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[FIXED INTERNALLY] Flak fire not working in MP


mwd2

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WWII Flak fire is not working in multiplay - no problem in singleplayer!

 

Track file from MissionEditor Session: Normandy,Flak_test_SP.trk

 

Track file from Server: server-20190606-232133.trk

 

Track file from Client: Normandy,FLAK_test-20190606-232146.trk

Normandy,Flak_test_SP.trk

Normandy,FLAK_test-20190606-232146.trk

server-20190606-232133.trk

Playing: F-16C

Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof.

Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh

Ghost0815

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Have seen this on the Warbirds of Prey server as well. In MP, the AI are not engaging at all, airborne or AA ground units.

In SP, all units work as expected and everything was fine in MP prior to 2.5.5.

 

 

You guys are also using Normandy map right?

Or is this a think on the ED maps also?

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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Not working on Caucasus...

 

Track file from MissionEditor Session: Caucaus,Flak_test_SP.trk

 

Track file from Server:server-20190607-143537.trk

 

Track file from Client: Caucasusa_FLAK_test-20190607-143639.trk

Caucasusa_FLAK_test-20190607-143639.trk

Caucaus,Flak_test_SP.trk

server-20190607-143537.trk

Playing: F-16C

Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof.

Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh

Ghost0815

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Tried some different things and have had some success on narrowing down at least WHERE the issue is.

 

We ran the same mission in MP from the OB Full install the old fashion way. Go in to MP, create server, setup the mission, etc. Doing it this way and the mission worked. All of the AI engaged as intended/normally.

 

From the same install, I then ran it with the --server --norender options (same mission) and the AI would not engage again.

 

Sure that it was the --server option, but trying to be thorough, I then ran it with ONLY the --server option and low and behold, the AI were engaging targets (ground and air).

 

So, SOMETHING is happening that is affecting the AI when utilizing the --norender option.

 

Mission utilizes the Normandy map and WWII assets. No mods are being used.

 

 

With this info, I ask the other server operators if they are seeing the same things we are. Is the AI not engaging if utilizing the dedicated server in norender mode.

 

Clarification, if the AI was tasked to specifically attack something, they would do that, they would just not freely engage any targets of opportunity.

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  • 3 weeks later...

So did this get fixed in the latest push to stable?

 

The version number is exactly the same as the last OpenBeta hotfix which this problem was still in evidence.

 

Do wonder what the point of the OB is if not to prevent stuff like this getting to stable?

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CONFIRMED - STILL A BUG IN STABLE RELEASE 2.5.5.32533

 

I mean REALLY ED?!?!

 

For dedicated servers running on a virtual machine whose overheads aren't amazing precisely because they aren't supposed to be running full render software this is not only inconvenient but a downright cheek - server lag is up, ping is up, trouble with joining and timeouts.

 

Why the hell have a Beta version?

 

To push this to stable now is an unmitigated farce; combined this with the equally farcical implementation-but-not-implementation-but-oh-wait-we-did-implement-it of the supposed VR improvements... well. The lack of professionalism on display is frankly astonishing.

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  • 2 months later...
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