • ED Team
Lol, yeah :) BTW, I ran the mission a couple of times now. There were also cases where I did not see the engagement stop within any reasonable time frame. Just FYI!

 

I think this is a very tricky one. The info about skill level of excellent is already quite helpful. I did not know this before.

 

Yes increasing the skill level will increase the viewing distance of the unit, also if the unit is firing it increases the detect-ability of that unit.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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