kotor633 Posted February 9 Share Posted February 9 vor 2 Stunden schrieb The_Fragger: Dear Simmers. There is always a way to convince the enemy that he is evil. One of them is to convince the enemy with HOTs and one way is to curse at the enemy. Another way, if everything fails, is to convince him with lead. That's why we have a G36 - this is planed. I know that the Magazine is transparent....but the renderer thinks it's not We also plan to share some inflight Video in the next months. 1 ************************************** DCS World needs the Panavia Tornado! Really! ************************************** Link to comment Share on other sites More sharing options...
spikef22 Posted February 10 Share Posted February 10 An possibility on Tow Integration? 1 Link to comment Share on other sites More sharing options...
The_Fragger Posted February 16 Author Share Posted February 16 (edited) While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 CharacterCreator_bNuFSyqZq6.mp4 Edited February 16 by The_Fragger double line 11 2 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
Schlingel mit Kringel Posted February 16 Share Posted February 16 2 minutes ago, The_Fragger said: While coding finishing in the background, we are testing additional features to make the overall look more reralistic. While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 16.22 MB · 0 downloads CharacterCreator_bNuFSyqZq6.mp4 11.58 MB · 0 downloads WOW Looking great! I guess this will be used for general (random/ambient) face expression/looks of the models? Or do you plan this to see further, dynamic and possibly interactive use? Like mouth moving when talking in multiplayer or "emojis" you can use. Or even scriptable for a more immersive singleplayer experience. 1 Be aware of spam links posted on the forums Wishlist: Make textboxes scale like polygons | Eastern Caucasus map | Link to comment Share on other sites More sharing options...
The_Fragger Posted February 16 Author Share Posted February 16 6 minutes ago, Schlingel mit Kringel said: WOW Looking great! I guess this will be used for general (random/ambient) face expression/looks of the models? Or do you plan this to see further, dynamic and possibly interactive use? Like mouth moving when talking in multiplayer or "emojis" you can use. Or even scriptable for a more immersive singleplayer experience. This is too early to say. We plan(!) an AI feature for mouth synch on F5 menu...maybe more straight forward. but like I've said - it's too early to say. There're a lot of things to investigate in order to say: "Yes - that's possible". 3 2 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
rato65 Posted February 16 Share Posted February 16 really?? now it starts getting scary... 2 Link to comment Share on other sites More sharing options...
Schlingel mit Kringel Posted February 16 Share Posted February 16 4 hours ago, The_Fragger said: This is too early to say. We plan(!) an AI feature for mouth synch on F5 menu...maybe more straight forward. but like I've said - it's too early to say. There're a lot of things to investigate in order to say: "Yes - that's possible". Great to hear it is somewhere on the bucket list This really has lots of potential. I am super happy though when the Bo-105 drops as a module in the first place - everything else is in the stars 1 Be aware of spam links posted on the forums Wishlist: Make textboxes scale like polygons | Eastern Caucasus map | Link to comment Share on other sites More sharing options...
Hiob Posted February 19 Share Posted February 19 (edited) On 2/16/2024 at 1:55 PM, The_Fragger said: While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 16.22 MB · 6 downloads CharacterCreator_bNuFSyqZq6.mp4 11.58 MB · 7 downloads I have seen worse in RPG games…. Edited February 23 by Hiob 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
zerO_crash Posted February 23 Share Posted February 23 (edited) On 2/16/2024 at 1:55 PM, The_Fragger said: While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 16.22 MB · 7 downloads CharacterCreator_bNuFSyqZq6.mp4 11.58 MB · 8 downloads It looks fantastic! If you manage to get the correct synchronization between facial expressions and what the AI will communicate (comments regarding hit/miss, scare if pilot flies too abruptly, proper lip-sync with regards to words used, etc...), you'll set quite a new bar with regards to feeling of not being "alone" in a human-AI scenario (in a module). Specifically, when he talks, it'll be important to have him perfectly synchronized with what's being said. The animations are too superb, to use them for any less! Keep at it! Edited February 23 by zerO_crash 2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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