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Old 02-02-2017, 06:02 AM   #11
Chizh
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Quote:
Originally Posted by OneFatBird View Post
Not that I think I'll have the time to participate (much as I'd like to), but a quick question, just the same, in case...

What, if any, are the limitations on using scripts? As much custom made ones by the designer, or those made by others and in the library on the forum?
You can use any scripts but very desired that they will be reliable.
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Old 02-02-2017, 06:04 AM   #12
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Quote:
Originally Posted by DarkCrow View Post
Are mods such as Upuats vehicles, helicopter lz's, etc acceptable?
Without mods.
Missions should playing correctly at standard DCS in stock.
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Old 02-02-2017, 06:06 AM   #13
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Quote:
Originally Posted by Eagle_Rising View Post
so where is the appropriate place to post and discuss our missions?
You have to post missions here but discussion please in the any other thread on the forum.
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Old 02-02-2017, 06:10 AM   #14
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Quote:
Originally Posted by Weta43 View Post
Maybe have an overall winner, plus dual second / third prizes for missions with scripts, and for those only using the native ME & triggers ?

It would give the non-scripters some chance of winning something, and so some incentive...
According to personal experience, I can say that the scripts do not give significant advantages to develop. Interesting and challenging mission can be done using the stsndard trigger system of mission editor only.
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Old 02-02-2017, 01:06 PM   #15
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Should the mission a regular be long one or more like those for instant action also ?

The playtime is different
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Old 02-03-2017, 02:46 PM   #16
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Will there also be a Mission Building Contest in the Caucasus map as well? I have quite a few with sounds and effects integrated. Would love to share them.

S!

Last edited by Alpenwolf; 02-04-2017 at 11:11 PM.
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Old 02-03-2017, 08:20 PM   #17
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Shouldn't it be a requirement that missions submitted for a contest be created for that contest? I mean that is how most places handle contests like this.
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Old 02-04-2017, 12:48 AM   #18
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I'm hoping that some of those submitted will be for the WWII aircraft, instead of the usual mega-jets.
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Old 02-04-2017, 02:47 AM   #19
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Quote:
Originally Posted by VinnieJones View Post
I'm hoping that some of those submitted will be for the WWII aircraft, instead of the usual mega-jets.
The rules specifically said no WWII aircraft but there are always helicopters if you don't want to use jets
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Old 02-05-2017, 08:36 PM   #20
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Default Operation Sand Viper

Las Vegas is under attack from all sides by Russian armored divisions. The primary locations of these attacks are near Moapa (north eastern AO), Creech AFB (north western AO, Creech AFB is held by the Russians) and Pahrump (western AO).

This is a mission for the blue side with single player slots for A2A, ground attack, SEAD and helicopter missions. Enemy A2A activates only if player chooses A2A slot, enemy SAMs (other than MANPADS) activate only if player chooses Su-25T slot.



Blue task:

Eliminate Russian armored divisions at three AOs. CAS flights are supported by JTAC and AFAC.

North eastern AO: JTAC Axeman, 31 MHz FM, AFAC Enfield 126 MHz AM
North western AO: JTAC Darknight, 32 MHz FM, AFAC Springfield 127 MHz AM
Western AO: JTAC Warrier, 33 MHz FM, AFAC Uzi 128 MHz AM

Three FARPs are being erected (and are almost operational) near the AOs to add helicopter CAS capability to the battle field. Make a FARP operational by sling-loading in supplies (see briefing image for location) from Nellis. Once the cargo has been delivered, the Gazelle flight at the FARP will be unlocked. Also the FARP will be populated with friendly support units and SAMs. One friendly armored group per AO has run out of materiel and needs to be resupplied by helicopter sling load before it can rejoin the battle. Use F10 menu to get status update on sling load tasks.

One enemy armored group per AO has run out of materiel and is being resupplied by truck convoy before it can rejoin the battle. Eliminate these truck convoys. Use F10 menu to get status update on the latest truck convoy sightings.

Hueys (and Gazelles) are also tasked with CSAR [use F10 menu to see CSAR list]. Rescue a pilot by flying to its location and land within 100 m. For game-play reasons this completes the rescue, and a new AI fighter plane will spawn.

A heavy transport is in a holding orbit about 100 clicks ESE of Las Vegas (WP 4 for friendly F-15s and Mirages). If you are confident that you can provide escort cover for this plane, use F10 menu to send it to McCarran. Once the transport flight arrives at McCarran, a Patriot site will spawn at McCarran.

Georgian Su-25T flights are to provide SEAD.

AWACS Overlord is on 124 MHz AM
Attached Files
File Type: miz Sand Viper Feb 5.miz (1.35 MB, 95 views)
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