Release of new Virtual Panel v.1.2.1! - Page 6 - ED Forums
 


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Old 03-12-2007, 05:58 PM   #51
Mnemonic
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At few days will be new test...
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Old 03-12-2007, 11:43 PM   #52
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Thanks and good luck!
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Old 03-13-2007, 05:11 AM   #53
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Mnemonic,
thanks for looking at this for us, my output with the debug version is below:

0,00 188,43 308,67 1,63 1,00 0,00 9146, 24 9146,24 0,03 0,00 1,19 1,02 0,00 0,00 1,19 -24040,08 9144,00 91059,47 -24040,61 9146,24 91059,59 0,00 0,00 0,00 67,50 67,50 320,00 320,00 1451,00 1600,00

no firewalls when doing this test.
good luck with locating the problem, thankyou. ggg
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Old 03-13-2007, 03:34 PM   #54
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I'm trying )...
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Old 03-20-2007, 05:14 AM   #55
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Sorry, don't have enough time to complete test version...
Maybe at this week.
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Old 03-20-2007, 04:35 PM   #56
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Take your time and don't kill yourself . Good luck!
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Old 03-20-2007, 07:55 PM   #57
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Hi Mnemonic, Lynx from France again...
I have two questions :
- Do you use LuaExportBeforeNextFrame() or another command from Lua, and would it be possible to get less information. I mean, I recieve too much infos from the virtual panel, so my rate of FPS is cruising down low... We planned a solution in the 3rd wing with LuaExportActivityNextEvent(), that it would be possible to get 10 or 20 times a second.
- Would it be possible to learn how to decompile your .exe ( with your permission) to try some changes ( for example on the drawings of the needles), and if we put major improvement in, only publish it under your authorisation.
So far, again many thanks for your virtual panel a splendid tool for us pit builders...
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Old 03-20-2007, 08:18 PM   #58
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Is it possible to get the exported data to drive simkit style guages?
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Old 03-20-2007, 10:11 PM   #59
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to walternowi - ok

to Faflynx - Hi! Yep I'm using LuaExportBeforeNextFrame(), if you want/can you may modify LUA-script for best performance, but then, please share with it )

Do you try a new LOVP version? In new version FPS increased dramaticly!

to rockwelder - maybe someday
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Old 04-02-2007, 10:54 PM   #60
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Add me to the list of people getting the disconnected message after pressing S to unpause. Does look like a great program though and thank you for your efforts. I will be following this thread in hopes of a solution soon.

S!

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