Ala12Rv-watermanpc Posted December 8, 2019 Share Posted December 8, 2019 (edited) Both brigtness and contrast buttons in MFCD's only seem to affect to symbology. Is my understanding that only the adjustable button "sym" should have such effect (which it has indeed and works fine) but the other 2 do nothing with the map/targeting pod/etc image just symbology too which I guess is nor correct. Thanks and great work!!:) Edited December 27, 2019 by L0op8ack Take a look at my MODS here Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted December 12, 2019 Author Share Posted December 12, 2019 Any info about this please? it is not easy to read the symbology over the map. thanks! Take a look at my MODS here Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted December 20, 2019 Author Share Posted December 20, 2019 Hate to boder you guys but could someone from Deka guys tell me something about this please?, I would love to be able to play with the contrast and brightness of the screens so I can make hte symbology to be more readable from the background maps...at the moment it seems like these controls are only affecting to the symbology. thanks! Take a look at my MODS here Link to comment Share on other sites More sharing options...
L0op8ack Posted December 20, 2019 Share Posted December 20, 2019 increase sym bright by clicking left top button(click +/up part); decrease map bright by clicking right bottom button(click -/down part); Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted December 20, 2019 Author Share Posted December 20, 2019 increase sym bright by clicking left top button(click +/up part); decrease map bright by clicking right bottom button(click -/down part); Thats what doesnt seem to work, the right bottom button doesnt affect the general screen brightness nor the map/background brightness but simply decreases the brightness of the symbology in the same way the other 2 buttons do which I assume is incorrect behaviour and why I posted this here. Hope it helps, thanks deka! Take a look at my MODS here Link to comment Share on other sites More sharing options...
L0op8ack Posted December 27, 2019 Share Posted December 27, 2019 fixed , will be in next update Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted December 29, 2019 Author Share Posted December 29, 2019 Awesome, thanks a ton! Take a look at my MODS here Link to comment Share on other sites More sharing options...
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