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Old 06-29-2019, 04:42 PM   #1
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Default Viper Mini-Updates

Hey everyone and welcome to this first post of Viper mini-updates! As the project progresses and different Viper elements come online, I’ll be posting here to keep you update-to-date as much as possible. Just like the Hornet mini-updates. One important note: any date or time frame mentioned is only a best estimate at the time of writing. Particularly over the past two years, we’ve been trying to be a lot more open about our plans and intentions. However, due to a variety of reasons like unforeseen technical challenges, staff changes, holidays, changing priorities, etc., plans can and will change. So, while we will try to be open and honest about our plans and intentions, but please bear in mind that these can and will change. The alternative is that we go radio silent until a feature is released into an Open Beta. Anyhow, moving on…

For the first academic video, it will probably be regarding waypoint navigation and how it relates to the Data Entry Display (DED), Horizontal Situation Display (HSD), and HUD. Yay, more acronyms to learn! After that will be a talk about bullseye in the Viper. You might be thinking that a cold start video might make sense to lead off the academic series, but you would be wrong Doug Masters. The cold start sequence touches on a many element of the aircraft as a system and many of these systems will be under development from now and until early access release. As such, much of this can change, and coding to make it work now will probably need to be re-written later (very inefficient use of coding resources).

Much of the work now is focused on the engine (GE-129) and Digital Engine Control (DEC) with PRI and SEC modes, fuel system, electrical, hydraulics, oil, Jet Fuel Starter (JFS), landing gear, flight model basic envelope, Flight Control System (FLCS), NAV HUD and functions, initial Stores Management System (SMS), gauges including ADI and electronic HSI, external textures, tuning the cockpit, internal and external audio, and completing racks, adapters, and rails.

Once the external graphics are where we want them to be, we will release a stellar trailer video.

A critical aspect of building a simulation like this is the research. Such a complex aircraft requires a huge amount of data, but this must be in the confines of public documents without export controls. We have though located what we need, and much of what we are doing now is focused on working with Subject Matter Experts (SME) on appreciating the qualities of the aircraft that you never find documented. To that end, I was at Luke AFB yesterday with a retired F-16 pilot with over 4,200 hours in the Viper. He and the other Viper pilots I met at the squadron bar had amazing stories and insights into flying the Viper. I was also scheduled to have an hour in the big dome simulator at Luke AFB, but Lockheed Martin nixed the idea due to my mobility issues, bastards! All in all, it was a very interesting trip and I have more such trips planned this summer, with some Viper simulators time that should work out. Now, if I can just finagle myself into the backseat…

Stay tuned for the first academic video in July.

Thanks,
Wags
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Old 07-27-2019, 03:19 PM   #2
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Hey everyone, Viper update day!

As most of you have probably already discovered, this week we released the first cinematic trailer for the Viper. Cato did a fantastic job as always, and the trailer brings across the just how fun this aircraft will be. Flying the DCS: F-16C Viper is great on a 2D monitor, but it really shines in VR.

https://youtu.be/8QfANpD0GHY

In August I will start the Viper academic videos, with the first being a cockpit tour (like what I did for the Hornet). After that will come navigation and then takeoff / VFR pattern landing.

Much of the work is centered on tuning the flight model and FLCS, programing the Stores Manager System (SMS), and initial weapons. “Viper Team” is making fast progress and it is coming together at the fastest rate I have ever seen a module develop. On the art side, most of the focus is now on the landing gear (animations and texturing), and after that he will overhaul the external textures (we have a placeholder currently).

In addition to open source documents and Subject Mater Experts (SMEs), another very helpful resource is visiting Viper squadrons to talk with pilots and get seat time in the real simulators. I was earlier at Luke AFB, but it was largely a bust due to Lockheed Martin. However, this week I was down at the 192nd FW in Tucson with T-Day and I got over an hour in a Block 42 simulator. While not Block 50 and using a different OFP than our planned Viper, there was a huge amount of commonality. There were many “light bulb moments” in understanding the operation and how to properly fly the Viper. It is a very, very different bird than flying the Hornet, and it took me a bit to stop trying to fly it like a Hornet (particularly how you land it). Fun fact: When T-Day was flying our Viper in VR, he fractured the metal attachment between the stick and the base due to the amount of force he is used to applying. The force sensitive stick took awhile to get used to (much greater pounds of force per G than I expected), but it was very much like the Realsimulator FSSB base. It is also an incredibly easy aircraft to get up and running. Assuming the ground crew set up the cockpit, it’s a much, much easier aircraft to cold start than the A-10C and Hornet.

It was also an ideal time for me to be down at the 162nd FW because a buddy of mine, “Frodo”, graduated the F-16 Basic School (B-School) and I was able to attend his gradation ceremony. Frodo is also a big DCS fan and it’s great to see that some of the products I worked on over the years perhaps played a small part in his great accomplishment (he also won the AA and AG awards for his class).

Onward an upwards,
Wags
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Old 08-30-2019, 03:46 AM   #3
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DCS: F-16C Viper - Cockpit Orientation



This video has been created to provide you an understanding of what-is-where in the cockpit of the DCS: F-16C Viper flight simulation by Eagle Dynamics. In later videos, we will often reference items pointed out in this video.

The early access release date is planned for autumn 2019.

All images and video are from in game; there are no “real world” images used.

Our Viper is currently in development and will be released into early access later this year. In the meantime, you can pre-order now and save 20%:

DCS e-Shop: https://www.digitalcombatsimulator.c...modules/viper/

Steam: https://store.steampowered.com/app/1...CS_F16C_Viper/
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Old 09-06-2019, 11:46 PM   #4
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Default DCS: F-16C Viper - Overhead Break Landing Intro

DCS: F-16C Viper - Overhead Break Landing Intro



In this DCS: F-16C Viper video, we'll take a look at the basics of landing the Viper in a Visual Flight Rules (VFR) overhead break pattern.

This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Our Viper is currently in development and will be released into early access later this year. In the meantime, you can pre-order now and save 20%:

DCS e-Shop: https://www.digitalcombatsimulator.c...modules/viper/

Steam: https://store.steampowered.com/app/1...CS_F16C_Viper/
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Old 09-09-2019, 12:38 AM   #5
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DCS: F-16C Viper - Taxi and Takeoff



In this DCS: F-16C Viper video, we'll take a look at how to taxi and takeoff in the F-16C Viper. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.c...modules/viper/

Or, Steam at:
https://store.steampowered.com/app/1...CS_F16C_Viper/
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Old 09-11-2019, 12:25 AM   #6
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It's a bit dark of course, but I thought some of you might like to see the work-in-progress night lighting of the cockpit. This image has console and instrument lights on, as well as the flood lights. I am also running an indicator and VMU test.

Thanks
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Old 09-12-2019, 11:23 PM   #7
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DCS: F-16C Viper – Navigation Introduction



In this DCS: F-16C Viper video, learn the basics of navigating using steerpoints and Tactical Air Navigation (TACAN) stations. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.c...modules/viper/

Or, Steam at:
https://store.steampowered.com/app/1...CS_F16C_Viper/
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Old 09-12-2019, 11:41 PM   #8
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DCS: F-16C Viper - Gun Strafe and Rockets



In this DCS: F-16C Viper video, learn how to use the M61A1 20mm cannon to strafe ground targets and use unguided rockets. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.c...modules/viper/

Or, Steam at:
https://store.steampowered.com/app/1...CS_F16C_Viper/
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