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VR Sharpening implementation


Gryzor

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Please devs take into consideration to implement a sharpening filter in VR (like the other IIGM sim).

 

I thinks is relatively easy to implement. The results, specially in VR and instrument readabiolity, are stunning (the sharpening helps a lot in distant objects, its incredible in the other sim how noticeable are bandits in 10 or 11 Km).

 

In addition, those filter increase a lot the quality without minimum performance. Unfortuneely, is cannot activated (yet) in Nvidia control pannel.

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