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Old 03-28-2019, 09:12 AM   #1
TinPony
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Default Still Loving it

Still by far my favorite aircraft in DCS world, this bird has it all good and bad. I really get a sense of achievement when you fly this weapon 200nm and land (not always a good one) you really feel like you’ve accomplished something great. I recently made the move to VR ( amazing) to experience the tiny tiny cockpit and your face up against the gun site with barely enough room to breath was an eye opener.

Don’t get me wrong the f18 is a close second but I can’t set auto pilot in the spitfire and go mow my lawn...never gunna happen.

I’m hoping for a WW2 pacific theater in the near future with maybe a chance to fly the seafire fingers crossed.
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Old 03-28-2019, 09:44 AM   #2
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Currently my fav WW2 plane in DCS, too. Followed very closely by the P-51.
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Old 03-28-2019, 09:56 AM   #3
philstyle
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Despite my gripes with the development process for the Spit (and the wider WW2 side of DCS), I agree, it's still a damned fine and fun aircraft to fly.
The DCS base platform just seems to lend itself so nicely to the high-powered prop machines. It "feels" like a machine with mass and momentum.

I too love to trim her out at 18,000ft with low boost and cruise RPM, then just sit there gazing out the canopy.
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Old 03-28-2019, 10:20 AM   #4
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+3
I Love them all but the Spitfire is what gets me into the cockpit and gives me the greatest pleasure.
I fly 2-4 missions a day in it and work on missions and campaigns regularly if not daily.
I am still noticing things that have been fixed over the years and everything works quite nicely.
The Mag test works now. The prop test works now. The supercharger test works now.
One can actually do an entire proper pre-trip and procedures and everything works.
This is an amazing aircraft if one takes the time to learn it all.
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Old 03-28-2019, 11:53 AM   #5
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Quote:
Originally Posted by DeepDrummer View Post
+3

I Love them all but the Spitfire is what gets me into the cockpit and gives me the greatest pleasure.

I fly 2-4 missions a day in it and work on missions and campaigns regularly if not daily.

I am still noticing things that have been fixed over the years and everything works quite nicely.

The Mag test works now. The prop test works now. The supercharger test works now.

One can actually do an entire proper pre-trip and procedures and everything works.

This is an amazing aircraft if one takes the time to learn it all.
I wish I could say the same for the P-51. I grew up watching Mustangs on the history channel, and now it's my main go-to plane. But it's frustrating when the only engine test that works is the governor check
+4. The Spitfire is just amazing. Even though I said the Mustang is my go-to, I fly both pretty 50/50, and it's especially satisfying landing the Spitfire in a grass field with a slight crosswind. I can almost feel my mustache grow.
https://youtu.be/jXEo0vE2-_Y
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Old 03-29-2019, 03:43 PM   #6
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+1 also!

After the mighty Mi-8, the Spitfire is the module that I fly the most.

The level of reward and achievement that you got after taking it for a ride and coming back without a scratch is just good enough to make it still, after many many landings.... really a joy.

*Funny video, by the way :], Magic_Zach.
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Old 04-13-2019, 07:10 PM   #7
Wolf8312
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Nothing like it. Without doubt my favorite module, and am totally with the OP about how good landing feels when perfect. Only problem is the prop artifacts in VR with MS or ASW on. Because without MS recently on the Vive anyway, game is way too stuttery during sharp turns. Really wish they'd fix it.
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Old 04-14-2019, 11:05 AM   #8
TinPony
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I get the same problem with the prop in VR with the rift. ASW is just a nightmare and should be given a life sentence and the key thrown away! Never been able to turn it off...
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Old 04-30-2019, 02:52 AM   #9
CBZ323
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Quote:
Originally Posted by philstyle View Post
Despite my gripes with the development process for the Spit (and the wider WW2 side of DCS), I agree, it's still a damned fine and fun aircraft to fly.
The DCS base platform just seems to lend itself so nicely to the high-powered prop machines. It "feels" like a machine with mass and momentum.
I must say I feel exactly the opposite. The sensitivity of the Spit to rudder and pitch seems way overdone and some inputs make it feel like a kite blowing in the wind with no momentum or mass. I dont think the users should set massive curves on their axis just to correct for the devs modeling.

Having said that, I am enjoying everything else in this module and I would still recommend it. Maybe the muzzle flash animations need to be brought up to the standards in the rest of the visuals. It feels like someone forgot about those.
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Old 04-30-2019, 10:57 AM   #10
Ala13_ManOWar
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Quote:
Originally Posted by CBZ323 View Post
I must say I feel exactly the opposite. The sensitivity of the Spit to rudder and pitch seems way overdone and some inputs make it feel like a kite blowing in the wind with no momentum or mass. I dont think the users should set massive curves on their axis just to correct for the devs modeling.
Yes, you're meant to use curves if you don't own a proper controls setup (long stick at least). It's not overdone, it's done exactly like the actual controls of the real deal are, but it's us at home who don't own the proper controls (well, I do ). So curves are there to try to mimic the response of the real thing in the short sticks usually used. No big deal in using them, the setting is there to be used and find a good comfortable setting in whatever the stick you have. What you can't expect is ED making it easier or dumbing down the aircraft just to accommodate the myriad of cheap sticks out there.


S!
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