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Old 02-09-2017, 11:19 PM   #21
IonIan11
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I really hope either ground unit DM or aircraft AI is the next Big Thing ED works on after their current projects. I would love to see even a relatively simple damage model improvement for ground units. As in, a percentage chance of certain effects happening based on the hit location and weapon. I.e. turret hit with GAU: 40% chance crew death, 5% chance ammo explosion, 5% chance fire per bullet. Engine block hit with GAU per bullet: 20% chance engine destruction, 15% fire, 1% crew death. Engine block hit with a Vickhr missile: 95% chance engine destruction, 70% fire, 40% crew death. Direct hit anywhere with Mk. 82: 100% chance crew death, 80% fire, 50% ammo explosion. You get the rough idea.

I feel the WWII AI could use some work, too. I think three quarters of my kills against AI in my P-51 have been when the enemy decided to fly straight up when I was on their tail. In real life you normally would never do this (except for a few exemptions https://youtu.be/vuCRAXIUzkE?t=10m57s )

Just a few things at the top of my personal wishlist of new features and improvements.
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Old 02-10-2017, 03:33 AM   #22
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Aircraft AI has been getting little bits of love here and there for a while now, its just slowly trickling in, possible waiting on the DM changes now. Ground unit DM would be nice as well, wont argue there, I would imagine what they are doing with aircraft can be translated to ground vehicles, I believe they even said that.
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Old 02-10-2017, 05:37 AM   #23
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Out of curiosity, are we also talking about the visual aspect of the DM? Without the need of going "Hollywood style" we have a certain lack in this arena.
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Old 02-10-2017, 12:30 PM   #24
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Quote:
Originally Posted by Decibel dB View Post
Out of curiosity, are we also talking about the visual aspect of the DM? Without the need of going "Hollywood style" we have a certain lack in this arena.
I am sure the visuals are important as well.
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Old 02-10-2017, 12:40 PM   #25
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Quote:
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I am sure the visuals are important as well.
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